Active module: Difference between revisions
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|align=center|Micro-locator | |align=center|Micro-locator | ||
|align=center|[[File:Micro-locator.png]] | |align=center|[[File:Micro-locator.png]] | ||
|align=center| | |align=center|2+ | ||
|Drops a locator that reveals enemy ships in its range, including stealthed ships, disables cloaking devices within its range and prevents cloaking devices from being activated. | |Drops a locator that reveals enemy ships in its range, including stealthed ships, disables cloaking devices within its range and prevents cloaking devices from being activated. | ||
|align=center|[[File:Wardens.png|50px|link=Wardens]] | |align=center|[[File:Wardens.png|50px|link=Wardens]] | ||
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|align=center|Phase Remodulator | |align=center|Phase Remodulator | ||
|align=center|[[File:Phase Remodulator.png]] | |align=center|[[File:Phase Remodulator.png]] | ||
|align=center| | |align=center|2+ | ||
|Cloaks your ship for a short time, consuming energy to do so. | |Cloaks your ship for a short time, consuming energy to do so. | ||
|align=center|[[File:Wardens.png|50px|link=Wardens]] | |align=center|[[File:Wardens.png|50px|link=Wardens]] | ||
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|align=center|Parasitic Remodulator | |align=center|Parasitic Remodulator | ||
|align=center|[[File:Parasitic Remodulator.png]] | |align=center|[[File:Parasitic Remodulator.png]] | ||
|align=center| | |align=center|2+ | ||
|Transfers some of the target's shields to you over 8 seconds. | |Transfers some of the target's shields to you over 8 seconds. | ||
|align=center|[[File:Wardens.png|50px|link=Wardens]] | |align=center|[[File:Wardens.png|50px|link=Wardens]] |
Revision as of 01:26, 25 October 2014
- Active Modules
- Active Modules are trigger Abilities/Skills that can be bought or sold and fitted into slots that are numbered One(1) through Four(4). Once modules are placed they can be used by pressing a number on the keyboard corresponding to the numbered location of the module.
- The amount of Active Modules per ship depends on the Tech level of said ship. Current ships have no less than two and no more than four Active Module slots. Some modules may be used by all classes of ship while others are specific to certain roles.
- Note that Module effects typically do not stack. So if two Command ships are within range of providing an Aegis buff to your ship, only the stronger Aegis effect will be applied.
- Hierarchy of Module Efficiency