Axe-X

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Axe-X
Axe-X.png
Accumulates 5% free experience

The maximum level of experience — 6

Survivability* 13550
Hull 3688
Shield 7582
Energy 479
Speed 288

Available from the beginning:
Available at experience level 2:
Energy regeneration speed increased by 25%.
Available at experience level 4:
Effects of "Command modules" increased by 20%.


Equipment upon purchase
Weapons
Liquidator-X.jpg RailUp1 Icon.png SpaceMissile Standart.png
Active modules
Mass charge accelerator.jpg Coating Polarizer.png RepairDronesMedium Icon.png
Ship modifiers
Engine CollisionComp Icon.png
Shield AddShldGen Icon.png Multipurpose shield.jpg
CPU ScoutScanner Icon.png TurboScanner Icon.png

Special module Command diffusion shield.png


Buying price 100000 Currency credits.png
Selling price 25000 Currency credits.png



* All specifications are shown for the ship with the maximum level of experience (6) without equipment

General information

Faction: JERICHO
Class: Fighter
Role: Command
Rank: 3

Description

Command ships are spearheading the offence. Diffusion Shield covers them from enemy fire, while decent hull and shield ensure their longevity. Command ships are particularly strong in groups.

Bartle’s plans for organizing the First Campaign required a very large fleet, therefore, according to his order, the revised “Axe” project was produced by all Families with sufficient production capacity. When adopting Raid squadrons, this fighter received the name "Axe-X". It was recommended for use to all squads sent to the Raid.

Available equipment

Weapons
Singularity Cannon 4 Assault Railgun 5 Gauss Cannon 6 Liquidator-X.jpg

Missiles
SpaceMissile Standart.png SpaceMissile Standart Gold Icon.png

Active Role Modules
Coating Polarizer.png Mass charge accelerator.jpg

Active Multipurpose Modules
ShieldRestoreMedium Icon.png RepairDronesMedium Icon.png InfraredContermeasure Icon.png

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
25 55 -5 25 -5 55

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 435 118 101 3125 6425 100 2500 2
2 435 118 126 3407 7004 100 2500 2
3 435 118 126 3532 7261 100 2750 2
4 448 118 129 3532 7261 100 2750 2
5 465 118 134 3625 7453 100 3000 2
6 479 118 137 3688 7582 100 3000 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 284 341 90 88 72 66
2 284 341 90 88 72 66
3 286 343 92 88 72 66
4 286 343 92 88 72 66
5 286 343 92 88 72 66
6 288 345 95 88 72 66



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