Weapon systems sabotage: Difference between revisions

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==Description==
==Description==
:Upon activation it becomes dangerous to the target to use main weapons for '''6''' s.
:Upon activation target cannot aim its main weapons and if it starts firing, it receives '''1500''' thermal damage per second for '''8''' sec.
:If the target tries to shoot it receives '''850''' thermal DPS.


==Characteristics==
==Characteristics==
*'''Active range:''' 3100 m.
*'''Active range:''' 3100 m.
*'''Energy consumption:''' 90 en.
*'''Energy consumption:''' 90 en.
*'''Recharge:''' 20 s.
*'''Recharge:''' 25 s.


{{Eqbar}}
{{Eqbar}}


[[Category:Special modules]]
[[Category:Special modules]]

Latest revision as of 15:23, 9 November 2023

Weapon systems sabotage
Weapon systems sabotage

Type: Special module

For ship: Karud

Manufacturing: 90 special module components


Description

Upon activation target cannot aim its main weapons and if it starts firing, it receives 1500 thermal damage per second for 8 sec.

Characteristics

  • Active range: 3100 m.
  • Energy consumption: 90 en.
  • Recharge: 25 s.


Weapons Missiles Special Modules Active Modules Ship Modifiers Munitions