Active module: Difference between revisions
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|- | |- | ||
|Mass Propulsion Inhibitor | |Mass Propulsion Inhibitor | ||
| | |[[File:Mass Propulsion Inhibitor.png]] | ||
|1+ | |1+ | ||
|Blocks enemy thusters and afterburners within a 1100-1300m radius. | |Blocks enemy thusters and afterburners within a 1100-1300m radius. | ||
Line 351: | Line 351: | ||
|- | |- | ||
|Signature Masking | |Signature Masking | ||
| | |[[File:Signature Masking.png]] | ||
|3+ | |3+ | ||
|Reduces damage taken from enemies in a 1000-1300m radius. | |Reduces damage taken from enemies in a 1000-1300m radius. | ||
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|- | |- | ||
|Missile Shield | |Missile Shield | ||
| | |[[File:Missile Shield.png]] | ||
|2+ | |2+ | ||
|Shoots down nearby enemy missiles. | |Shoots down nearby enemy missiles. | ||
Line 363: | Line 363: | ||
|- | |- | ||
|Emergency Shield Boost | |Emergency Shield Boost | ||
| | |[[Emergency Shield Boost.png]] | ||
|3+ | |3+ | ||
|Repairs your ship's shield over 20s | |Repairs your ship's shield over 20s | ||
Line 369: | Line 369: | ||
|- | |- | ||
|Liquid Metal Injector | |Liquid Metal Injector | ||
| | |[[File:Liquid Metal Injector.png]] | ||
|3+ | |3+ | ||
|Repairs your ship's hull over 20s | |Repairs your ship's hull over 20s | ||
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|- | |- | ||
|Pulsar | |Pulsar | ||
| | |[[File:Pulsar.png]] | ||
|2+ | |2+ | ||
|Deals pulses of thermal damage to all enemies in a short radius | |Deals pulses of thermal damage to all enemies in a short radius |
Revision as of 14:24, 11 May 2014
- Active Modules
- Active Modules are trigger Abilities/Skills that can be bought or sold and fitted into slots that are numbered One(1) through Four(4). Once modules are placed they can be used by pressing a number on the keyboard corresponding to the numbered location of the module.
- The amount of Active Modules per ship depends on the Tech level of said ship. Current ships have no less than two and no more than four Active Module slots. Some modules may be used by all classes of ship while others are specific to certain roles.
- Note that Module effects typically do not stack. So if two Command ships are within range of providing an Aegis buff to your ship, only the stronger Aegis effect will be applied.
- Hierarchy of Module Efficiency
Modules
Common
Covert Ops
Recon
ECM
Gunship
Command
Tackler
Engineering
Guard
Name | Icon | Tiers | Description | Mk 3 Faction |
---|---|---|---|---|
Mass Propulsion Inhibitor | 1+ | Blocks enemy thusters and afterburners within a 1100-1300m radius. | ||
Signature Masking | 3+ | Reduces damage taken from enemies in a 1000-1300m radius. | ||
Missile Shield | 2+ | Shoots down nearby enemy missiles. | ||
Emergency Shield Boost | Emergency Shield Boost.png | 3+ | Repairs your ship's shield over 20s | |
Liquid Metal Injector | 3+ | Repairs your ship's hull over 20s | ||
Pulsar | 2+ | Deals pulses of thermal damage to all enemies in a short radius |