Torch Launcher Mk II: Difference between revisions

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(explosion/trigger)
 
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'''Munitions:'''  
'''Munitions:'''  


[[File:PlasmaUp1_Icon.png|50px|link=Double Deflector]]  [[File:Double Deflector (premium).png|50px|link=Double Deflector (premium)]]
[[File:PlasmaUp1_Icon.png|50px|link=Double Deflector]]  [[File:Double Deflector (premium).png|50px|link=Double Deflector (premium)]] [[File:Booster Circuit (premium).png|50px|link=Booster Circuit (premium)]] [[File:'Supernova' Deflector (premium).png|50px|link='Supernova' Deflector (premium)]]


==Description==
==Description==
:Launches a special radioactive charge, dealing damage in '''350''' m. radius.
:Launches a special radioactive charge, dealing damage in '''350''' m. radius.
:Upon hitting the target the charge explodes.
:Upon hitting the target the charge explodes. Explosion damage depends on {{Tooltip|target size|interceptor - *0.66; fighter - *1; frigate - *1.25; destroyer - *1.75}}.


==Characteristics==
==Characteristics==
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|Rate of fire
|Rate of fire
|colspan="4"| 60 rounds/min
|colspan="4"| 60 rounds/min
|-align="center"
|Trigger radius
|colspan="4"| 30 m.
|-align="center"
|Explosion radius
|colspan="4"| 70 m.
|-align="center"
|-align="center"
|Critical chance
|Critical chance

Latest revision as of 13:23, 13 November 2023

'Torch' Launcher Mk II
'Torch' Launcher Mk II

Type: Frigate weapon.

For ship: Palom Mk II

For ranks: 1-5.

Munitions:

Description

Launches a special radioactive charge, dealing damage in 350 m. radius.
Upon hitting the target the charge explodes. Explosion damage depends on target size.

Characteristics

Parameters are shown without ship bonuses and modifiers for the 1 weapon.
Damage per second and per shot increase depending on the number of weapons mounted on the ship.
Some damage parameters are rounded to integer values.
Parameters 'Torch' Launcher Mk II 5
Mk.1 Mk.2 Mk.3 Mk.4
DPS (EM) 204 dmg./s. +9 dmg./s. +9 dmg./s. +7 dmg./s.
Damage (EM) 204 dmg. +9 dmg. +9 dmg. +7 dmg.
Radiation DPS (EM) 3175 dmg./s. +125 dmg./s. +150 dmg./s. +100 dmg./s.
Rate of fire 60 rounds/min
Trigger radius 30 m.
Explosion radius 70 m.
Critical chance 5%
Critical damage bonus 50%
Projectile speed 1140 m/s
Firing range (max.) 2800 m.
Overheating/cooling 5.5/1.5 s.
Cost Can be picked up from destroyed enemies in the zone Captured Dreadnought 20300 40500 94500


Weapons Missiles Special Modules Active Modules Ship Modifiers Munitions