Hercules Rage: Difference between revisions

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{{Ship
{{Ship
|name=Hercules Rage
<!-- Main block -->
|description=Full name: GK-2 "Hercules Rage"
|ShipName = Hercules Rage
:Affiliation: [[Legion]]
|ShipLOR = Gunships deal powerful blows to enemy ships. Their special module allows them to temporarily increase their firepower, speed and manoeuvrability. Vulnerable in cooldown periods.
:Developer: Imperial Design Bureau
|shipClass_text = Fighter
:Manufacturer: Shipyards "Invincible Legion"
|shipClass_link = Fighter
:Dimensions (WxHxD), m: 27.1 x 8.1 x 41.6
|tier = 1
:Weight: 208.9
|rank = 3
:''After the founding of the Empire the Direktorium's GSV75 "Hamelion" was used by the founding squadrons of the Legion under the designation "Griffin II". It was soon replaced with an upgraded version, designated GK-2 "Hercules Rage". Most of the Griffin II models were written off, though some found their way into the squadrons of planetary defense forces.''
|shipRole_text = Gunship
 
|shipRole_link = Gunship
|class=Fighters
|shipRole_image = role_attack.png
|role=Gunship
|raceName = EMPIRE
|tech=1
|race_link = EMPIRE
|faction=Empire
|raceNameLink = EMPIRE
|mod1=n
|raceImage = empire.png
|mod2=n
|specialAbility_text = Overdrive
|mod3=n
|specialAbility_link = Overdrive
|missile1type=medium
|specialAbility_icon = module.png
|missile1num=5
|price = 180000
|missile2type=none
|currency = CR
|missile2num=-
<!-- Image block -->
|missile3type=none
|shipImage_Animation = R1MT1F1.gif
|missile3num=-
|shipImage_FrontView = R1MT1F1_2.png
|hullmod=n
|shipImage_SideView = R1MT1F1_3.png
|shieldmod=n
|shipImage_UpView = R1MT1F1_1.png
|capacitormod=n
<!-- Module's slots -->
|compmod=n
|module_active_count = 2
|enginemod=n
|module_engine_count = 0
|active1=y
|module_hull_count = 0
|active2=y
|module_shield_count = 0
|active3=n
|module_capacitor_count = 1
|active4=n
|module_cpu_count = 0
|passive1=y
<!-- Stock fit -->
|passive2=n
|stock_WEAPON_01 = [[File:Railgun_Basic_Icon.png|link=Assault Railgun|50px]]
|passive3=n
|stock_AMMO_01 = [[File:RailUp1_Icon.png|50px|link=Explosive Shells]]
|passive4=n
|stock_MISSILE_01 = [[File:SpaceMissile_Standart.png|link=Standard missiles|50px]]
|features=
|stock_CAPACITOR_MOD_01 = [[File:ExtCapacitorBattary_Icon.png|link=Leak Stabilizer|50px]]
* Main weapon damage increased by 15%
|stock_ACTIVE_01 = [[File:Eagleeye_Icon.png|link=Aiming Overcharge|50px]]
|shieldkinetic=30
|stock_ACTIVE_02 = [[File:InfraredContermeasure_Icon.png|link=IR Flares|50px]]
|shieldthermal=0
<!-- Technical specifications block -->
|shieldem=-30
|module_active_count = 2
|hullkinetic=-15
|module_engine_count = 0
|hullthermal=15
|module_hull_count = 0
|hullem=45
|module_shield_count = 0
|energy=435
|module_capacitor_count = 1
|energyregen=84
|module_cpu_count = 0
|hull=5615
<!-- Damage resist subblock -->
|shield=3495
|hull_resist_thermal = 15
|shieldregen=87
|hull_resist_kinetic = <nowiki>-</nowiki>15
|lockrange=2750
|hull_resist_emp = 45
|lockspeed=1.8
|shield_resist_thermal = 0
|forwardspeed=201
|shield_resist_kinetic = 30
|reversespeed=77
|shield_resist_emp = <nowiki>-</nowiki>30
|strafespeed=70
|hull_resist_thermal_calc = 15
|acceleration=11
|hull_resist_kinetic_calc = -15
|afterburnerspeed=302
|hull_resist_emp_calc = 45
|afterburnerenergyuse=98
|shield_resist_thermal_calc = 0
|pitchspeed=72
|shield_resist_kinetic_calc = 30
|rollspeed=66
|shield_resist_emp_calc = -30
|maxsynergy=4
<!-- Synergy = 1 -->
|maxenergy=
|synLevel_syn1 = 1
|maxenergyregen=
|max_speed_syn1 = 224
|maxhull=
|max_speed_boost_syn1 = 268
|maxshield=
|acceleration_syn1 = 90
|maxshieldregen=
|acceleration_boost_syn1 = 180
|maxlockrange=
|boost_energy_cost_syn1 = 118
|maxforwardspeed=
|boost_energy_min_syn1 = 110
|maxreversespeed=
|strafe_speed_x_syn1 = 88
|maxstrafespeed=
|strafe_speed_y_syn1 = 88
|maxacceleration=
|rot_speed_x_syn1 = 72
|maxafterburnerspeed=
|rot_speed_y_syn1 = 72
|maxafterburnerenergyuse=
|rot_speed_z_syn1 = 66
|maxpitchspeed=
|energy_max_syn1 = 500
|maxrollspeed=
|energy_regen_syn1 = 116.3
|hull_max_syn1 = 5440
|shield_max_syn1 = 3465
|shield_regen_syn1 = 100
|vision_radius_syn1 = 2500
|lock_time_syn1 = 2
<!-- Synergy = 2 -->
|synLevel_syn2 = 2
|max_speed_syn2 = 224
|max_speed_boost_syn2 = 268
|acceleration_syn2 = 90
|acceleration_boost_syn2 = 180
|boost_energy_cost_syn2 = 118
|boost_energy_min_syn2 = 110
|strafe_speed_x_syn2 = 88
|strafe_speed_y_syn2 = 88
|rot_speed_x_syn2 = 72
|rot_speed_y_syn2 = 72
|rot_speed_z_syn2 = 66
|energy_max_syn2 = 500
|energy_regen_syn2 = 116.3
|hull_max_syn2 = 5930
|shield_max_syn2 = 3777
|shield_regen_syn2 = 100
|vision_radius_syn2 = 2500
|lock_time_syn2 = 2
<!-- Synergy = 3 -->
|synLevel_syn3 = 3
|max_speed_syn3 = 225
|max_speed_boost_syn3 = 270
|acceleration_syn3 = 93
|acceleration_boost_syn3 = 185
|boost_energy_cost_syn3 = 118
|boost_energy_min_syn3 = 110
|strafe_speed_x_syn3 = 88
|strafe_speed_y_syn3 = 88
|rot_speed_x_syn3 = 72
|rot_speed_y_syn3 = 72
|rot_speed_z_syn3 = 66
|energy_max_syn3 = 500
|energy_regen_syn3 = 116.3
|hull_max_syn3 = 6148
|shield_max_syn3 = 3916
|shield_regen_syn3 = 100
|vision_radius_syn3 = 2750
|lock_time_syn3 = 2
<!-- Synergy = 4 -->
|synLevel_syn4 = 4
|max_speed_syn4 = 248
|max_speed_boost_syn4 = 297
|acceleration_syn4 = 93
|acceleration_boost_syn4 = 185
|boost_energy_cost_syn4 = 118
|boost_energy_min_syn4 = 110
|strafe_speed_x_syn4 = 88
|strafe_speed_y_syn4 = 88
|rot_speed_x_syn4 = 72
|rot_speed_y_syn4 = 72
|rot_speed_z_syn4 = 66
|energy_max_syn4 = 515
|energy_regen_syn4 = 119.8
|hull_max_syn4 = 6148
|shield_max_syn4 = 3916
|shield_regen_syn4 = 100
|vision_radius_syn4 = 2750
|lock_time_syn4 = 2
<!-- Synergy = 5 -->
|synLevel_syn5 = 5
|max_speed_syn5 = 248
|max_speed_boost_syn5 = 297
|acceleration_syn5 = 93
|acceleration_boost_syn5 = 185
|boost_energy_cost_syn5 = 118
|boost_energy_min_syn5 = 110
|strafe_speed_x_syn5 = 88
|strafe_speed_y_syn5 = 88
|rot_speed_x_syn5 = 72
|rot_speed_y_syn5 = 72
|rot_speed_z_syn5 = 66
|energy_max_syn5 = 535
|energy_regen_syn5 = 124.5
|hull_max_syn5 = 6311
|shield_max_syn5 = 4020
|shield_regen_syn5 = 100
|vision_radius_syn5 = 3000
|lock_time_syn5 = 2
<!-- Synergy = 6 -->
|synLevel_syn6 = 6
|max_speed_syn6 = 249
|max_speed_boost_syn6 = 299
|acceleration_syn6 = 95
|acceleration_boost_syn6 = 190
|boost_energy_cost_syn6 = 118
|boost_energy_min_syn6 = 110
|strafe_speed_x_syn6 = 88
|strafe_speed_y_syn6 = 88
|rot_speed_x_syn6 = 72
|rot_speed_y_syn6 = 72
|rot_speed_z_syn6 = 66
|energy_max_syn6 = 550
|energy_regen_syn6 = 128
|hull_max_syn6 = 6420
|shield_max_syn6 = 4089
|shield_regen_syn6 = 100
|vision_radius_syn6 = 3000
|lock_time_syn6 = 2
<!-- Default bonus block -->
|damage_mul = 7%
|damage_mul_synLvl = 0
<!-- Synergy unlocked bonus block -->
|damage_mul = 8%
|damage_mul_synLvl = 2
|max_speed_mul = 10%
|max_speed_mul_synLvl = 4
}}
}}
<!-- The space between the blocks -->
{|border="0" align="center" width="100%"
    | height="5" |
|}
<!-- footnotes -->
<div style=" background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px; font-size: 75%">
=Footnotes=
<references/>
</div>

Revision as of 03:20, 24 August 2016

Hercules Rage
Accumulates 5% free experience

The maximum level of experience — 6

Survivability* 11106
Hull 6420
Shield 4089
Energy 550
Speed 249

Available from the beginning:
Available at experience level 2:
Main weapon damage increased by 8%.
Available at experience level 4:
Maximum speed increased by 10%.


Equipment upon purchase
Weapons
Active modules
Ship modifiers
Capacitor

Special module File:Module.png


Buying price 180000
Selling price 45000



* All specifications are shown for the ship with the maximum level of experience (6) without equipment

General information

Faction: EMPIRE
Class: Fighter
Role: Gunship
Rank: 3

Description

Gunships deal powerful blows to enemy ships. Their special module allows them to temporarily increase their firepower, speed and manoeuvrability. Vulnerable in cooldown periods.

Available equipment

Weapons
Singularity Cannon 4 Assault Railgun 5 Gauss Cannon 6

Missile slot

Active Role Modules


Active Multipurpose Modules

Ship modifiers
Engine
Ship has no engine slots

Capacitor

Shield
Ship has no shield slots

Hull
Ship has no hull slots

CPU
Ship has no CPU slots

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 500 118 116.3 5440 3465 100 2500 2
2 500 118 116.3 5930 3777 100 2500 2
3 500 118 116.3 6148 3916 100 2750 2
4 515 118 119.8 6148 3916 100 2750 2
5 535 118 124.5 6311 4020 100 3000 2
6 550 118 128 6420 4089 100 3000 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 224 268 90 88 72 66
2 224 268 90 88 72 66
3 225 270 93 88 72 66
4 248 297 93 88 72 66
5 248 297 93 88 72 66
6 249 299 95 88 72 66



Ships
Interceptors Fighters Frigates Destroyers