Target highlight mode: Difference between revisions

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(Balance (1.6.3c))
(Balance 1.12.1)
 
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'''For ship type:''' [[Acid Hydra]] and premium ships of the role {{Long Range}}
'''For ship type:''' [[Acid Hydra]] and premium ships of the role {{Long Range}}


==Description==
==Description==
:Enemies hit by the beam receive damage growing over time.
:Enemies hit by '''50''' m. radius beam receive damage growing over time.
 


==Characteristics==
==Characteristics==
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|-align="center"
|-align="center"
|DPS (thermal)
|DPS (thermal)
| 107 dmg./s.
| 143 dmg./s.
| +6 dmg./s.
| +8 dmg./s.
| +8 dmg./s.
| +6 dmg./s.
| +6 dmg./s.
| +5 dmg./s.
|-align="center"
|-align="center"
|Maximum DPS (thermal)
|Maximum DPS (thermal)
| 1070 dmg./s.
| 1430 dmg./s.
| +60 dmg./s.
| +80 dmg./s.
| +80 dmg./s.
| +60 dmg./s.
| +60 dmg./s.
| +50 dmg./s.
|-align="center"
|-align="center"
|Active range
|Active range
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|-align="center"
|-align="center"
|Recharge
|Recharge
| 40,2 s.
| 40.2 s.
| -3,7 s.
| -3.7 s.
| -3,7 s.
| -3.7 s.
| -3,6 s.
| -3.6 s.
|-align="center"
|-align="center"
|Cost
|Cost
|Can be picked up from destroyed enemies in the zone [[Dreadnought Debris]]
| Can be picked up from destroyed enemies in the zone [[Dreadnought Debris]]
|33800{{CR}}
| 33800{{CR}}
|67500{{CR}}
| 67500{{CR}}
|157500{{CR}}
| 157500{{CR}}
|-
|-
|}
|}

Latest revision as of 22:06, 29 January 2024

Target highlight mode
Target highlight mode

Type: Active module.

Group: Long Range modules.

For ranks: 5-9.

For ship type: Acid Hydra and premium ships of the role

Description

Enemies hit by 50 m. radius beam receive damage growing over time.

Characteristics

Parameters Target highlight mode 9
Mk.1 Mk.2 Mk.3 Mk.4
DPS (thermal) 143 dmg./s. +8 dmg./s. +8 dmg./s. +6 dmg./s.
Maximum DPS (thermal) 1430 dmg./s. +80 dmg./s. +80 dmg./s. +60 dmg./s.
Active range 6500 m.
Active time 5 s.
Energy consumption 300 en.
Recharge 40.2 s. -3.7 s. -3.7 s. -3.6 s.
Cost Can be picked up from destroyed enemies in the zone Dreadnought Debris 33800 67500 157500


Weapons Missiles Special Modules Active Modules Ship Modifiers Munitions