Skirmish (CO-OP): Difference between revisions

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As the name indicates<ref>CO-OP - Short term for player cooperation</ref>, this game mode is about players fighting bots<ref>Bot - A ship controlled by an artificial intelligence</ref>.


==General principles==
Sometimes, in special situations, some corporations use automated systems with artificial intelligence to capture the sector. They are cheap and additionally allow their owners to save on mercenaries. And even if these machines are not capable of thinking like a person, yet they surpass him in a number of parameters and can be very dangerous.
*In each battle there are two teams
*Bots are put on the enemy team in a battle
*There cannot be a battle with only bots, there has to be at least 2 human players
*With each human player, the game will add an additional randomly generated bot


==CO-OP game modes==
[[UMC]] issues contracts for clearing the captured systems of AI ships with separate tasks. If you decide to take on this mission, then you need to select the appropriate window and register to start the operation.
CO-OP game modes share the same rules as the PvP modes.
{|class = "wikitable"
|+Skirmish game modes
!Mode
!Task
!Game mode conditions
!Victory Conditions<ref>In order to win, you only need to fulfill one </ref>
|-
![[Capture the beacons]]
!Capture all enemy beacons
|
*Each team has 3 beacons on their side
*Each beacon is protected by 4 guard drones
*A beacon can only be captured when all 4 guard drones are destroyed
*As long as a beacon has more than 0 points, it can be restored to 100. If a beacon is on 0 points, it cannot be restored anymore.
*Limited respawn. Once the ship is destroyed, you cannot use it again in this battle
|
*Capture all enemy beacons or destroy all enemy ships
*If the time runs out, the team with most beacons captured wins
*If both teams have the same amount of beacons remaining, the team with more kills wins the battle
|-
![[Domination]]
!Deplete all of the enemy control points
|
*3 neutral beacons are located between both spawn points<ref>Neutral beacons do not influence the control points of any team</ref>
*Both teams start with 750 control points
*In order to decrease the points of the enemy team, you need to capture neutral or enemy beacons and hold them. Destroying enemy ships also decreases the enemys points
*If your team holds a beacon for a certain time, it will spawn guard drones. Max. 4 per beacon
*A beacon can only be captured when all 4 guard drones are destroyed
*The more beacons your team holds, the faster the enemy control points decrease
*Each destroyed ship reduces the amount of points from the enemy team by 10
*Unlimted respawn
|
*Deplete all of the enemy control points
*If the time runs up, the team with highest amount of points wins
|-
![[Combat Recon]]
!Destroy the enemy captain and all other players afterwards
|
*From each team a captain will be selected randomly
*The captain gets a temporary damage boost for the battle
*Both captains can see all ships. They can also see ships hiding behind obstacles, ships being invisible and ships being out of radar range. Once the enemy captain gets killed, your whole team will see all enemy ships on these conditions
*Unlimted respawn until your team captain dies. When your captain dies, you will be able to fly the current ship until it gets destroyed. Afterwards you won't respawn anymore in the battle
|
*The team that first kills the enemy captain and all remaining players afterwards.
*If the time runs out, the team that killed the enemy captain, wins. If both captains are dead or both alive, the team with most kills wins
|-
![[Beacon Hunt]]
!Deplete all of the enemy control points
|
*The map has three neutral beacons in three different locations of the map
*There always is only one beacon active at the same time<ref>An inactive beacon cannot be seen on the radar, it cannot be captured and it does not influence any team's control points</ref>
*Each team has 175 control points at the start of the battle
*You have to capture the neutral/hostile beacons
*The beacons activate in intervals of ~80 seconds
*Each captured beacon drains the enemy control points
*You can repair allied beacons
*Destroying enemy ships speeds up the depletion of enemy points
*You can re-use your destroyed ships
*You cannot respawn while your team controls the active beacon
|
*Deplete all of the enemy control points
*If the time runs out, the team with more control points left wins
|-
![[Detonation]]
!Destroy all enemy stations
|
*Each team has 3 stations on their side
*At the beginning a neutral EM-bomb is located in the middle of the battlefield. Max. amount of bombs on the battlefield: 2
*You need to destroy enemy stations using the bombs
*Shooting a station won't damage it
*In order to pick up a bomb, you need to fly close to it, within 300 metres
*In order to plant a bomb on an enemy station you need to fly close to the station while carrying the bomb
*While carrying the bomb, your ship speed and afterburner speed will be reduced
*Using modules that make you invincible or invisible for a certain time or warp your ship to another location will make the bomb drop
*Unlimited respawn
|
*Destroy all enemy stations.
*If the time runs out, the team which destroyed the most stations wins. If both teams have the same amount of stations remaining, the team with more kills wins the battle
|-
![[Team battle]]
!Deplete the enemy reinforcement points
|
*Each team has a certain number of reinforcements points, depending on the size of the teams
*Each team spawns on different places of the battlefield, but each team still has its own side (you need to regroup fast after spawning)
*Reinforcements are depleted by destroying enemy ships
*You can reuse a ship if it has been destroyed once
|
*Capture all enemy beacons or destroy all enemy ships
*Deplete the enemy reinforcement points
*If the time runs out, the team with more reinforcement points left wins.
|}


==Rotation==
=Information=
Depending on the rank of your ship, you may not be able to get into certain modes.
CO-OP mode (or "vs AI") is a game mode that reassembles [[PvP Arena]], it has all the same Game modes that PvP has and follows the same rules, it even grants similar amounts of experience and gives loot spots for a victory.
The settings for available game modes for the ship ranks are changed randomly on irregular intervals.
 
* CO-OP is a PvE mode, meaning that one team is completely assembled of players, but enemy team is made of AI controlled bots.
* Available for ranks 1-17.
* In order to get into the mode, you need to click "Battle" and select "Skirmish (CO-OP)".
* Gameplay is identical to the mode "[[PvP Arena]]".
* Fighting players receive rewards.
* The reward is 60% of the earnings experience and 100% of the earnings of credits in the "PvP Arena" mode.
* The number of attempts to find resources after the battle in the Skirmish mode is 2. Players with a premium license receive two additional attempts.
* Player rating in this mode is not calculated.
* In this mode allowed [[wing]] of 8 players.


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{| border="0" align="center" width="100%"
    |align="center"|[[File:Leagues_button_icon.png|link=Portals and Tournaments|78px]]
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    |width="10"|
{| border="0" align="center" style="font-size:110%" cellpadding="0" width="100%"
    |align="center"|[[File:Specops_button_icon.png|link=SPECIAL_OPERATIONS|78px]]
|align="center" width="20" height=60 |<span style="font-size:150%;">[[Sector Conquest|SECTOR CONQUEST]]</span>
    |width="10"|
|align="center" width="20"|<span style="font-size:150%;">[[CUSTOM BATTLE]]</span>
    |align="center"|[[File:Pvp_button_icon.png|link=PvP Arena|275px]]
|align="center" width="20"|<span style="font-size:150%;">[[MISSIONS(PvE)]]</span>
    |width="10"|
|align="center" width="20"|<span style="font-size:150%;">[[OPEN SPACE]]</span>
    |align="center"|[[File:Pve_button_icon.png|link=Missions|Missions (PvE)|275px]]
|}
    |width="10"|
|}
    |align="center"|[[File:Open_Space_button_icon.png|link=Open Space|78px]]
    |width="10"|
    |align="center"|[[File:Sector_conquest_button_icon.png|link=Conquest|Sector Conquest|78px]]
    |width="100"|
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[[Category:Main]]

Latest revision as of 06:17, 23 October 2019

Sometimes, in special situations, some corporations use automated systems with artificial intelligence to capture the sector. They are cheap and additionally allow their owners to save on mercenaries. And even if these machines are not capable of thinking like a person, yet they surpass him in a number of parameters and can be very dangerous.

UMC issues contracts for clearing the captured systems of AI ships with separate tasks. If you decide to take on this mission, then you need to select the appropriate window and register to start the operation.

Information

CO-OP mode (or "vs AI") is a game mode that reassembles PvP Arena, it has all the same Game modes that PvP has and follows the same rules, it even grants similar amounts of experience and gives loot spots for a victory.

  • CO-OP is a PvE mode, meaning that one team is completely assembled of players, but enemy team is made of AI controlled bots.
  • Available for ranks 1-17.
  • In order to get into the mode, you need to click "Battle" and select "Skirmish (CO-OP)".
  • Gameplay is identical to the mode "PvP Arena".
  • Fighting players receive rewards.
  • The reward is 60% of the earnings experience and 100% of the earnings of credits in the "PvP Arena" mode.
  • The number of attempts to find resources after the battle in the Skirmish mode is 2. Players with a premium license receive two additional attempts.
  • Player rating in this mode is not calculated.
  • In this mode allowed wing of 8 players.
Missions (PvE) Sector Conquest