Active module: Difference between revisions
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Line 227: | Line 227: | ||
|- | |- | ||
|Aegis System | |Aegis System | ||
| | |[[File:Aegis System.png]] | ||
|1+ | |1+ | ||
|Increases shield resistances of yourself and nearby allies | |Increases shield resistances of yourself and nearby allies | ||
Line 233: | Line 233: | ||
|- | |- | ||
|Coating Polarizer | |Coating Polarizer | ||
| | |[[File:Coating Polarizer.png]] | ||
|1+ | |1+ | ||
|Increases hull resistances of yourself and nearby allies | |Increases hull resistances of yourself and nearby allies | ||
Line 239: | Line 239: | ||
|- | |- | ||
|Valkyrie System | |Valkyrie System | ||
| | |[[File:Valkyrie System.png]] | ||
|2+ | |2+ | ||
|Increases your and nearby allies' damage by 20-28% for 10 seconds | |Increases your and nearby allies' damage by 20-28% for 10 seconds | ||
Line 245: | Line 245: | ||
|- | |- | ||
|Gravi-scanner | |Gravi-scanner | ||
| | |[[File:Gravi-scanner.png]] | ||
|3+ | |3+ | ||
|Increases your and nearby allies' speed by 20-26% for 20 seconds | |Increases your and nearby allies' speed by 20-26% for 20 seconds |
Revision as of 14:18, 11 May 2014
- Active Modules
- Active Modules are trigger Abilities/Skills that can be bought or sold and fitted into slots that are numbered One(1) through Four(4). Once modules are placed they can be used by pressing a number on the keyboard corresponding to the numbered location of the module.
- The amount of Active Modules per ship depends on the Tech level of said ship. Current ships have no less than two and no more than four Active Module slots. Some modules may be used by all classes of ship while others are specific to certain roles.
- Note that Module effects typically do not stack. So if two Command ships are within range of providing an Aegis buff to your ship, only the stronger Aegis effect will be applied.
- Hierarchy of Module Efficiency