Tiger

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Tiger
Tiger.png
Accumulates 5% free experience

The maximum level of experience — 10

Survivability* 12575
Hull 5717
Shield 5366
Energy 761
Speed 365

Available from the beginning:
Available at experience level 2:
Afterburner energy draw reduced by 20%.
Available at experience level 4:
Effective range of "Tackler modules" increased by 50%.
Available at experience level 8:
Missile and mine damage increased by 40%.


Equipment upon purchase
Weapons
Assault Railgun 12 RailUp1 Icon.png SpaceMissile Standart.png
Active modules
Inhibitor drone.jpg RepairDronesMedium Icon.png Sentry Drone module.png Heavy Guard Drone module.png
Ship modifiers
Engine BoostersOverLoader Icon.png EngineGenerator Icon.png RotationThruster Icon.png
Capacitor Capacitor overload.jpg EmergencyBarrier Icon.png
Shield ResistShieldEMP Icon.png
Hull HeavyArmor Icon.png CompositeArmor Icon.png
CPU ProtonWall Icon.png

Special module Tackler chamelion.png


Buying price 6200000 Currency credits.png
Selling price 1550000 Currency credits.png



* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: FEDERATION
Class: Fighter
Role: Tackler
Rank: 11

Description

A Tackler's objective is to find and destroy enemy Recon and Covert Ops ships. Active modules reduce the enemy's speed and temporarily weaken their shields and armour.

A very popular ship with the so-called "searchers" - individuals and small companies, who at their own risk fly to the newly opened, and often to the unknown sectors of the space in search of adventure and something useful, on which you can earn.

Available equipment

Weapons
Ion Emitter 13 Singularity Cannon 11 Singularity Cannon 14 Assault Railgun 12 Assault Railgun 17 Gauss Cannon 13 Flux Phaser 12 Flux Phaser 17 Thilith Beam gun.png Turbophaser DN-1.jpg Gravi-Beamer 11 Gravi-Beamer 14

Missiles
SpaceMissile Standart.png SpaceMissile Standart Gold Icon.png SpaceMissile EMP.png SpaceMissile Kinetic.png SpaceMissile PropulsionJammField.png

Active Role Modules
Target Painter.png Engine Suppressor.png Sentry Drone module.png Inhibitor Beam.png Heavy Guard Drone module.png Inhibitor drone.jpg

Active Multipurpose Modules
ShieldRestoreMedium Icon.png RepairDronesMedium Icon.png InfraredContermeasure Icon.png AdaptiveArmorBoost Icon.png Hull restoration system.jpg AdaptiveShieldBoost Icon.png Energy Converter module.png A1MA module.png

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
10 40 -20 25 -5 55

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 650 156 126 4725 4435 118 2500 1
2 650 125 126 5151 4835 118 2500 1
3 650 125 126 5340 5012 118 2750 1
4 670 125 130 5340 5012 118 2750 1
5 696 125 135 5481 5145 118 3000 1
6 715 125 139 5576 5234 118 3000 1
7 715 125 139 5670 5278 118 3250 1
8 715 125 139 5670 5278 118 3500 1
9 735 125 142 5717 5322 118 3500 1
10 761 125 147 5717 5366 118 3750 1

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 354 424 90 88 72 66
2 354 424 90 88 72 66
3 356 427 92 88 72 66
4 356 427 92 88 72 66
5 356 427 92 88 72 66
6 358 430 95 88 72 66
7 361 433 97 88 72 66
8 363 436 100 88 72 66
9 365 438 102 88 72 66
10 365 438 102 88 72 66



Ships
Recon.png Fighter (Icon).png Frigate (Icon).png Suppressor.png
Interceptors Fighters Frigates Destroyers