PvE mission «Captured Dreadnought»: Difference between revisions

From Star Conflict Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
 
(9 intermediate revisions by 4 users not shown)
Line 1: Line 1:
[[File:captured_dreadnought_1_image.jpg|right|900px]]
[[File:captured_dreadnought_1_image.jpg|right|600px]]
=Intro=


Map: Captured Dreadnought, Pride system; Allowed ranks: 1-15
==Intro==
'''Sector''': [[Former Imperial sectors]]<br/>
'''System''': [[Pride]]<br/>
'''Location''': [[Captured Dreadnought (Open Space)|Captured Dreadnought]]<br/>
'''Min. clearance level''': 3<br/>
'''Ship ranks''': 1-17<br/>


This map features a attack on the Dreadnought 'Ares'. After an alien attack the Dreadnought was severely damaged, its security system weren't good enough to stop the pirates from capturing it, here you come in, you have to disable the security system the pirates have installed and take back the dreadnought!
==Task==
At the very beginning of the Invasion the imperial dreadnought “Ares” was returning to the station “Guardian-17” from a long-range raid and fell into an alien ambush. Their powerful attack destroyed the ship's power generators.


===The first stage===
An organized gang of pirates led by fugitive Federation engineers then entered the abandoned starship and attempted to rebuild the formidable combat vessel. They managed to activate some of its weapons, and now the dreadnought serves as their base.


Requires players to capture 3 beacons, unlike in Blackwood, taking damage here will stop the capture. There are also Flak guns, fast-firing turrets dealing kinetic damage, that need to be destroyed as fast as possible or the beacon C will be hard to capture.
We need to defeat the pirates and deprive them of the convenient base from which they make raids on the doomed flotilla and attack civilians stuck in destroyed orbital cities.


===The second stage===
==Stages==
To complete the mission, you must complete a sequence of goals. Mission supervisor is [[Erik Holst]].


Requires players to destroy 4 Major Calibers, they cant attack but are also defended by lots of plasma turrets, taking those down will make the job easier and it's good for bonus points!
'''Goal №1''' - Intercept control of the shield generators.<br/>
It is necessary to make a capture of two generators under the onslaught of pirates.


===The third stage===
'''Goal №2''' - Destroy the turrets.<br/>
Destroy all (4) major calibers on the dreadnought.


Requires players to take down 3 missile turrets, they have different characteristics:
'''Goal №3''' - Disable the protective field generator.<br/>
Disable the generator by the "object capture" method.


​The first one fires kinetic missiles at a fast rate,high velocity and medium damage.
'''Goal №4''' - Destroy missile turrets. <br/>
The second one fires heavy thermal missiles, very slow firerate, medium velocity and very high damage.
Destroy all (3) missile systems protecting the dreadnought's tower. The turrets are protected by an invulnerable shield and are activated alternately at intervals.<br/>
The third one fires nuclear missiles, medium firerate, high velocity and high damage, it also leaves a radiation cloud dealing thermal damage over time.
 
Throughout the mission:
*The player at all stages - Constant hull and shield regen (5 pts. every 0.2 seconds) and increased damage dealt by the main weapons (30%).
*Enemies - Appear in infinitely small groups at intervals.
 
==Special enemies==
In the final turrets have different characteristics:
*​The first one fires kinetic missiles at a fast rate, high velocity and medium damage.
*The second one fires heavy thermal missiles, very slow firerate, medium velocity and very high damage.
*The third one fires nuclear missiles, medium firerate, high velocity and high damage, it also leaves a radiation cloud dealing thermal damage over time.
 
Each turret attacks the mercenary ship closest to it in the line of attack. Hidden pilots are ignored.


==Strategy==
==Strategy==
It is recommended to take an interceptor for fast capture especially a Recon ship. All of the missiles can be taken down by the Guard ship's missile shield. The turrets can be easily out-turned even by frigates. It is not possible to attack all of the 3 turrets at once as they are protected by a powerful static shields, they keep alternating and going one by one, the shields will be deactivated for a brief amount of time for the players to destroy it as fast as possible or otherwise they will have to wait until the shield deactivates again. The tackler drones are not excused from turret locks, placing them farther from the turrets then where the team is located can help making them last longer in battle because the AI tends to fire at the closest enemy to them first.
It is recommended to take an interceptor for fast capture especially a Recon ship. All of the missiles can be taken down by the Guard ship's missile shield. The turrets can be easily out-turned even by frigates. It is not possible to attack all of the 3 turrets at once as they are protected by a powerful static shields, they keep alternating and going one by one, the shields will be deactivated for a brief amount of time for the players to destroy it as fast as possible or otherwise they will have to wait until the shield deactivates again. The tackler drones are not excused from turret locks, placing them farther from the turrets then where the team is located can help making them last longer in battle because the AI tends to fire at the closest enemy to them first.


=Sector panorama=
==Gameplay==
<html><iframe width='1280' height='720' src='https://roundme.com/embed/32789/78896' frameborder='0' webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe></html>
 
=Gameplay=
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;">
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;">
<embedvideo service="youtube" dimensions="500x240" alignment="center">https://www.youtube.com/watch?v=zyAmsnbS-mM</embedvideo>
<embedvideo service="youtube" dimensions="500x240" alignment="center">https://www.youtube.com/watch?v=zyAmsnbS-mM</embedvideo>
</div>
</div>
==Tactical map==
[[File:PvE mission «Captured Dreadnought» (map).jpg|800px]]
==Mission panorama==
<html><center><iframe width='100%' height='720' src='https://kuula.co/share/collection/7KPMg' frameborder='0' ></iframe></center></html>
{| border="0" align="center" width="100%"
|height="5"|
|}
<div style="border-radius: 4px; border: 1px solid #8E8E8E; background-color: #BFBFBF; margin: 0 0 10px; align=center; padding: 8px;">
{| border="0" align="center" width="100%"
    |-
    |height="0"|
    |-
    |width="100"|
    |align="center"|[[File:Specops_button_icon.png|link=SPECIAL_OPERATIONS|78px]]
    |width="10"|
    |align="center"|[[File:Leagues_button_icon.png|link=Portals and Tournaments|78px]]
    |width="10"|
    |align="center"|[[File:Pvp_button_icon.png|link=PvP Arena|275px]]
    |width="10"|
    |align="center"|[[File:Pve_button_icon.png|link=Missions|Missions (PvE)|275px]]
    |width="10"|
    |align="center"|[[File:Coop_button_icon.png|link=Skirmish (CO-OP)|275px]]
    |width="10"|
    |align="center"|[[File:Open_Space_button_icon.png|link=Open Space|78px]]
    |width="10"|
    |align="center"|[[File:Sector_conquest_button_icon.png|link=Conquest|Sector Conquest|78px]]
    |width="100"|
    |-
    |
    |}
</div>
[[Category:Missions]]

Latest revision as of 12:01, 28 June 2024

Intro

Sector: Former Imperial sectors
System: Pride
Location: Captured Dreadnought
Min. clearance level: 3
Ship ranks: 1-17

Task

At the very beginning of the Invasion the imperial dreadnought “Ares” was returning to the station “Guardian-17” from a long-range raid and fell into an alien ambush. Their powerful attack destroyed the ship's power generators.

An organized gang of pirates led by fugitive Federation engineers then entered the abandoned starship and attempted to rebuild the formidable combat vessel. They managed to activate some of its weapons, and now the dreadnought serves as their base.

We need to defeat the pirates and deprive them of the convenient base from which they make raids on the doomed flotilla and attack civilians stuck in destroyed orbital cities.

Stages

To complete the mission, you must complete a sequence of goals. Mission supervisor is Erik Holst.

Goal №1 - Intercept control of the shield generators.
It is necessary to make a capture of two generators under the onslaught of pirates.

Goal №2 - Destroy the turrets.
Destroy all (4) major calibers on the dreadnought.

Goal №3 - Disable the protective field generator.
Disable the generator by the "object capture" method.

Goal №4 - Destroy missile turrets.
Destroy all (3) missile systems protecting the dreadnought's tower. The turrets are protected by an invulnerable shield and are activated alternately at intervals.

Throughout the mission:

  • The player at all stages - Constant hull and shield regen (5 pts. every 0.2 seconds) and increased damage dealt by the main weapons (30%).
  • Enemies - Appear in infinitely small groups at intervals.

Special enemies

In the final turrets have different characteristics:

  • ​The first one fires kinetic missiles at a fast rate, high velocity and medium damage.
  • The second one fires heavy thermal missiles, very slow firerate, medium velocity and very high damage.
  • The third one fires nuclear missiles, medium firerate, high velocity and high damage, it also leaves a radiation cloud dealing thermal damage over time.

Each turret attacks the mercenary ship closest to it in the line of attack. Hidden pilots are ignored.

Strategy

It is recommended to take an interceptor for fast capture especially a Recon ship. All of the missiles can be taken down by the Guard ship's missile shield. The turrets can be easily out-turned even by frigates. It is not possible to attack all of the 3 turrets at once as they are protected by a powerful static shields, they keep alternating and going one by one, the shields will be deactivated for a brief amount of time for the players to destroy it as fast as possible or otherwise they will have to wait until the shield deactivates again. The tackler drones are not excused from turret locks, placing them farther from the turrets then where the team is located can help making them last longer in battle because the AI tends to fire at the closest enemy to them first.

Gameplay

Tactical map

Mission panorama

Missions (PvE) Sector Conquest