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  • '''Class:''' [[Fighter]] '''Role:''' [[Command]] ...
    22 KB (2,646 words) - 10:18, 27 April 2024
  • [[File:Railgun_Heavy_Icon.png|Gordon's missile launcher|100px|left]] ...ge. Explosion damage depends on {{Tooltip|target size|interceptor - *0.66; fighter - *1; frigate - *1.25; destroyer - *1.75}}. ...
    4 KB (606 words) - 14:30, 13 November 2023
  • [[File:Missile_Shield.png |link=Missile Shield|70px]] [[File:Active missile shield.jpg |link=Active missile shield|70px]] ...
    8 KB (1,220 words) - 16:28, 14 March 2024
  • ...ge. Explosion damage depends on {{Tooltip|target size|interceptor - *0.66; fighter - *1; frigate - *1.25; destroyer - *1.75}}. ...e fleet was formed with these weapons. The only downside was that only one missile was aimed at each target. During the Invasion, it was thanks to the MIRV la ...
    5 KB (627 words) - 22:06, 28 January 2024
  • It is recommended to use a frigate or a fighter, using a interceptor might prove to be very difficult as a little mistake c ...has a nasty habits to send multiple missiles. You can end up with up to 8 missile locks! ...
    5 KB (845 words) - 07:42, 23 October 2019
  • ...them from enemy fire, while decent hull and shield ensure their longevity. Command ships are particularly strong in groups. :Launches a missile, which generates a shroud on hit or when activated. All the ships inside it ...
    11 KB (1,580 words) - 15:24, 14 March 2024
  • It is recommended to use a frigate or a fighter, using a interceptor might prove to be very difficult as a little mistake c ...dditional alien gates so no more aliens come through, guard ship/s for the missile shield against the tracking projectiles and, the last but not least, gunshi ...
    5 KB (775 words) - 07:56, 23 October 2019
  • For [[Fighter]] {{Gunship}} For [[Fighter]] {{Tackler}} ...
    33 KB (5,025 words) - 17:11, 27 April 2024