PvE mission 'Pirate Fort Raid': Difference between revisions

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[[File:pirate_fort_raid_1_image.jpg|right|600px]]
[[File:pirate_fort_raid_1_image.jpg|right|600px]]
=Intro=
Map: Fort Muerto, Vega system; Allowed Ranks: 10-15


Players will have to infiltrate Fort Muerto, escort and protect a transport ship leaving the base with alien tech and defeat the Pirate Baron.
==Intro==
'''Sector''': [[Neutral sectors]]<br/>
'''System''': [[Vega]]<br/>
'''Location''': [[Fort Muerto]]<br/>
'''Min. clearance level''': 12<br/>
'''Ship ranks''': 6-17<br/>


===The first stage===
==Task==
Requires players to take down the station's defenses by destroy 3 Charging cells, a Shield controller and 2 Magfield Projectors, while defending against Pirate turrets and ships!
For decades, the Vega system has been a stronghold of pirates who built the fortified station Fort Muerto. Criminals from the whole sector flock here.


===The second stage===
Here, in specially protected interior rooms, you can find caches with artifacts, smuggled goods and iridium. A tidbit for those ready to risk for easy money. Many secrets are kept here by the Baron, the ruler of Fort Muerto, and one of the most mysterious figures in the fringe sectors.
Requires players to escort the transport while defending it from the pirate ships and turrets.


===The third stage===
The Broker offers all mercenaries a lucrative contract to attack the pirate Fort Muerto in the Vega system. The task is simple — protect the customer's transport ship so that it safely leaves the system.
The last stage requires players to destroy the Pirate Baron's ship, built with alien tech, equipped with an extremely powerful Singularity Cannon with a medium firerate which can deal well over 50000 EM damage per shot. The weapon projectiles have low velocity but that wont help the frigates! The baron will also frequently call in reinforcements, Corsairs and Cutthroats.  
 
==Stages==
To complete the mission, you must complete a sequence of goals. The mission supervisor is Broker.
 
'''Goal №1''' - Destroy station's power grid - complexes that power the protective shield (3).
 
'''Goal №2''' - Destroy the control system and field generators at the docks (2 units) to unlock the station's gate.
 
'''Goal №3''' - Protect transport on the way to the warpgate.
 
'''Goal №4''' - Destroy the pirate baron's flagship.
 
Throughout the mission:
*Enemies - appear in small groups at a certain point in time or when the transport reaches a certain point.
 
==Special enemies==
Missile launchers must be taken care of in advance. They deal a lot of damage to the transporter and can easily destroy it. They are not restored after destruction.
 
Three powerful elite ships appear to help the Baron.
 
The Baron attacks with very powerful weapons, but with slow-flying projectiles and medium firerate. He has no other abilities.


==Strategy==
==Strategy==
Ships with a lot of mobility are advised for the first stage, a Recon ship or a Covert Ops. An LRF or Gunship is recommended for the second stage, splitting into 2 groups is optional but effective in long term strategy. One group would defend the Cargo ship from pirates and the other group would be tasked with taking down the missile turrets. The group defending the Cargo ship could also use Engineering frigates to be able to repair the ship if it falls under heavy enemy fire, teamwork is crucial. For the last stage it's recommended to have maneuverable ships to be able to dodge the death spheres.
Ships with a lot of mobility are advised for the first stage, a Recon ship or a Covert Ops. An LRF or Gunship is recommended for the second stage, splitting into 2 groups is optional but effective in long term strategy. One group would defend the Cargo ship from pirates and the other group would be tasked with taking down the missile turrets. The group defending the Cargo ship could also use Engineering frigates to be able to repair the ship if it falls under heavy enemy fire, teamwork is crucial. For the last stage it's recommended to have maneuverable ships to be able to dodge the death spheres.


=Sector panorama=
==Gameplay==
<html><iframe width='1280' height='720' src='https://roundme.com/embed/37456/91698' frameborder='0' webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe></html>
 
=Gameplay=
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<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;">
<embedvideo service="youtube" dimensions="500x240" alignment="center">https://www.youtube.com/watch?v=k4Nh63cAOqw</embedvideo>
<embedvideo service="youtube" dimensions="500x240" alignment="center">https://www.youtube.com/watch?v=k4Nh63cAOqw</embedvideo>
</div>
</div>
==Tactical map==
[[File:PvE mission 'Pirate Fort Raid' (map).jpg|800px]]
==Mission panorama==
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[[Category:Missions]]

Latest revision as of 12:15, 18 December 2023

Intro

Sector: Neutral sectors
System: Vega
Location: Fort Muerto
Min. clearance level: 12
Ship ranks: 6-17

Task

For decades, the Vega system has been a stronghold of pirates who built the fortified station Fort Muerto. Criminals from the whole sector flock here.

Here, in specially protected interior rooms, you can find caches with artifacts, smuggled goods and iridium. A tidbit for those ready to risk for easy money. Many secrets are kept here by the Baron, the ruler of Fort Muerto, and one of the most mysterious figures in the fringe sectors.

The Broker offers all mercenaries a lucrative contract to attack the pirate Fort Muerto in the Vega system. The task is simple — protect the customer's transport ship so that it safely leaves the system.

Stages

To complete the mission, you must complete a sequence of goals. The mission supervisor is Broker.

Goal №1 - Destroy station's power grid - complexes that power the protective shield (3).

Goal №2 - Destroy the control system and field generators at the docks (2 units) to unlock the station's gate.

Goal №3 - Protect transport on the way to the warpgate.

Goal №4 - Destroy the pirate baron's flagship.

Throughout the mission:

  • Enemies - appear in small groups at a certain point in time or when the transport reaches a certain point.

Special enemies

Missile launchers must be taken care of in advance. They deal a lot of damage to the transporter and can easily destroy it. They are not restored after destruction.

Three powerful elite ships appear to help the Baron.

The Baron attacks with very powerful weapons, but with slow-flying projectiles and medium firerate. He has no other abilities.

Strategy

Ships with a lot of mobility are advised for the first stage, a Recon ship or a Covert Ops. An LRF or Gunship is recommended for the second stage, splitting into 2 groups is optional but effective in long term strategy. One group would defend the Cargo ship from pirates and the other group would be tasked with taking down the missile turrets. The group defending the Cargo ship could also use Engineering frigates to be able to repair the ship if it falls under heavy enemy fire, teamwork is crucial. For the last stage it's recommended to have maneuverable ships to be able to dodge the death spheres.

Gameplay

Tactical map

Mission panorama

Missions (PvE) Sector Conquest