RF Blaster

From Star Conflict Wiki
Revision as of 12:27, 18 August 2023 by U38594143 (talk | contribs)
Jump to navigation Jump to search

RF Blaster 9 RF Blaster 13 RF Blaster 17

Type: Close range EM weapon.

For ship type: Interceptor

For ranks: 6-9, 9-13, 12-17.

Munitions:

Description

Rapid-fire EM weapon for close ranges.
Accuracy decreases with prolonged firing.

Weapon history

RF Blaster is the most lightweight small-caliber plasma cannon, shooting in bursts. Single-projectile blaster damage may be lower, but it's compensated with density of fire.
RF Blaster is perfect for those pilots who prefer to rain a hail of shells on their enemies.
The gun was developed a few centuries ago, commissioned by Vanguard as a tool for massive interceptor attacks. Having taken an infantry weapon as a basis, ‘Typhoon Electronics Weapons’ produced a prototype that showed the best results and the company managed to sign a long-term contract. The weapon later spawned a variety of modifications, including infantry and armoured vehicle variants, based on next-gen technology developed by ‘Typhoon Electronics Weapons’. Now they're produced by dozens of companies across the galaxy. Although the largest and the only supplier of ship cannons for the Federation and the Mercenary Centre, is still ‘Typhoon Electronics Weapons’.

Characteristics

Parameters are shown without ship bonuses and modifiers for the 1 weapon.
Damage per second and per shot increase depending on the number of weapons mounted on the ship.
Some damage parameters are rounded to integer values.
Parameters RF Blaster 9 RF Blaster 13 RF Blaster 17
Mk.1 Mk.2 Mk.3 Mk.4 Mk.5 Mk.1 Mk.2 Mk.3 Mk.4 Mk.5 Mk.1 Mk.2 Mk.3 Mk.4 Mk.5
DPS (EM) 892 dmg./s. +36 dmg./s. +35 dmg./s. +29 dmg./s. +25 dmg./s. 945 dmg./s. +36 dmg./s. +36 dmg./s. +29 dmg./s. +25 dmg./s. 981 dmg./s. +36 dmg./s. +36 dmg./s. +29 dmg./s. +25 dmg./s.
Damage (EM) 134 dmg. +5 dmg. +6 dmg. +4 dmg. +4 dmg. 142 dmg. +5 dmg. +6 dmg. +4 dmg. +4 dmg. 147 dmg. +6 dmg. +5 dmg. +4 dmg. +4 dmg.
Rate of fire 400 rounds/min 400 rounds/min 400 rounds/min
Critical chance 5% 5% 5%
Critical damage bonus 75% 75% 75%
Projectile speed 4655 m/s 4785 m/s 5003 m/s
Firing range (max.) 1650 m. 1650 m. 1650 m.
Spread (from-to) 1-3.5 deg. 1-3.5 deg. 1-3.5 deg.
Overheating/cooling 30/2 s. 30/2 s. 30/2 s.
Cost 82500 123800 247500 577500 Manufacturing Can be picked up from destroyed enemies in the zone Ice Pits 270000 540000 1260000 Manufacturing Can be picked up from destroyed enemies in the zone Iridium Strand 900000 1800000 4200000 Manufacturing

Gallery


Weapons Missiles Special Modules Active Modules Ship Modifiers Munitions