Balanced swarm: Difference between revisions

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(Balance 1.10.2)
(Balance 1.11.1)
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:Hull and shield resistances increase by '''125''' pts. The swarm restores the destroyer's hull by '''400''' pts./s. The swarm doesn't attack enemies.
:Hull and shield resistances increase by '''125''' pts. The swarm restores the destroyer's hull by '''400''' pts./s. The swarm doesn't attack enemies.
*'''Attack mode''' [[File:Balanced swarm-attack.png|50px|link=]]
*'''Attack mode''' [[File:Balanced swarm-attack.png|50px|link=]]
:The swarm pursues a target captured by the destroyer and deals damage to it. Attack range is '''4500''' m. Increases movement and turn speed by '''10'''%.
:The swarm pursues a target captured by the destroyer and deals damage to it. Attack range is '''4500''' m. Increases movement and turn speed by '''10'''% and the shield and hull resistance to all damage by '''10''' pts.
*'''Hunt mode''' [[File:Balanced swarm-hunt.png|50px|link=]]
*'''Hunt mode''' [[File:Balanced swarm-hunt.png|50px|link=]]
:The swarm splits into '''3''' groups, that stay at the mode activation spot and attack nearby enemies at up to '''1250''' m.  
:The swarm splits into '''3''' groups, that stay at the mode activation spot and attack nearby enemies at up to '''1250''' m.  
:The group's damage is lower than the swarm's damage by '''50'''%. Attack preparation time: '''8''' s. Group velocity is higher than the swarm's speed by '''180'''%. Group durability is '''1/3''' times the swarm's durability.  
:The group's damage is lower than the swarm's damage by '''50'''%. Attack preparation time: '''8''' s. Group velocity is higher than the swarm's speed by '''180'''%. Group durability is '''1/3''' times the swarm's durability.  
:Increases movement and turn speed by '''10'''%.
:Increases movement and turn speed by '''10'''% and the shield and hull resistance to all damage by '''10''' pts.


When the swarm is destroyed [[File:Crystalline swarm-destroyed.png|50px|link=]], the ship's damage resistance increases by '''10''' pts.
When the swarm is destroyed [[File:Crystalline swarm-destroyed.png|50px|link=]], the ship's damage resistance increases by '''10''' pts.

Revision as of 10:15, 27 January 2023

Appearance of the ship with special module Balanced swarm
Ze'Ta with Balanced swarm
Balanced swarm
Balanced swarm

Type: Special module

For ship: Ze'Ta



Description

Launches a crystalline swarm, which operates in several modes:

  • Defence mode
Hull and shield resistances increase by 125 pts. The swarm restores the destroyer's hull by 400 pts./s. The swarm doesn't attack enemies.
  • Attack mode
The swarm pursues a target captured by the destroyer and deals damage to it. Attack range is 4500 m. Increases movement and turn speed by 10% and the shield and hull resistance to all damage by 10 pts.
  • Hunt mode
The swarm splits into 3 groups, that stay at the mode activation spot and attack nearby enemies at up to 1250 m.
The group's damage is lower than the swarm's damage by 50%. Attack preparation time: 8 s. Group velocity is higher than the swarm's speed by 180%. Group durability is 1/3 times the swarm's durability.
Increases movement and turn speed by 10% and the shield and hull resistance to all damage by 10 pts.

When the swarm is destroyed , the ship's damage resistance increases by 10 pts.

Characteristics

  • DPS (kinetic): 7500 dmg./s.
  • Target effect time: 6 s.
  • Preparation time: 6 s.
  • Flight speed: 370 m./s.
  • Swarm durability: 22000 pts.
  • Swarm repair speed: 325 pts./s.
  • Energy consumption: 120 en.
  • Recharge: 0.5 s.


Gallery

Swarm in defence or hunt mode

Swarm in attack mode


Weapons Missiles Special Modules Active Modules Ship Modifiers Munitions