Emergency capsule: Difference between revisions

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'''For ship type:''' [[Ellydium]] {{AVALIABLE ROLES2}}
'''For ship type:''' [[Ellydium]] {{AVALIABLE ROLES2}}


==Description==
==Description==
:A shield that activates at hull integrity below '''15'''%. Expires after '''10''' s.
:A shield that activates at hull integrity below '''15'''%. Expires after '''10''' s.
:Slows the ship down by '''66'''%. Can only activate once every '''50''' s.
:Slows the ship down by '''34'''%. Can only activate once every '''50''' s.
:Only one modifier of this type can be active.
:Only one modifier of this type can be active.
:You can place only one modifier.
:You can place only one modifier.


==Characteristics==
==Characteristics==

Latest revision as of 15:59, 9 November 2023

Emergency capsule
Emergency capsule

Type: Ship modifier.

Group: Capacitor modifiers.

For ranks: 4-6, 7-9, 9-13, 12-17.

For ship type: Ellydium

Description

A shield that activates at hull integrity below 15%. Expires after 10 s.
Slows the ship down by 34%. Can only activate once every 50 s.
Only one modifier of this type can be active.
You can place only one modifier.

Characteristics

Parameters Emergency capsule 6 Emergency capsule 9
Mk.1 Mk.2 Mk.3 Mk.4 Mk.1 Mk.2 Mk.3 Mk.4
Shield charge 6440 pts. +340 pts. +360 pts. +280 pts. 7140 pts. +340 pts. +360 pts. +280 pts.
Cost Can be picked up from destroyed enemies in the zone 'Blackwood' Shipyard 18800 37600 87800 Can be picked up from destroyed enemies in the zone 'Northstar' Crash Site 86200 172400 402300
Parameters Emergency capsule 13 Emergency capsule 17
Mk.1 Mk.2 Mk.3 Mk.4 Mk.1 Mk.2 Mk.3 Mk.4
Shield charge 7660 pts. +360 pts. +340 pts. +280 pts. 8020 pts. +340 pts. +360 pts. +280 pts.
Cost Can be picked up from destroyed enemies in the zone Ice Pits 188100 376200 877800 Can be picked up from destroyed enemies in the zone Iridium Strand 627000 1254000 2926000


Weapons Missiles Special Modules Active Modules Ship Modifiers Munitions