Hercules: Difference between revisions

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{{Ship
{{Ship
|name=Hercules
<!-- Main block -->
|description=
|ShipName = Hercules
Full name: AK-2 "Hercules"
|ShipLOR = Gunships deal powerful blows to enemy ships. Their special module allows them to temporarily increase their firepower, speed and manoeuvrability. Vulnerable in cooldown periods.
:Developer: Imperial Design Bureau
|shipClass_text = Fighter
:Manufacturer: Military Industrial Complex №5
|shipClass_link = Fighter
:Dimensions (WxHxD), m: 27.1 x 8.1 x 41.6
|tier = 1
:Weight: 193.7
|rank = 1
:''Developed during the Direktorium era under the designation GSV75 "Hamelion", the Hercules formed the backbone of the army at the foundation of the Empire. It has since been removed from service. Due to its simplicity of operation and high reliability, the Hercules is still used in the training centers of the Army for initial pilot training, and a small number of Hercules remain in active service within planetary defense forces.''
|shipRole_text = Gunship
|class=Fighters
|shipRole_link = Gunship
|role=Gunship
|shipRole_image = role_attack.png
|tech=1
|raceName = EMPIRE
|faction=Empire
|race_link = EMPIRE
|mod1=n
|raceNameLink = EMPIRE
|mod2=n
|raceImage = empire.png
|mod3=n
|specialAbility_text = Overdrive
|missile1type=medium
|specialAbility_link = Overdrive
|missile1num=4
|specialAbility_icon = module.png
|missile2type=none
|price = 1
|missile2num=-
|currency = CR
|missile3type=none
<!-- Image block -->
|missile3num=-
|shipImage_Animation = R1MT1.gif
|hullmod=n
|shipImage_FrontView = R1MT1_2.png
|shieldmod=n
|shipImage_SideView = R1MT1_3.png
|capacitormod=n
|shipImage_UpView = R1MT1_1.png
|compmod=n
<!-- Module's slots -->
|enginemod=n
|module_active_count = 2
|active1=y
|module_engine_count = 0
|active2=y
|module_hull_count = 0
|active3=n
|module_shield_count = 0
|active4=n
|module_capacitor_count = 0
|passive1=n
|module_cpu_count = 0
|passive2=n
<!-- Stock fit -->
|passive3=n
|stock_WEAPON_01 = [[File:Railgun_Basic_Icon.png|link=Assault Railgun|50px]]
|passive4=n
|stock_AMMO_01 = [[File:RailUp1_Icon.png|50px|link=Explosive Shells]]
|features=
|stock_MISSILE_01 = [[File:SpaceMissile_Standart.png|link=Standard missiles|50px]]
* Main weapon damage increased by 15%
|stock_ACTIVE_01 = [[File:RepairDronesMedium_Icon.png|link=Repair Kit M|50px]]
* Plasma spread reduced by 33%
|stock_ACTIVE_02 = [[File:Eagleeye_Icon.png|link=Aiming Overcharge|50px]]
* Railgun spread reduced by 33%
<!-- Technical specifications block -->
|shieldkinetic=30
|module_active_count = 2
|shieldthermal=0
|module_engine_count = 0
|shieldem=-30
|module_hull_count = 0
|hullkinetic=-15
|module_shield_count = 0
|hullthermal=15
|module_capacitor_count = 0
|hullem=45
|module_cpu_count = 0
|energy=400
<!-- Damage resist subblock -->
|energyregen=78
|hull_resist_thermal = 15
|hull=5400
|hull_resist_kinetic = <nowiki>-</nowiki>15
|shield=3360
|hull_resist_emp = 45
|shieldregen=84
|shield_resist_thermal = 0
|lockrange=2750
|shield_resist_kinetic = 30
|lockspeed=1.8
|shield_resist_emp = <nowiki>-</nowiki>30
|forwardspeed=183
|hull_resist_thermal_calc = 15
|reversespeed=70
|hull_resist_kinetic_calc = -15
|strafespeed=70
|hull_resist_emp_calc = 45
|acceleration=11
|shield_resist_thermal_calc = 0
|afterburnerspeed=274
|shield_resist_kinetic_calc = 30
|afterburnerenergyuse=90
|shield_resist_emp_calc = -30
|pitchspeed=72
<!-- Synergy = 1 -->
|rollspeed=66
|synLevel_syn1 = 1
|maxsynergy=2
|max_speed_syn1 = 224
|maxenergy=400
|max_speed_boost_syn1 = 268
|maxenergyregen=78
|acceleration_syn1 = 90
|maxhull=5400
|acceleration_boost_syn1 = 180
|maxshield=3461
|boost_energy_cost_syn1 = 108
|maxshieldregen=84
|boost_energy_min_syn1 = 110
|maxlockrange=2750
|strafe_speed_x_syn1 = 88
|maxforwardspeed=184
|strafe_speed_y_syn1 = 88
|maxreversespeed=70
|rot_speed_x_syn1 = 72
|maxstrafespeed=70
|rot_speed_y_syn1 = 72
|maxacceleration=11
|rot_speed_z_syn1 = 66
|maxafterburnerspeed=276
|energy_max_syn1 = 460
|maxafterburnerenergyuse=90
|energy_regen_syn1 = 115.9
|maxpitchspeed=72
|hull_max_syn1 = 5190
|maxrollspeed=66
|shield_max_syn1 = 3310
|shield_regen_syn1 = 96
|vision_radius_syn1 = 2500
|lock_time_syn1 = 2
<!-- Synergy = 2 -->
|synLevel_syn2 = 2
|max_speed_syn2 = 224
|max_speed_boost_syn2 = 268
|acceleration_syn2 = 90
|acceleration_boost_syn2 = 180
|boost_energy_cost_syn2 = 108
|boost_energy_min_syn2 = 110
|strafe_speed_x_syn2 = 88
|strafe_speed_y_syn2 = 88
|rot_speed_x_syn2 = 72
|rot_speed_y_syn2 = 72
|rot_speed_z_syn2 = 66
|energy_max_syn2 = 460
|energy_regen_syn2 = 115.9
|hull_max_syn2 = 5658
|shield_max_syn2 = 3608
|shield_regen_syn2 = 96
|vision_radius_syn2 = 2500
|lock_time_syn2 = 2
<!-- Synergy = 3 -->
|synLevel_syn3 = 3
|max_speed_syn3 = 225
|max_speed_boost_syn3 = 270
|acceleration_syn3 = 93
|acceleration_boost_syn3 = 185
|boost_energy_cost_syn3 = 108
|boost_energy_min_syn3 = 110
|strafe_speed_x_syn3 = 88
|strafe_speed_y_syn3 = 88
|rot_speed_x_syn3 = 72
|rot_speed_y_syn3 = 72
|rot_speed_z_syn3 = 66
|energy_max_syn3 = 460
|energy_regen_syn3 = 115.9
|hull_max_syn3 = 5865
|shield_max_syn3 = 3741
|shield_regen_syn3 = 96
|vision_radius_syn3 = 2750
|lock_time_syn3 = 2
<!-- Synergy = 4 -->
|synLevel_syn4 = 4
|max_speed_syn4 = 225
|max_speed_boost_syn4 = 270
|acceleration_syn4 = 93
|acceleration_boost_syn4 = 185
|boost_energy_cost_syn4 = 82
|boost_energy_min_syn4 = 110
|strafe_speed_x_syn4 = 88
|strafe_speed_y_syn4 = 88
|rot_speed_x_syn4 = 72
|rot_speed_y_syn4 = 72
|rot_speed_z_syn4 = 66
|energy_max_syn4 = 474
|energy_regen_syn4 = 119.4
|hull_max_syn4 = 5865
|shield_max_syn4 = 3741
|shield_regen_syn4 = 96
|vision_radius_syn4 = 2750
|lock_time_syn4 = 2
<!-- Synergy = 5 -->
|synLevel_syn5 = 5
|max_speed_syn5 = 225
|max_speed_boost_syn5 = 270
|acceleration_syn5 = 93
|acceleration_boost_syn5 = 185
|boost_energy_cost_syn5 = 82
|boost_energy_min_syn5 = 110
|strafe_speed_x_syn5 = 88
|strafe_speed_y_syn5 = 88
|rot_speed_x_syn5 = 72
|rot_speed_y_syn5 = 72
|rot_speed_z_syn5 = 66
|energy_max_syn5 = 493
|energy_regen_syn5 = 124.1
|hull_max_syn5 = 6021
|shield_max_syn5 = 3840
|shield_regen_syn5 = 96
|vision_radius_syn5 = 3000
|lock_time_syn5 = 2
<!-- Default bonus block -->
|damage_mul = 7%
|damage_mul_synLvl = 0
<!-- Synergy unlocked bonus block -->
|damage_mul = 8%
|damage_mul_synLvl = 2
|boost_energy_cost_per_second_mul = 33.33%
|boost_energy_cost_per_second_mul_synLvl = 4
}}
}}
<!-- The space between the blocks -->
{|border="0" align="center" width="100%"
    | height="5" |
|}
<!-- footnotes -->
<div style=" background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px; font-size: 75%">
=Footnotes=
<references/>
</div>

Revision as of 03:10, 24 August 2016

Hercules
Accumulates 5% free experience

The maximum level of experience — 5

Survivability* 10421
Hull 6021
Shield 3840
Energy 493
Speed 225

Available from the beginning:
Available at experience level 2:
Main weapon damage increased by 8%.
Available at experience level 4:
Afterburner energy draw reduced by 33.33%.


Equipment upon purchase
Weapons
Active modules
Ship modifiers

Special module File:Module.png


Buying price 1
Selling price 1



* All specifications are shown for the ship with the maximum level of experience (5) without equipment

General information

Faction: EMPIRE
Class: Fighter
Role: Gunship
Rank: 1

Description

Gunships deal powerful blows to enemy ships. Their special module allows them to temporarily increase their firepower, speed and manoeuvrability. Vulnerable in cooldown periods.

Available equipment

Weapons
Assault Railgun 2

Missile slot

Active Role Modules


Active Multipurpose Modules

Ship modifiers
Engine
Ship has no engine slots

Capacitor
Ship has no capacitor slots

Shield
Ship has no shield slots

Hull
Ship has no hull slots

CPU
Ship has no CPU slots

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 460 108 115.9 5190 3310 96 2500 2
2 460 108 115.9 5658 3608 96 2500 2
3 460 108 115.9 5865 3741 96 2750 2
4 474 82 119.4 5865 3741 96 2750 2
5 493 82 124.1 6021 3840 96 3000 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 224 268 90 88 72 66
2 224 268 90 88 72 66
3 225 270 93 88 72 66
4 225 270 93 88 72 66
5 225 270 93 88 72 66



Ships
Interceptors Fighters Frigates Destroyers