Active module: Difference between revisions
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Line 294: | Line 294: | ||
|- | |- | ||
|Mass Shield Generator | |Mass Shield Generator | ||
| | |[[File:Mass Shield Generator.png]] | ||
|1+ | |1+ | ||
|Regenerate your and nearby allies' shields | |Regenerate your and nearby allies' shields | ||
Line 300: | Line 300: | ||
|- | |- | ||
|Nanodrone Cloud | |Nanodrone Cloud | ||
| | |[[File:Nanodrone Cloud.png]] | ||
|2+ | |2+ | ||
|Repair your and nearby allies' hull | |Repair your and nearby allies' hull | ||
Line 306: | Line 306: | ||
|- | |- | ||
|Energy Emitter | |Energy Emitter | ||
| | |[[File:Energy Emitter.png]] | ||
|2+ | |2+ | ||
|Regenerate your and nearby allies' energy | |Regenerate your and nearby allies' energy | ||
Line 312: | Line 312: | ||
|- | |- | ||
|Autonomous Charging Station | |Autonomous Charging Station | ||
| | |[[File:Autonomous Charging Station.png]] | ||
|3+ | |3+ | ||
|Drop a beacon that regenerates the shields of the most damaged nearby ally | |Drop a beacon that regenerates the shields of the most damaged nearby ally | ||
Line 318: | Line 318: | ||
|- | |- | ||
|Autonomous Repair Station | |Autonomous Repair Station | ||
| | |[[File:Autonomous Repair Station.png]] | ||
|3+ | |3+ | ||
|Drop a beacon that repairs the hull of the most damaged nearby ally | |Drop a beacon that repairs the hull of the most damaged nearby ally | ||
Line 324: | Line 324: | ||
|- | |- | ||
|Warp Gate | |Warp Gate | ||
| | |[[File:Warp Gate.png]] | ||
|2+ | |2+ | ||
|Deploy a gate that warps allies that use it 5km forwards | |Deploy a gate that warps allies that use it 5km forwards | ||
Line 330: | Line 330: | ||
|- | |- | ||
|Static Barrier | |Static Barrier | ||
| | |[[File:Static Barrier.png]] | ||
|3+ | |3+ | ||
|Drop a physical barrier directly in front of your ship | |Drop a physical barrier directly in front of your ship |
Revision as of 14:22, 11 May 2014
- Active Modules
- Active Modules are trigger Abilities/Skills that can be bought or sold and fitted into slots that are numbered One(1) through Four(4). Once modules are placed they can be used by pressing a number on the keyboard corresponding to the numbered location of the module.
- The amount of Active Modules per ship depends on the Tech level of said ship. Current ships have no less than two and no more than four Active Module slots. Some modules may be used by all classes of ship while others are specific to certain roles.
- Note that Module effects typically do not stack. So if two Command ships are within range of providing an Aegis buff to your ship, only the stronger Aegis effect will be applied.
- Hierarchy of Module Efficiency