'Dome' MDS

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'Dome' MDS

Type: Active module.

Group: Guard modules.

For ranks: 4-8, 7-11, 10-14, 13-17.

For ship: Object NY18 Guard.png


Description

On activation hacks enemy missiles targeting your ship.
Some of them (not more than 2) are redirected to your current locked target.
Some of the rest are sent to random nearby targets and some explode.


Characteristics

Parameters 'Dome' MDS 8 'Dome' MDS 11
Mk.1 Mk.2 Mk.3 Mk.4 Mk.1 Mk.2 Mk.3 Mk.4
Active range 3000 m. 3000 m.
Energy consumption 100 en. 115 en.
Recharge 38 s. -3,5 s. -3,5 s. -3,5 s. 35,5 s. -3,5 s. -3,5 s. -3,5 s.
Cost Can be picked up from destroyed enemies in the zone 'Blackwood' Shipyard 23000Currency credits.png 45900Currency credits.png 107100Currency credits.png Can be picked up from destroyed enemies in the zone Processing rig 94500Currency credits.png 189000Currency credits.png 441000Currency credits.png
Parameters 'Dome' MDS 14 'Dome' MDS 17
Mk.1 Mk.2 Mk.3 Mk.4 Mk.1 Mk.2 Mk.3 Mk.4
Active range 3000 m. 3000 m.
Energy consumption 130 en. 145 en.
Recharge 33 s. -3,5 s. -3,5 s. -3,5 s. 30,5 s. -3,5 s. -3,5 s. -3,5 s.
Cost Can be picked up from destroyed enemies in the zone Terramorphing Station 256500Currency credits.png 513000Currency credits.png 1197000Currency credits.png Can be picked up from destroyed enemies in the zone Sanctuary 742500Currency credits.png 1485000Currency credits.png 3465000Currency credits.png


Weapons.png Rockets.png Spec ammo.png Active modules.png Ship mod.png Weapon mod.png
Weapons Missiles Special Modules Active Modules Ship Modifiers Munitions

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