Templar

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Templar
Templar.png
Accumulates 5% free experience

The maximum level of experience — 8

Survivability* 17463
Hull 4584
Shield 11186
Energy 798
Speed 222

Available from the beginning:
Available at experience level 2:
Critical chance increased by 5%.
Available at experience level 4:
Time to weapon heating increased by 20%.


Equipment upon purchase
Weapons
Heavy Blaster 9 LaserUp1 Icon.png SpaceMissile Cruise.png
Active modules
Weapon Overcharge.png ShieldRestoreLarge Icon.png RepairDronesLarge Icon.png EM Scattering Field.png
Ship modifiers
Engine CollisionComp Icon.png KatalizatorInjector Icon.png
Capacitor ImplsDischarger Icon.png
Shield AddShldGen Icon.png ShieldExtender Icon.png ResistShieldEMP Icon.png
CPU Blood harvest.jpg ScoutScanner Icon.png

Special module Lrfj guided torpedo.png


Buying price 700000 Currency credits.png
Selling price 175000 Currency credits.png



* All specifications are shown for the ship with the maximum level of experience (8) without equipment

General information

Faction: JERICHO
Class: Frigate
Role: Long Range
Rank: 6

Description

These ships are designed for long-range firing. They use their disintegrators or guided torpedoes. However, high-power and long-range weapons come at the cost of armour and shields.

Liu family has always pursued a policy of self-sufficiency, seeking to provide themselves with everything they need on their own. Therefore, the designers of Liu made a lot of effort to create their own frigate. Their efforts resulted in the creation of a Templar ship, a powerful frigate capable of defeating the enemy as well as serving as a reliable rear for fighter and interceptor squadrons.

Available equipment

Weapons
Beam Cannon 8 Heavy Blaster 9 Positron Cannon 7 Coil Mortar 8 Vulcan 6

Missiles
SpaceMissile Cruise Icon.png Крылатая ракета Gold.png Module MineField Icon.png

Active Role Modules
Weapon Overcharge.png Tachyon Charge.png Reverse Thruster module.png EM Scattering Field.png

Active Multipurpose Modules
ShieldRestoreLarge Icon.png RepairDronesLarge Icon.png InfraredContermeasure Icon.png AdaptiveArmorBoost Icon.png Hull restoration system.jpg

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
15 45 -15 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 725 188 148 3820 9400 94 2000 2
2 725 188 148 4164 10246 94 2000 2
3 725 188 148 4317 10622 94 2200 2
4 747 188 152 4317 10622 94 2200 2
5 776 188 158 4432 10904 94 2400 2
6 798 188 162 4508 11093 94 2400 2
7 798 188 162 4584 11186 94 2600 2
8 798 188 162 4584 11186 94 2800 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 216 259 55 61 30 36
2 216 259 55 61 30 36
3 217 261 56 61 30 36
4 217 261 56 61 30 36
5 217 261 56 61 30 36
6 219 262 58 61 30 36
7 220 264 59 61 30 36
8 222 266 61 61 30 36



Ships
Recon.png Fighter (Icon).png Frigate (Icon).png Suppressor.png
Interceptors Fighters Frigates Destroyers