Ze'Ta

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Ze'Ta 1.jpg

General information

Faction: Ellydium

Class: Destroyer

Role: Suppressor

Ranks: 9 - 15


Cabin of Ze'Ta
Cabin Ze'Ta.jpg
Progress tree of Ze'Ta
Progress tree of Ze'Ta.jpg

Development history

Corporation “Ellydium” proudly presents its main achievement — the latest destroyer, built by scientists at the station “Ellydium Theta”. The ship was designed using the latest advances in the development of crystalline technology. Incredible offensive and defensive power make the destroyer any team's trump card in any battle. The vessel can provide fire support in both offensive and defensive operations.

The ship's unique feature is a remotely controlled special crystalline swarm, created under the personal guidance of doctors Matthew Gilmore and Conrad Dimeni. This is a true weapon of retribution! Mankind's sword of vengeance, forged by employees of the corporation “Ellydium”!

Appearance of the ship with special module Crystalline swarm
SM Crystalline swarm.jpg

Launches a crystalline swarm, which operates in several modes:

  • Defence mode (hull and shield resistance increases, the swarm attacks nearby enemies);
  • Protection mode (hull and shield resistance increases, the swarm forms a shield and guards the ship against damage, additionally increases maneuverability);
  • Turret mode (the swarm forms a turret that attacks the target you lock, additionally increases speed).

When the enemy destroys the swarm, the ship’s resistance to damage increases.

Appearance of the ship with special module Balanced swarm
SM Balanced swarm.jpg

Launches a crystalline swarm, which operates in several modes:

  • Defence mode (the swarm surrounds the destroyer and boosts its damage resistance and hull regeneration);
  • Attack mode (the swarm pursues a target captured by the destroyer and deals damage to it, additionally increases speed and maneuverability);
  • Hunt mode (the swarm splits into several groups that attack nearby enemies, additionally increases speed and maneuverability).

When the enemy destroys the swarm, the ship’s resistance to damage increases.

Appearance of the ship with special module Fast swarm
SM Fast swarm.jpg

Launches a crystalline swarm, which operates in several modes:

  • Boost mode (the swarm accelerates the destroyer; resistance to hull and shield damage increases);
  • Projectile mode (the swarm flies in the direction of the sight and when it hits or is activated again, it goes into cloud mode, kinetic damage is dealt on impact);
  • Cloud mode (the swarm freezes in place and increases in size; opponents caught in it are slowing down and cannot teleport and use micro warp, the range of their radar is reduced; allies inside the cloud have reduced radar signatures; the destroyer's turn speed increases, as well as hull and shield resistance to damage).

When the enemy destroys the swarm, the ship’s resistance to damage increases.

Manufacturing

The cabin is the most important component of the ship. To build the ship, pilots first need to manufacture a ship cabin and obtain Xenocrystals. After construction destroyer can be developed from rank 9 to rank 15.

Credits Currency credits.png, Experience Experience, Xenocrystals, Enriched monocrystals and Alien composite blocks are required for the ship's upgrades. Also you need such resources as Entangled shards, Crystal storage, Unstable crystal and Crystal cascade. For 3-rd speical module and some equipment you also need Neocortexes and Archeocortexes.

To build Ze'Ta you need:

  • 1 Destroyer cabin
  • 300 Xenocrystals
  • Additionally 15'000'000 Currency credits.png on study of blueprint and 5'000'000 Currency credits.png on cabin production.

Nodes

  • Ships made by ‘Ellydium’ scientists with Alien technology may evolve under the influence of ‘xenocrystals’.
Ship rank changes.
Ship appearance changes.
Available modules, weapons and special modules change.
  • All changes to the ships are made by pilots themselves when they choose the appropriate nodes in the ship tree.
  • All development nodes in the new ship tree can be divided into several classes:
‘Special module’ node class. Allows to equip the ship with various special modules, depending on ship rank and its objectives. The opening of the special module gives extra points for the ship.
‘Blueprint research’ node class for modules, modifiers and weapons. Required for production of special modules, modifiers and weapons from ‘Ellydium’ corporation. After research the nodes will not be visible in the ship tree.
‘Basic ship characteristics’ node class. Improves guidance. Increases maximum energy reserves and its recovery speed. Increases maximum ship speed. Increases maximum hull durability. Increases maximum shield volume. Improves weapon parameters.
‘Auxiliary ship slot’ node class. Adds slots for hull, capacitor, active modules, shield modifiers, engine and CPU.
‘Additional bonuses’ node class. Adds bonuses to defence and attack. You can only activate one module at a time.
  • The pilot must first research his desired node, and then activate it or a group of research nodes. Only after pressing the ‘Apply’ button the selected changes will be activated on your ship.
  • Each node can be deactivated, thus changing the configuration and capabilities of the ship to fit the specific challenges the pilot faces.
  • The number of slots on the ship is limited! Carefully review all the possible nodes and activate only the ones that you need.

List of nodes

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Engine socket, the second (85 points). The first is given immediately

Engine socket, the third (120 points)

Maximum speed and turn speed +20% (120 points)

Maximum speed and turn speed +7.5% (45 points)


Capacitor socket, the second (90 points). The first is given immediately

Capacitor socket, the third (140 points)

Energy reserve and speed of its regeneration +20% (40 points)


Shield socket, the third (130 points). The first two are given immediately

Maximum shield strength +15000 pts. (40 points)

Shield regeneration +75% (60 points)


Hull socket, the third (130 points). The first two are given immediately

Regeneration of the hull +1200 pts./s. (50 points)

Maximum hull strength +20% (90 points)

Hull resistance to thermal damage +45 pts. (40 points)


CPU socket, the second (90 points). The first is given immediately

CPU socket, the third (140 points)

Visibility range +50% (5 points)

Overheating of main weapons -20% (35 points)

Power of active modules +7.5% (40 points)


Swarm damage +15% (45 points)

Swarm speed ​​+33.3% (60 points)

Swarm durability +30% (30 points)

Swarm damage +10% (30 points)

Swarm regeneration +200 pts/s. (10 points)

Regeneration of the destroyer hull by 33.3% of the damage dealt by the swarm (25 points)


Defence bonus. Energy consumption of the suppressor modules -25% (15 points)

Defence bonus. Shield resistance to all damage +15 pts. (15 points)

Defence bonus. Swarm in defence mode: +30 pts. to hull resistance (5 points)

Offence bonus. Optimum and maximum range of weapons +15% (15 points)

Offence bonus. Weapon damage +10% (15 points)

Offence bonus. Flight speed of EM charges and projectiles of kinetic weapons +15% (10 points)


Unique weapons

"Kai" fission launcher

Generates a cloud of shards, which destroys everything in its path. Quickly pressing the button launches one small shard. The cloud restores nearby swarms on hit.

Available only for ‘Ellydium’ destroyer ‘Ze'Ta’.

Plasma burster

Shoots short bursts of explosive shells, in the place of impact remains highly active gas, dangerous for any matter. Gas does extra damage.

For destroyers.


Unique active modules

Landing platform

Allows allied ships to land or can be used as a platform for an attack drone. Guest can't use modules but receive weapon boost in damage and range and hull repairing. Host receives shield and energy regeneration.

An active module only available for ‘Ellydium’ destroyer ‘Ze'Ta’.

Swarm control

Gives the pilot control over the destroyer's crystalline swarm. The damage from the swarm increases during this time, and hull of the ship is repaired.

An active module only available for ‘Ellydium’ destroyer ‘Ze'Ta’.

Devastator beam

It shoots a beam at a long distance. A destructive zone forms at the place of its entry. Enemies who have been there receive damage, and small objects are destroyed.

For destroyers.

Jump system "Kapkan"

The ship jumps forward. All those who were near him find themselves trapped for a few seconds and can't move.

An active module only available for ‘Ellydium’ destroyer ‘Ze'Ta’.

Crystalline suppressor

Produces large crystalline projectiles that deal damage to enemies and repair allies.

An active module only available for ‘Ellydium’ destroyer ‘Ze'Ta’.


Unique modifiers

Displacement sphere

Increases turning speed on afterburners.

An engine modifier, available only to ‘Ellydium’ ships.

Synthesis sphere

Reduces afterburner energy costs. Increases strafe speed and strafe acceleration.

You can mount only one modifier of this type.

An engine modifier, available only to ‘Ellydium’ ships.

Antifriction sphere

Significantly increases ship acceleration on afterburners.

You can mount only one modifier of this type.

An engine modifier, available only to ‘Ellydium’ ships.

Teleportation sphere

When double-pressing up makes a leap along the ship's course.

You can mount only one modifier of this type.

An engine modifier, available only to ‘Ellydium’ ships.

Catalyst crystal

Increases maximum ship speed.

An engine modifier, available only to ‘Ellydium’ ships.

Speed balancer

If the ship is standing still, projectile speed increases.

You can mount only one modifier of this type.

An engine modifier, available only to ‘Ellydium’ ships.

Emergency capsule

An additional shield that activates at low hull integrity. At the same time the ship slows to a crawl. Only one module of this type can be active.

A capacitor modifier, available only to ‘Ellydium’ ships.

Dead hand

After the destroyer has received deadly damage, it allows you to control a swarm that deals increased damage for a while. After the end of the module's effect, the destroyer explodes. Additionally increases the rate of energy regeneration.

You can mount only one modifier of this type.

A capacitor modifier, available only to ‘Ellydium’ destoyer ‘Ze'Ta’.

Static shield regenerator

If weapons and active modules are not used for a couple of seconds, shield regeneration speed significantly increases depending on ship size.

You can mount only one modifier of this type.

A shield modifier, available only to ‘Ellydium’ ships.

Combat shield regenerator

If the ship received damage, shield regeneration accelerates depending on the number of enemies and the ship size. The more enemies, the more the speed grows.

A shield modifier, available only to ‘Ellydium’ ships.

Adaptive Membrane

When reaching a speed close to the maximum, hull resistance to all types of damage increases.

A hull modifier, available only to ‘Ellydium’ ships.

Emergency stasis system

Completely blocks collision damage, temporarily immobilizing the ship.

You can mount only one modifier of this type.

A hull modifier, available only to ‘Ellydium’ ships.

Predator's instinct

A special crystal containing a coded Predator behaviour pattern. When the ship is flying close to maximum speed, main weapon damage increases.

You can mount only one modifier of this type.

A CPU modifier, available only to ‘Ellydium’ ships.

Combat control

During manual control, the swarm allows you to fire single drones. The modifier additionally increases the damage of weapons.

You can mount only one modifier of this type.

A CPU modifier, available only to ‘Ellydium’ destoyer ‘Ze'Ta’.


Gallery

Ze'Ta (art).jpg


Ship model