PvE mission 'Pirate Fort Raid': Difference between revisions

From Star Conflict Wiki
Jump to navigation Jump to search
No edit summary
Line 1: Line 1:
[[File:pirate_fort_raid_1_image.jpg|right|500px]]
[[File:pirate_fort_raid_1_image.jpg|right|600px]]
 
==Intro==
==Intro==
'''Sector''': [[Neutral sectors]]<br/>
'''Sector''': [[Neutral sectors]]<br/>
Line 8: Line 9:


==Task==
==Task==
Frontier sector FX-1 has become a haven for pirates of all kinds. Since the beginning of the Invasion, renegades have started a black market for artifacts and experimental Alien technology. And for those who have money and connections, pirate engineers may well help equip ships with Alien technology. The last operation to recruit a group of pirates to work for our cause was successful — the Pirates have agreed to steal a transport full of artifacts and Alien technology from their base. You have to provide cover.
For decades, the Vega system has been a stronghold of pirates who built the fortified station Fort Muerto. Criminals from the whole sector flock here.


Players will have to infiltrate Fort Muerto, escort and protect a transport ship leaving the base with alien tech and defeat the Pirate Baron.
Here, in specially protected interior rooms, you can find caches with artifacts, smuggled goods and iridium. A tidbit for those ready to risk for easy money. Many secrets are kept here by the Baron, the ruler of Fort Muerto, and one of the most mysterious figures in the fringe sectors.


The Broker offers all mercenaries a lucrative contract to attack the pirate Fort Muerto in the Vega system. The task is simple — protect the customer's transport ship so that it safely leaves the system.


==Stages==
==Stages==
===The first stage===
To complete the mission, you must complete a sequence of goals. The mission supervisor is Broker.
Requires players to take down the station's defenses by destroy 3 Charging cells, a Shield controller and 2 Magfield Projectors, while defending against Pirate turrets and ships!
 
'''Goal №1''' - Destroy station's power grid - complexes that power the protective shield (3).
 
'''Goal №2''' - Destroy the control system and field generators at the docks (2 units) to unlock the station's gate.
 
'''Goal №3''' - Protect transport on the way to the warpgate.
 
'''Goal №4''' - Destroy the pirate baron's flagship.
 
Throughout the mission:
*Enemies - appear in small groups at a certain point in time or when the transport reaches a certain point.


===The second stage===
==Special enemies==
Requires players to escort the transport while defending it from the pirate ships and turrets.
Missile launchers must be taken care of in advance. They deal a lot of damage to the transporter and can easily destroy it. They are not restored after destruction.


===The third stage===
Three powerful elite ships appear to help the Baron.
The last stage requires players to destroy the Pirate Baron's ship, built with alien tech, equipped with an extremely powerful Singularity Cannon with a medium firerate which can deal well over 50000 EM damage per shot. The weapon projectiles have low velocity but that wont help the frigates! The baron will also frequently call in reinforcements, Corsairs and Cutthroats.  


The Baron attacks with very powerful weapons, but with slow-flying projectiles and medium firerate. He has no other abilities.


==Strategy==
==Strategy==
Ships with a lot of mobility are advised for the first stage, a Recon ship or a Covert Ops. An LRF or Gunship is recommended for the second stage, splitting into 2 groups is optional but effective in long term strategy. One group would defend the Cargo ship from pirates and the other group would be tasked with taking down the missile turrets. The group defending the Cargo ship could also use Engineering frigates to be able to repair the ship if it falls under heavy enemy fire, teamwork is crucial. For the last stage it's recommended to have maneuverable ships to be able to dodge the death spheres.
Ships with a lot of mobility are advised for the first stage, a Recon ship or a Covert Ops. An LRF or Gunship is recommended for the second stage, splitting into 2 groups is optional but effective in long term strategy. One group would defend the Cargo ship from pirates and the other group would be tasked with taking down the missile turrets. The group defending the Cargo ship could also use Engineering frigates to be able to repair the ship if it falls under heavy enemy fire, teamwork is crucial. For the last stage it's recommended to have maneuverable ships to be able to dodge the death spheres.


==Gameplay==
==Gameplay==
Line 32: Line 43:
<embedvideo service="youtube" dimensions="500x240" alignment="center">https://www.youtube.com/watch?v=k4Nh63cAOqw</embedvideo>
<embedvideo service="youtube" dimensions="500x240" alignment="center">https://www.youtube.com/watch?v=k4Nh63cAOqw</embedvideo>
</div>
</div>


==Tactical map==
==Tactical map==
[[File:PvE mission 'Pirate Fort Raid' (map).jpg|1000px]]
[[File:PvE mission 'Pirate Fort Raid' (map).jpg|800px]]
 


==Mission panorama==
==Mission panorama==
Line 56: Line 65:
     |width="10"|
     |width="10"|
     |align="center"|[[File:Pvp_button_icon.png|link=PvP Arena|275px]]
     |align="center"|[[File:Pvp_button_icon.png|link=PvP Arena|275px]]
    |width="10"|
    |align="center"|[[File:Pve_button_icon.png|link=Missions|Missions (PvE)|275px]]
     |width="10"|
     |width="10"|
     |align="center"|[[File:Coop_button_icon.png|link=Skirmish (CO-OP)|275px]]
     |align="center"|[[File:Coop_button_icon.png|link=Skirmish (CO-OP)|275px]]

Revision as of 11:21, 1 April 2021

Intro

Sector: Neutral sectors
System: Vega
Location: Fort Muerto
Min. clearance level: 12
Ship ranks: 6-17

Task

For decades, the Vega system has been a stronghold of pirates who built the fortified station Fort Muerto. Criminals from the whole sector flock here.

Here, in specially protected interior rooms, you can find caches with artifacts, smuggled goods and iridium. A tidbit for those ready to risk for easy money. Many secrets are kept here by the Baron, the ruler of Fort Muerto, and one of the most mysterious figures in the fringe sectors.

The Broker offers all mercenaries a lucrative contract to attack the pirate Fort Muerto in the Vega system. The task is simple — protect the customer's transport ship so that it safely leaves the system.

Stages

To complete the mission, you must complete a sequence of goals. The mission supervisor is Broker.

Goal №1 - Destroy station's power grid - complexes that power the protective shield (3).

Goal №2 - Destroy the control system and field generators at the docks (2 units) to unlock the station's gate.

Goal №3 - Protect transport on the way to the warpgate.

Goal №4 - Destroy the pirate baron's flagship.

Throughout the mission:

  • Enemies - appear in small groups at a certain point in time or when the transport reaches a certain point.

Special enemies

Missile launchers must be taken care of in advance. They deal a lot of damage to the transporter and can easily destroy it. They are not restored after destruction.

Three powerful elite ships appear to help the Baron.

The Baron attacks with very powerful weapons, but with slow-flying projectiles and medium firerate. He has no other abilities.

Strategy

Ships with a lot of mobility are advised for the first stage, a Recon ship or a Covert Ops. An LRF or Gunship is recommended for the second stage, splitting into 2 groups is optional but effective in long term strategy. One group would defend the Cargo ship from pirates and the other group would be tasked with taking down the missile turrets. The group defending the Cargo ship could also use Engineering frigates to be able to repair the ship if it falls under heavy enemy fire, teamwork is crucial. For the last stage it's recommended to have maneuverable ships to be able to dodge the death spheres.

Gameplay

Tactical map

Mission panorama

Missions (PvE) Sector Conquest