Echo cannon: Difference between revisions

From Star Conflict Wiki
Jump to navigation Jump to search
mNo edit summary
(Balance 1.12.1)
 
(One intermediate revision by the same user not shown)
Line 13: Line 13:


==Description==
==Description==
:Projects a wide electromagnetic wave.
:EM weapon with explosive damage. Explosion damage depends on {{Tooltip|target size|interceptor - *0.66; fighter - *1; frigate - *1.25; destroyer - *1.75}}.
:When it hits an enemy, the wave is reflected back towards your ship and travels '''1200''' m.
:Projects a wide electromagnetic wave. When it hits an enemy, the wave is reflected back towards your ship and travels '''1200''' m.
:When the wave is absorbed by your ship, its weapon damage is increased by '''6'''% for '''3''' s. The effects stacks up to '''5''' times.
:When the wave is absorbed by your ship, its weapon damage is increased by '''6'''% for '''3''' s. The effects stacks up to '''5''' times.
:The reflected wave does not deal damage.
:The reflected wave does not deal damage.
Line 57: Line 57:
|Rate of fire
|Rate of fire
|colspan="5"| 45 rounds/min
|colspan="5"| 45 rounds/min
|-align="center"
|Trigger radius
|colspan="5"| 45 m.
|-align="center"
|Explosion radius
|colspan="5"| 125 m.
|-align="center"
|-align="center"
|Critical chance
|Critical chance
Line 62: Line 68:
|-align="center"
|-align="center"
|Critical damage bonus
|Critical damage bonus
|colspan="5"| 50%
|colspan="5"| 75%
|-align="center"
|-align="center"
|Projectile speed
|Projectile speed

Latest revision as of 22:12, 28 January 2024

Echo cannon
Echo cannon

Type: EM weapon.

For ship: Marten

For ranks: 15-17.

Munitions:

Description

EM weapon with explosive damage. Explosion damage depends on target size.
Projects a wide electromagnetic wave. When it hits an enemy, the wave is reflected back towards your ship and travels 1200 m.
When the wave is absorbed by your ship, its weapon damage is increased by 6% for 3 s. The effects stacks up to 5 times.
The reflected wave does not deal damage.

Weapon history

When the Marten interceptor needed new weapons, Sci-Tech Universal’s scientists were quick to deliver what their bosses wanted. The echo cannon uses special projectiles that, when hit, ricochet off the target and, due to the energy received from the impact, generate a special wave that enhances the next cannon shot. However, for the effect to work, the ship must get as close as possible to the wave, the energy of which is absorbed by a special generator. It is worth noting that the project turned out to be quite cheap, and soon began to bring good profits. According to unconfirmed rumors, Sci-Tech Universal eliminated one of the “Echo cannon’s” developers for excessive demands for his labor and blackmail using classified information about the Artuga system.

From the production report

  • A prototype and a number of drawings have been received. The first and third conveyors have started production. Discovered a lack of blueprints for several parts. Conveyors are stopped.
  • Production has been restored, but some of the already finished weapons are defective.
  • The shipment is ready for loading. The defect is partially missing.
  • Mass production has been established. All manufactured weapons are immediately installed on the Marten, with the exception of the first conveyor. The weapons from it are loaded onto transporters and sent to the UMC. The probability of defect is less than one percent.

Characteristics

Parameters are shown without ship bonuses and modifiers for the 1 weapon.
The rate of fire increases depending on the number of weapons mounted on the ship, result is increased damage per second.
Some damage parameters are rounded to integer values.
Parameters Echo cannon 17
Mk.1 Mk.2 Mk.3 Mk.4 Mk.5
DPS (EM) 717/932 dmg./s. +32/41 dmg./s. +31/41 dmg./s. +25/32 dmg./s. +22/28 dmg./s.
Damage (EM) 956/1243 dmg. +42/54 dmg. +42/55 dmg. +33/43 dmg. +29/38 dmg.
Rate of fire 45 rounds/min
Trigger radius 45 m.
Explosion radius 125 m.
Critical chance 5%
Critical damage bonus 75%
Projectile speed 3000 m/s
Firing range (max.) 2000 m.
Overheating/cooling 10/2 s.
Cost Manufacturing 1575000 3150000 7350000 Manufacturing


Weapons Missiles Special Modules Active Modules Ship Modifiers Munitions