Active module: Difference between revisions
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(now listed on subfaction pages.) |
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Line 89: | Line 89: | ||
|- | |- | ||
|Self Destruct | |Self Destruct | ||
| | |[[File:Self Destruct.png]] | ||
|2+ | |2+ | ||
|Self destruct your ship, dealing heavy damage to nearby enemies | |Self destruct your ship, dealing heavy damage to nearby enemies | ||
Line 95: | Line 95: | ||
|- | |- | ||
|Orion Targeting Complex | |Orion Targeting Complex | ||
| | |[[File:Orion Targeting Complex.png]] | ||
|1+ | |1+ | ||
|Increase main weapon damage by 90-120% for 5 seconds | |Increase main weapon damage by 90-120% for 5 seconds | ||
Line 101: | Line 101: | ||
|- | |- | ||
|White Noise Jammer | |White Noise Jammer | ||
| | |[[File:White Noise Jammer.png]] | ||
|2+ | |2+ | ||
|Disables your target's targeting system for 12-18s | |Disables your target's targeting system for 12-18s | ||
Line 107: | Line 107: | ||
|- | |- | ||
|Adaptive Camo | |Adaptive Camo | ||
| | |[[File:Adaptive Camo.png]] | ||
|2+ | |2+ | ||
|Hides your ship from enemy radar and targeting systems for 20s or until you fire or activate a module. | |Hides your ship from enemy radar and targeting systems for 20s or until you fire or activate a module. | ||
Line 113: | Line 113: | ||
|- | |- | ||
|Plasma Arc | |Plasma Arc | ||
| | |[[File:Plasma Arc.png]] | ||
|2+ | |2+ | ||
|Deal massive thermal damage to enemies directly in front of you for 3s. | |Deal massive thermal damage to enemies directly in front of you for 3s. |
Revision as of 14:05, 11 May 2014
- Active Modules
- Active Modules are trigger Abilities/Skills that can be bought or sold and fitted into slots that are numbered One(1) through Four(4). Once modules are placed they can be used by pressing a number on the keyboard corresponding to the numbered location of the module.
- The amount of Active Modules per ship depends on the Tech level of said ship. Current ships have no less than two and no more than four Active Module slots. Some modules may be used by all classes of ship while others are specific to certain roles.
- Note that Module effects typically do not stack. So if two Command ships are within range of providing an Aegis buff to your ship, only the stronger Aegis effect will be applied.
- Hierarchy of Module Efficiency