Template:Ship(Craft): Difference between revisions
Tag: Manual revert |
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-->{{#ifeq: {{{beacon_capture_mul_synLvl}}} | 0 | {{#if: {{{beacon_capture_mul|}}} | Beacon capture speed increased by {{{beacon_capture_mul}}}.<br />}} | }}<!-- | -->{{#ifeq: {{{beacon_capture_mul_synLvl}}} | 0 | {{#if: {{{beacon_capture_mul|}}} | Beacon capture speed increased by {{{beacon_capture_mul}}}.<br />}} | }}<!-- | ||
-->{{#ifeq: {{{rocket_cooldown_coef_synLvl}}} | 0 | {{#if: {{{rocket_cooldown_coef|}}} | Missile and missile cassette reloading speed up by {{{rocket_cooldown_coef}}}.<br />}} | }}<!-- | -->{{#ifeq: {{{rocket_cooldown_coef_synLvl}}} | 0 | {{#if: {{{rocket_cooldown_coef|}}} | Missile and missile cassette reloading speed up by {{{rocket_cooldown_coef}}}.<br />}} | }}<!-- | ||
-->{{#ifeq: {{{rocket_damage_synLvl}}} | 0 | {{#if: {{{rocket_damage|}}} | Missile and mine damage increased by {{{rocket_damage}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{damage_mul_synLvl}}} | 0 | {{#if: {{{damage_mul|}}} | Main weapon damage increased by {{{damage_mul}}}.<br />}} | }}<!-- | -->{{#ifeq: {{{damage_mul_synLvl}}} | 0 | {{#if: {{{damage_mul|}}} | Main weapon damage increased by {{{damage_mul}}}.<br />}} | }}<!-- | ||
-->{{#ifeq: {{{damage_mul_1_synLvl}}} | 0 | {{#if: {{{damage_mul_1|}}} | Main weapon damage increased by {{{damage_mul_1}}}.<br />}} | }}<!-- | -->{{#ifeq: {{{damage_mul_1_synLvl}}} | 0 | {{#if: {{{damage_mul_1|}}} | Main weapon damage increased by {{{damage_mul_1}}}.<br />}} | }}<!-- | ||
| Line 48: | Line 49: | ||
-->{{#ifeq: {{{crit_damage_add_synLvl}}} | 0 | {{#if: {{{crit_damage_add|}}} | Critical damage increased by {{{crit_damage_add}}}.<br />}} | }}<!-- | -->{{#ifeq: {{{crit_damage_add_synLvl}}} | 0 | {{#if: {{{crit_damage_add|}}} | Critical damage increased by {{{crit_damage_add}}}.<br />}} | }}<!-- | ||
-->{{#ifeq: {{{heat_sub_mul_synLvl}}} | 0 | {{#if: {{{heat_sub_mul|}}} | Weapon cooling rate increased by {{{heat_sub_mul}}}.<br />}} | }}<!-- | -->{{#ifeq: {{{heat_sub_mul_synLvl}}} | 0 | {{#if: {{{heat_sub_mul|}}} | Weapon cooling rate increased by {{{heat_sub_mul}}}.<br />}} | }}<!-- | ||
-->{{#ifeq: {{{heat_add_mul_synLvl}}} | 0 | {{#if: {{{heat_add_mul|}}} | | -->{{#ifeq: {{{heat_add_mul_synLvl}}} | 0 | {{#if: {{{heat_add_mul|}}} | Weapon heating rate reduced by {{{heat_add_mul}}}.<br />}} | }}<!-- | ||
-->{{#ifeq: {{{heat_add_mul_1_synLvl}}} | 0 | {{#if: {{{heat_add_mul_1|}}} | | -->{{#ifeq: {{{heat_add_mul_1_synLvl}}} | 0 | {{#if: {{{heat_add_mul_1|}}} | Weapon heating rate reduced by {{{heat_add_mul_1}}}.<br />}} | }}<!-- | ||
-->{{#ifeq: {{{railgun_dispersion_mul_synLvl}}} | 0 | {{#if: {{{railgun_dispersion_mul|}}} | Kinetic weapon spread reduced by {{{railgun_dispersion_mul}}}.<br />}} | }}<!-- | -->{{#ifeq: {{{railgun_dispersion_mul_synLvl}}} | 0 | {{#if: {{{railgun_dispersion_mul|}}} | Kinetic weapon spread reduced by {{{railgun_dispersion_mul}}}.<br />}} | }}<!-- | ||
-->{{#ifeq: {{{railgun_projectile_speed_mul_synLvl}}} | 0 | {{#if: {{{railgun_projectile_speed_mul|}}} | Kinetic weapon projectile speed increased by {{{railgun_projectile_speed_mul}}}.<br />}} | }}<!-- | -->{{#ifeq: {{{railgun_projectile_speed_mul_synLvl}}} | 0 | {{#if: {{{railgun_projectile_speed_mul|}}} | Kinetic weapon projectile speed increased by {{{railgun_projectile_speed_mul}}}.<br />}} | }}<!-- | ||
| Line 96: | Line 97: | ||
-->{{#ifeq: {{{hull_resist_add_synLvl}}} | 0 | {{#if: {{{hull_resist_add|}}} | Hull resistance to all types of damage increased by {{{hull_resist_add}}}.<br />}} | }}<!-- | -->{{#ifeq: {{{hull_resist_add_synLvl}}} | 0 | {{#if: {{{hull_resist_add|}}} | Hull resistance to all types of damage increased by {{{hull_resist_add}}}.<br />}} | }}<!-- | ||
-->{{#ifeq: {{{destr_closedmg_synLvl}}} | 0 | {{#if: {{{destr_closedmg|}}} | Incoming melee damage is multiplied by {{{destr_closedmg}}}.<br />}} | }}<!-- | -->{{#ifeq: {{{destr_closedmg_synLvl}}} | 0 | {{#if: {{{destr_closedmg|}}} | Incoming melee damage is multiplied by {{{destr_closedmg}}}.<br />}} | }}<!-- | ||
-->{{#ifeq: {{{equip_for_os_synLvl}}} | -->{{#ifeq: {{{equip_for_os_synLvl}}} | 0 | {{#if: {{{equip_for_os|}}} | Special asteroid mining equipment is available to the ship.<br />}} | }}<!-- | ||
-->{{#ifeq: {{{cargo_synLvl}}} | -->{{#ifeq: {{{cargo_synLvl}}} | 0 | {{#if: {{{cargo|}}} | The cargo hold capacity is increased to {{{cargo}}} bays.<br />}} | }}<!-- | ||
-->{{#ifeq: {{{weapon_range_synLvl}}} | -->{{#ifeq: {{{weapon_range_synLvl}}} | 0 | {{#if: {{{weapon_range|}}} | Increases main weapon range by {{{weapon_range}}}.<br />}} | }}<!-- | ||
-->{{#ifeq: {{{holo_dmg_synLvl}}} | 0 | {{#if: {{{holo_dmg|}}} | The ship holograms deal {{{holo_dmg}}} electromagnetic damage upon exploding.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{shield_resist_add_synLvl}}} | 0 | {{#if: {{{shield_resist_add|}}} | Shield resistance to all types of damage increased by {{{shield_resist_add}}}.<br />}} | }} | -->{{#ifeq: {{{shield_resist_add_synLvl}}} | 0 | {{#if: {{{shield_resist_add|}}} | Shield resistance to all types of damage increased by {{{shield_resist_add}}}.<br />}} | }} | ||
'''Available at experience level 2:'''<br /><!-- | '''Available at experience level 2:'''<br /><!-- | ||
| Line 115: | Line 117: | ||
-->{{#ifeq: {{{beacon_capture_mul_synLvl}}} | 2 | {{#if: {{{beacon_capture_mul|}}} | Beacon capture speed increased by {{{beacon_capture_mul}}}.<br />}} | }}<!-- | -->{{#ifeq: {{{beacon_capture_mul_synLvl}}} | 2 | {{#if: {{{beacon_capture_mul|}}} | Beacon capture speed increased by {{{beacon_capture_mul}}}.<br />}} | }}<!-- | ||
-->{{#ifeq: {{{rocket_cooldown_coef_synLvl}}} | 2 | {{#if: {{{rocket_cooldown_coef|}}} | Missile and missile cassette reloading speed up by {{{rocket_cooldown_coef}}}.<br />}} | }}<!-- | -->{{#ifeq: {{{rocket_cooldown_coef_synLvl}}} | 2 | {{#if: {{{rocket_cooldown_coef|}}} | Missile and missile cassette reloading speed up by {{{rocket_cooldown_coef}}}.<br />}} | }}<!-- | ||
-->{{#ifeq: {{{rocket_damage_synLvl}}} | 2 | {{#if: {{{rocket_damage|}}} | Missile and mine damage increased by {{{rocket_damage}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{damage_mul_synLvl}}} | 2 | {{#if: {{{damage_mul|}}} | Main weapon damage increased by {{{damage_mul}}}.<br />}} | }}<!-- | -->{{#ifeq: {{{damage_mul_synLvl}}} | 2 | {{#if: {{{damage_mul|}}} | Main weapon damage increased by {{{damage_mul}}}.<br />}} | }}<!-- | ||
-->{{#ifeq: {{{damage_mul_1_synLvl}}} | 2 | {{#if: {{{damage_mul_1|}}} | Main weapon damage increased by {{{damage_mul_1}}}.<br />}} | }}<!-- | -->{{#ifeq: {{{damage_mul_1_synLvl}}} | 2 | {{#if: {{{damage_mul_1|}}} | Main weapon damage increased by {{{damage_mul_1}}}.<br />}} | }}<!-- | ||
| Line 121: | Line 124: | ||
-->{{#ifeq: {{{crit_damage_add_synLvl}}} | 2 | {{#if: {{{crit_damage_add|}}} | Critical damage increased by {{{crit_damage_add}}}.<br />}} | }}<!-- | -->{{#ifeq: {{{crit_damage_add_synLvl}}} | 2 | {{#if: {{{crit_damage_add|}}} | Critical damage increased by {{{crit_damage_add}}}.<br />}} | }}<!-- | ||
-->{{#ifeq: {{{heat_sub_mul_synLvl}}} | 2 | {{#if: {{{heat_sub_mul|}}} | Weapon cooling rate increased by {{{heat_sub_mul}}}.<br />}} | }}<!-- | -->{{#ifeq: {{{heat_sub_mul_synLvl}}} | 2 | {{#if: {{{heat_sub_mul|}}} | Weapon cooling rate increased by {{{heat_sub_mul}}}.<br />}} | }}<!-- | ||
-->{{#ifeq: {{{heat_add_mul_synLvl}}} | 2 | {{#if: {{{heat_add_mul|}}} | | -->{{#ifeq: {{{heat_add_mul_synLvl}}} | 2 | {{#if: {{{heat_add_mul|}}} | Weapon heating rate reduced by {{{heat_add_mul}}}.<br />}} | }}<!-- | ||
-->{{#ifeq: {{{heat_add_mul_1_synLvl}}} | 2 | {{#if: {{{heat_add_mul_1|}}} | | -->{{#ifeq: {{{heat_add_mul_1_synLvl}}} | 2 | {{#if: {{{heat_add_mul_1|}}} | Weapon heating rate reduced by {{{heat_add_mul_1}}}.<br />}} | }}<!-- | ||
-->{{#ifeq: {{{railgun_dispersion_mul_synLvl}}} | 2 | {{#if: {{{railgun_dispersion_mul|}}} | Kinetic weapon spread reduced by {{{railgun_dispersion_mul}}}.<br />}} | }}<!-- | -->{{#ifeq: {{{railgun_dispersion_mul_synLvl}}} | 2 | {{#if: {{{railgun_dispersion_mul|}}} | Kinetic weapon spread reduced by {{{railgun_dispersion_mul}}}.<br />}} | }}<!-- | ||
-->{{#ifeq: {{{railgun_projectile_speed_mul_synLvl}}} | 2 | {{#if: {{{railgun_projectile_speed_mul|}}} | Kinetic weapon projectile speed increased by {{{railgun_projectile_speed_mul}}}.<br />}} | }}<!-- | -->{{#ifeq: {{{railgun_projectile_speed_mul_synLvl}}} | 2 | {{#if: {{{railgun_projectile_speed_mul|}}} | Kinetic weapon projectile speed increased by {{{railgun_projectile_speed_mul}}}.<br />}} | }}<!-- | ||
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-->{{#ifeq: {{{beacon_capture_mul_synLvl}}} | 4_1 | {{#if: {{{beacon_capture_mul|}}} | Beacon capture speed increased by {{{beacon_capture_mul}}}.<br />}} | }}<!-- | -->{{#ifeq: {{{beacon_capture_mul_synLvl}}} | 4_1 | {{#if: {{{beacon_capture_mul|}}} | Beacon capture speed increased by {{{beacon_capture_mul}}}.<br />}} | }}<!-- | ||
-->{{#ifeq: {{{rocket_cooldown_coef_synLvl}}} | 4_1 | {{#if: {{{rocket_cooldown_coef|}}} | Missile and missile cassette reloading speed up by {{{rocket_cooldown_coef}}}.<br />}} | }}<!-- | -->{{#ifeq: {{{rocket_cooldown_coef_synLvl}}} | 4_1 | {{#if: {{{rocket_cooldown_coef|}}} | Missile and missile cassette reloading speed up by {{{rocket_cooldown_coef}}}.<br />}} | }}<!-- | ||
-->{{#ifeq: {{{rocket_damage_synLvl}}} | 4_1 | {{#if: {{{rocket_damage|}}} | Missile and mine damage increased by {{{rocket_damage}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{damage_mul_synLvl}}} | 4_1 | {{#if: {{{damage_mul|}}} | Main weapon damage increased by {{{damage_mul}}}.<br />}} | }}<!-- | -->{{#ifeq: {{{damage_mul_synLvl}}} | 4_1 | {{#if: {{{damage_mul|}}} | Main weapon damage increased by {{{damage_mul}}}.<br />}} | }}<!-- | ||
-->{{#ifeq: {{{crit_chance_add_synLvl}}} | 4_1 | {{#if: {{{crit_chance_add|}}} | Critical chance increased by {{{crit_chance_add}}}.<br />}} | }}<!-- | -->{{#ifeq: {{{crit_chance_add_synLvl}}} | 4_1 | {{#if: {{{crit_chance_add|}}} | Critical chance increased by {{{crit_chance_add}}}.<br />}} | }}<!-- | ||
-->{{#ifeq: {{{crit_damage_add_synLvl}}} | 4_1 | {{#if: {{{crit_damage_add|}}} | Critical damage increased by {{{crit_damage_add}}}.<br />}} | }}<!-- | -->{{#ifeq: {{{crit_damage_add_synLvl}}} | 4_1 | {{#if: {{{crit_damage_add|}}} | Critical damage increased by {{{crit_damage_add}}}.<br />}} | }}<!-- | ||
-->{{#ifeq: {{{heat_sub_mul_synLvl}}} | 4_1 | {{#if: {{{heat_sub_mul|}}} | Weapon cooling rate increased by {{{heat_sub_mul}}}.<br />}} | }}<!-- | -->{{#ifeq: {{{heat_sub_mul_synLvl}}} | 4_1 | {{#if: {{{heat_sub_mul|}}} | Weapon cooling rate increased by {{{heat_sub_mul}}}.<br />}} | }}<!-- | ||
-->{{#ifeq: {{{heat_add_mul_synLvl}}} | 4_1 | {{#if: {{{heat_add_mul|}}} | | -->{{#ifeq: {{{heat_add_mul_synLvl}}} | 4_1 | {{#if: {{{heat_add_mul|}}} | Weapon heating rate reduced by {{{heat_add_mul}}}.<br />}} | }}<!-- | ||
-->{{#ifeq: {{{railgun_dispersion_mul_synLvl}}} | 4_1 | {{#if: {{{railgun_dispersion_mul|}}} | Kinetic weapon spread reduced by {{{railgun_dispersion_mul}}}.<br />}} | }}<!-- | -->{{#ifeq: {{{railgun_dispersion_mul_synLvl}}} | 4_1 | {{#if: {{{railgun_dispersion_mul|}}} | Kinetic weapon spread reduced by {{{railgun_dispersion_mul}}}.<br />}} | }}<!-- | ||
-->{{#ifeq: {{{railgun_projectile_speed_mul_synLvl}}} | 4_1 | {{#if: {{{railgun_projectile_speed_mul|}}} | Kinetic weapon projectile speed increased by {{{railgun_projectile_speed_mul}}}.<br />}} | }}<!-- | -->{{#ifeq: {{{railgun_projectile_speed_mul_synLvl}}} | 4_1 | {{#if: {{{railgun_projectile_speed_mul|}}} | Kinetic weapon projectile speed increased by {{{railgun_projectile_speed_mul}}}.<br />}} | }}<!-- | ||
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-->{{#ifeq: {{{beacon_capture_mul_synLvl}}} | 4_2 | {{#if: {{{beacon_capture_mul|}}} | Beacon capture speed increased by {{{beacon_capture_mul}}}.<br />}} | }}<!-- | -->{{#ifeq: {{{beacon_capture_mul_synLvl}}} | 4_2 | {{#if: {{{beacon_capture_mul|}}} | Beacon capture speed increased by {{{beacon_capture_mul}}}.<br />}} | }}<!-- | ||
-->{{#ifeq: {{{rocket_cooldown_coef_synLvl}}} | 4_2 | {{#if: {{{rocket_cooldown_coef|}}} | Missile and missile cassette reloading speed up by {{{rocket_cooldown_coef}}}.<br />}} | }}<!-- | -->{{#ifeq: {{{rocket_cooldown_coef_synLvl}}} | 4_2 | {{#if: {{{rocket_cooldown_coef|}}} | Missile and missile cassette reloading speed up by {{{rocket_cooldown_coef}}}.<br />}} | }}<!-- | ||
-->{{#ifeq: {{{rocket_damage_synLvl}}} | 4_2 | {{#if: {{{rocket_damage|}}} | Missile and mine damage increased by {{{rocket_damage}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{damage_mul_synLvl}}} | 4_2 | {{#if: {{{damage_mul|}}} | Main weapon damage increased by {{{damage_mul}}}.<br />}} | }}<!-- | -->{{#ifeq: {{{damage_mul_synLvl}}} | 4_2 | {{#if: {{{damage_mul|}}} | Main weapon damage increased by {{{damage_mul}}}.<br />}} | }}<!-- | ||
-->{{#ifeq: {{{crit_chance_add_synLvl}}} | 4_2 | {{#if: {{{crit_chance_add|}}} | Critical chance increased by {{{crit_chance_add}}}.<br />}} | }}<!-- | -->{{#ifeq: {{{crit_chance_add_synLvl}}} | 4_2 | {{#if: {{{crit_chance_add|}}} | Critical chance increased by {{{crit_chance_add}}}.<br />}} | }}<!-- | ||
-->{{#ifeq: {{{crit_damage_add_synLvl}}} | 4_2 | {{#if: {{{crit_damage_add|}}} | Critical damage increased by {{{crit_damage_add}}}.<br />}} | }}<!-- | -->{{#ifeq: {{{crit_damage_add_synLvl}}} | 4_2 | {{#if: {{{crit_damage_add|}}} | Critical damage increased by {{{crit_damage_add}}}.<br />}} | }}<!-- | ||
-->{{#ifeq: {{{heat_sub_mul_synLvl}}} | 4_2 | {{#if: {{{heat_sub_mul|}}} | Weapon cooling rate increased by {{{heat_sub_mul}}}.<br />}} | }}<!-- | -->{{#ifeq: {{{heat_sub_mul_synLvl}}} | 4_2 | {{#if: {{{heat_sub_mul|}}} | Weapon cooling rate increased by {{{heat_sub_mul}}}.<br />}} | }}<!-- | ||
-->{{#ifeq: {{{heat_add_mul_synLvl}}} | 4_2 | {{#if: {{{heat_add_mul|}}} | | -->{{#ifeq: {{{heat_add_mul_synLvl}}} | 4_2 | {{#if: {{{heat_add_mul|}}} | Weapon heating rate reduced by {{{heat_add_mul}}}.<br />}} | }}<!-- | ||
-->{{#ifeq: {{{railgun_dispersion_mul_synLvl}}} | 4_2 | {{#if: {{{railgun_dispersion_mul|}}} | Kinetic weapon spread reduced by {{{railgun_dispersion_mul}}}.<br />}} | }}<!-- | -->{{#ifeq: {{{railgun_dispersion_mul_synLvl}}} | 4_2 | {{#if: {{{railgun_dispersion_mul|}}} | Kinetic weapon spread reduced by {{{railgun_dispersion_mul}}}.<br />}} | }}<!-- | ||
-->{{#ifeq: {{{railgun_projectile_speed_mul_synLvl}}} | 4_2 | {{#if: {{{railgun_projectile_speed_mul|}}} | Kinetic weapon projectile speed increased by {{{railgun_projectile_speed_mul}}}.<br />}} | }}<!-- | -->{{#ifeq: {{{railgun_projectile_speed_mul_synLvl}}} | 4_2 | {{#if: {{{railgun_projectile_speed_mul|}}} | Kinetic weapon projectile speed increased by {{{railgun_projectile_speed_mul}}}.<br />}} | }}<!-- | ||
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-->{{#ifeq: {{{beacon_capture_mul_synLvl}}} | 4_3 | {{#if: {{{beacon_capture_mul|}}} | Beacon capture speed increased by {{{beacon_capture_mul}}}.<br />}} | }}<!-- | -->{{#ifeq: {{{beacon_capture_mul_synLvl}}} | 4_3 | {{#if: {{{beacon_capture_mul|}}} | Beacon capture speed increased by {{{beacon_capture_mul}}}.<br />}} | }}<!-- | ||
-->{{#ifeq: {{{rocket_cooldown_coef_synLvl}}} | 4_3 | {{#if: {{{rocket_cooldown_coef|}}} | Missile and missile cassette reloading speed up by {{{rocket_cooldown_coef}}}.<br />}} | }}<!-- | -->{{#ifeq: {{{rocket_cooldown_coef_synLvl}}} | 4_3 | {{#if: {{{rocket_cooldown_coef|}}} | Missile and missile cassette reloading speed up by {{{rocket_cooldown_coef}}}.<br />}} | }}<!-- | ||
-->{{#ifeq: {{{rocket_damage_synLvl}}} | 4_3 | {{#if: {{{rocket_damage|}}} | Missile and mine damage increased by {{{rocket_damage}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{damage_mul_synLvl}}} | 4_3 | {{#if: {{{damage_mul|}}} | Main weapon damage increased by {{{damage_mul}}}.<br />}} | }}<!-- | -->{{#ifeq: {{{damage_mul_synLvl}}} | 4_3 | {{#if: {{{damage_mul|}}} | Main weapon damage increased by {{{damage_mul}}}.<br />}} | }}<!-- | ||
-->{{#ifeq: {{{crit_chance_add_synLvl}}} | 4_3 | {{#if: {{{crit_chance_add|}}} | Critical chance increased by {{{crit_chance_add}}}.<br />}} | }}<!-- | -->{{#ifeq: {{{crit_chance_add_synLvl}}} | 4_3 | {{#if: {{{crit_chance_add|}}} | Critical chance increased by {{{crit_chance_add}}}.<br />}} | }}<!-- | ||
-->{{#ifeq: {{{crit_damage_add_synLvl}}} | 4_3 | {{#if: {{{crit_damage_add|}}} | Critical damage increased by {{{crit_damage_add}}}.<br />}} | }}<!-- | -->{{#ifeq: {{{crit_damage_add_synLvl}}} | 4_3 | {{#if: {{{crit_damage_add|}}} | Critical damage increased by {{{crit_damage_add}}}.<br />}} | }}<!-- | ||
-->{{#ifeq: {{{heat_sub_mul_synLvl}}} | 4_3 | {{#if: {{{heat_sub_mul|}}} | Weapon cooling rate increased by {{{heat_sub_mul}}}.<br />}} | }}<!-- | -->{{#ifeq: {{{heat_sub_mul_synLvl}}} | 4_3 | {{#if: {{{heat_sub_mul|}}} | Weapon cooling rate increased by {{{heat_sub_mul}}}.<br />}} | }}<!-- | ||
-->{{#ifeq: {{{heat_add_mul_synLvl}}} | 4_3 | {{#if: {{{heat_add_mul|}}} | | -->{{#ifeq: {{{heat_add_mul_synLvl}}} | 4_3 | {{#if: {{{heat_add_mul|}}} | Weapon heating rate reduced by {{{heat_add_mul}}}.<br />}} | }}<!-- | ||
-->{{#ifeq: {{{railgun_dispersion_mul_synLvl}}} | 4_3 | {{#if: {{{railgun_dispersion_mul|}}} | Kinetic weapon spread reduced by {{{railgun_dispersion_mul}}}.<br />}} | }}<!-- | -->{{#ifeq: {{{railgun_dispersion_mul_synLvl}}} | 4_3 | {{#if: {{{railgun_dispersion_mul|}}} | Kinetic weapon spread reduced by {{{railgun_dispersion_mul}}}.<br />}} | }}<!-- | ||
-->{{#ifeq: {{{railgun_projectile_speed_mul_synLvl}}} | 4_3 | {{#if: {{{railgun_projectile_speed_mul|}}} | Kinetic weapon projectile speed increased by {{{railgun_projectile_speed_mul}}}.<br />}} | }}<!-- | -->{{#ifeq: {{{railgun_projectile_speed_mul_synLvl}}} | 4_3 | {{#if: {{{railgun_projectile_speed_mul|}}} | Kinetic weapon projectile speed increased by {{{railgun_projectile_speed_mul}}}.<br />}} | }}<!-- | ||
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-->{{#ifeq: {{{beacon_capture_mul_synLvl}}} | 8_1 | {{#if: {{{beacon_capture_mul|}}} | Beacon capture speed increased by {{{beacon_capture_mul}}}.<br />}} | }}<!-- | -->{{#ifeq: {{{beacon_capture_mul_synLvl}}} | 8_1 | {{#if: {{{beacon_capture_mul|}}} | Beacon capture speed increased by {{{beacon_capture_mul}}}.<br />}} | }}<!-- | ||
-->{{#ifeq: {{{rocket_cooldown_coef_synLvl}}} | 8_1 | {{#if: {{{rocket_cooldown_coef|}}} | Missile and missile cassette reloading speed up by {{{rocket_cooldown_coef}}}.<br />}} | }}<!-- | -->{{#ifeq: {{{rocket_cooldown_coef_synLvl}}} | 8_1 | {{#if: {{{rocket_cooldown_coef|}}} | Missile and missile cassette reloading speed up by {{{rocket_cooldown_coef}}}.<br />}} | }}<!-- | ||
-->{{#ifeq: {{{rocket_damage_synLvl}}} | 8_1 | {{#if: {{{rocket_damage|}}} | Missile and mine damage increased by {{{rocket_damage}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{damage_mul_synLvl}}} | 8_1 | {{#if: {{{damage_mul|}}} | Main weapon damage increased by {{{damage_mul}}}.<br />}} | }}<!-- | -->{{#ifeq: {{{damage_mul_synLvl}}} | 8_1 | {{#if: {{{damage_mul|}}} | Main weapon damage increased by {{{damage_mul}}}.<br />}} | }}<!-- | ||
-->{{#ifeq: {{{damage_mul_2_synLvl}}} | 8_1 | {{#if: {{{damage_mul_2|}}} | Main weapon damage increased by {{{damage_mul_2}}}.<br />}} | }}<!-- | -->{{#ifeq: {{{damage_mul_2_synLvl}}} | 8_1 | {{#if: {{{damage_mul_2|}}} | Main weapon damage increased by {{{damage_mul_2}}}.<br />}} | }}<!-- | ||
| Line 470: | Line 477: | ||
-->{{#ifeq: {{{crit_damage_add_synLvl}}} | 8_1 | {{#if: {{{crit_damage_add|}}} | Critical damage increased by {{{crit_damage_add}}}.<br />}} | }}<!-- | -->{{#ifeq: {{{crit_damage_add_synLvl}}} | 8_1 | {{#if: {{{crit_damage_add|}}} | Critical damage increased by {{{crit_damage_add}}}.<br />}} | }}<!-- | ||
-->{{#ifeq: {{{heat_sub_mul_synLvl}}} | 8_1 | {{#if: {{{heat_sub_mul|}}} | Weapon cooling rate increased by {{{heat_sub_mul}}}.<br />}} | }}<!-- | -->{{#ifeq: {{{heat_sub_mul_synLvl}}} | 8_1 | {{#if: {{{heat_sub_mul|}}} | Weapon cooling rate increased by {{{heat_sub_mul}}}.<br />}} | }}<!-- | ||
-->{{#ifeq: {{{heat_add_mul_synLvl}}} | 8_1 | {{#if: {{{heat_add_mul|}}} | | -->{{#ifeq: {{{heat_add_mul_synLvl}}} | 8_1 | {{#if: {{{heat_add_mul|}}} | Weapon heating rate reduced by {{{heat_add_mul}}}.<br />}} | }}<!-- | ||
-->{{#ifeq: {{{heat_add_mul_synLvl_c}}} | 8_1 | {{#if: {{{heat_add_mul_c|}}} | | -->{{#ifeq: {{{heat_add_mul_synLvl_c}}} | 8_1 | {{#if: {{{heat_add_mul_c|}}} | Weapon heating rate reduced by {{{heat_add_mul_c}}}.<br />}} | }}<!-- | ||
-->{{#ifeq: {{{railgun_dispersion_mul_synLvl}}} | 8_1 | {{#if: {{{railgun_dispersion_mul|}}} | Kinetic weapon spread reduced by {{{railgun_dispersion_mul}}}.<br />}} | }}<!-- | -->{{#ifeq: {{{railgun_dispersion_mul_synLvl}}} | 8_1 | {{#if: {{{railgun_dispersion_mul|}}} | Kinetic weapon spread reduced by {{{railgun_dispersion_mul}}}.<br />}} | }}<!-- | ||
-->{{#ifeq: {{{railgun_projectile_speed_mul_synLvl}}} | 8_1 | {{#if: {{{railgun_projectile_speed_mul|}}} | Kinetic weapon projectile speed increased by {{{railgun_projectile_speed_mul}}}.<br />}} | }}<!-- | -->{{#ifeq: {{{railgun_projectile_speed_mul_synLvl}}} | 8_1 | {{#if: {{{railgun_projectile_speed_mul|}}} | Kinetic weapon projectile speed increased by {{{railgun_projectile_speed_mul}}}.<br />}} | }}<!-- | ||
| Line 537: | Line 544: | ||
-->{{#ifeq: {{{beacon_capture_mul_synLvl}}} | 8_2 | {{#if: {{{beacon_capture_mul|}}} | Beacon capture speed increased by {{{beacon_capture_mul}}}.<br />}} | }}<!-- | -->{{#ifeq: {{{beacon_capture_mul_synLvl}}} | 8_2 | {{#if: {{{beacon_capture_mul|}}} | Beacon capture speed increased by {{{beacon_capture_mul}}}.<br />}} | }}<!-- | ||
-->{{#ifeq: {{{rocket_cooldown_coef_synLvl}}} | 8_2 | {{#if: {{{rocket_cooldown_coef|}}} | Missile and missile cassette reloading speed up by {{{rocket_cooldown_coef}}}.<br />}} | }}<!-- | -->{{#ifeq: {{{rocket_cooldown_coef_synLvl}}} | 8_2 | {{#if: {{{rocket_cooldown_coef|}}} | Missile and missile cassette reloading speed up by {{{rocket_cooldown_coef}}}.<br />}} | }}<!-- | ||
-->{{#ifeq: {{{rocket_damage_synLvl}}} | 8_2 | {{#if: {{{rocket_damage|}}} | Missile and mine damage increased by {{{rocket_damage}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{damage_mul_synLvl}}} | 8_2 | {{#if: {{{damage_mul|}}} | Main weapon damage increased by {{{damage_mul}}}.<br />}} | }}<!-- | -->{{#ifeq: {{{damage_mul_synLvl}}} | 8_2 | {{#if: {{{damage_mul|}}} | Main weapon damage increased by {{{damage_mul}}}.<br />}} | }}<!-- | ||
-->{{#ifeq: {{{damage_mul_2_synLvl}}} | 8_2 | {{#if: {{{damage_mul_2|}}} | Main weapon damage increased by {{{damage_mul_2}}}.<br />}} | }}<!-- | -->{{#ifeq: {{{damage_mul_2_synLvl}}} | 8_2 | {{#if: {{{damage_mul_2|}}} | Main weapon damage increased by {{{damage_mul_2}}}.<br />}} | }}<!-- | ||
| Line 542: | Line 550: | ||
-->{{#ifeq: {{{crit_damage_add_synLvl}}} | 8_2 | {{#if: {{{crit_damage_add|}}} | Critical damage increased by {{{crit_damage_add}}}.<br />}} | }}<!-- | -->{{#ifeq: {{{crit_damage_add_synLvl}}} | 8_2 | {{#if: {{{crit_damage_add|}}} | Critical damage increased by {{{crit_damage_add}}}.<br />}} | }}<!-- | ||
-->{{#ifeq: {{{heat_sub_mul_synLvl}}} | 8_2 | {{#if: {{{heat_sub_mul|}}} | Weapon cooling rate increased by {{{heat_sub_mul}}}.<br />}} | }}<!-- | -->{{#ifeq: {{{heat_sub_mul_synLvl}}} | 8_2 | {{#if: {{{heat_sub_mul|}}} | Weapon cooling rate increased by {{{heat_sub_mul}}}.<br />}} | }}<!-- | ||
-->{{#ifeq: {{{heat_add_mul_synLvl}}} | 8_2 | {{#if: {{{heat_add_mul|}}} | | -->{{#ifeq: {{{heat_add_mul_synLvl}}} | 8_2 | {{#if: {{{heat_add_mul|}}} | Weapon heating rate reduced by {{{heat_add_mul}}}.<br />}} | }}<!-- | ||
-->{{#ifeq: {{{heat_add_mul_synLvl_c}}} | 8_2 | {{#if: {{{heat_add_mul_c|}}} | | -->{{#ifeq: {{{heat_add_mul_synLvl_c}}} | 8_2 | {{#if: {{{heat_add_mul_c|}}} | Weapon heating rate reduced by {{{heat_add_mul_c}}}.<br />}} | }}<!-- | ||
-->{{#ifeq: {{{railgun_dispersion_mul_synLvl}}} | 8_2 | {{#if: {{{railgun_dispersion_mul|}}} | Kinetic weapon spread reduced by {{{railgun_dispersion_mul}}}.<br />}} | }}<!-- | -->{{#ifeq: {{{railgun_dispersion_mul_synLvl}}} | 8_2 | {{#if: {{{railgun_dispersion_mul|}}} | Kinetic weapon spread reduced by {{{railgun_dispersion_mul}}}.<br />}} | }}<!-- | ||
-->{{#ifeq: {{{railgun_projectile_speed_mul_synLvl}}} | 8_2 | {{#if: {{{railgun_projectile_speed_mul|}}} | Kinetic weapon projectile speed increased by {{{railgun_projectile_speed_mul}}}.<br />}} | }}<!-- | -->{{#ifeq: {{{railgun_projectile_speed_mul_synLvl}}} | 8_2 | {{#if: {{{railgun_projectile_speed_mul|}}} | Kinetic weapon projectile speed increased by {{{railgun_projectile_speed_mul}}}.<br />}} | }}<!-- | ||
| Line 609: | Line 617: | ||
-->{{#ifeq: {{{beacon_capture_mul_synLvl}}} | 8_3 | {{#if: {{{beacon_capture_mul|}}} | Beacon capture speed increased by {{{beacon_capture_mul}}}.<br />}} | }}<!-- | -->{{#ifeq: {{{beacon_capture_mul_synLvl}}} | 8_3 | {{#if: {{{beacon_capture_mul|}}} | Beacon capture speed increased by {{{beacon_capture_mul}}}.<br />}} | }}<!-- | ||
-->{{#ifeq: {{{rocket_cooldown_coef_synLvl}}} | 8_3 | {{#if: {{{rocket_cooldown_coef|}}} | Missile and missile cassette reloading speed up by {{{rocket_cooldown_coef}}}.<br />}} | }}<!-- | -->{{#ifeq: {{{rocket_cooldown_coef_synLvl}}} | 8_3 | {{#if: {{{rocket_cooldown_coef|}}} | Missile and missile cassette reloading speed up by {{{rocket_cooldown_coef}}}.<br />}} | }}<!-- | ||
-->{{#ifeq: {{{rocket_damage_synLvl}}} | 8_3 | {{#if: {{{rocket_damage|}}} | Missile and mine damage increased by {{{rocket_damage}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{damage_mul_synLvl}}} | 8_3 | {{#if: {{{damage_mul|}}} | Main weapon damage increased by {{{damage_mul}}}.<br />}} | }}<!-- | -->{{#ifeq: {{{damage_mul_synLvl}}} | 8_3 | {{#if: {{{damage_mul|}}} | Main weapon damage increased by {{{damage_mul}}}.<br />}} | }}<!-- | ||
-->{{#ifeq: {{{damage_mul_2_synLvl}}} | 8_3 | {{#if: {{{damage_mul_2|}}} | Main weapon damage increased by {{{damage_mul_2}}}.<br />}} | }}<!-- | -->{{#ifeq: {{{damage_mul_2_synLvl}}} | 8_3 | {{#if: {{{damage_mul_2|}}} | Main weapon damage increased by {{{damage_mul_2}}}.<br />}} | }}<!-- | ||
| Line 614: | Line 623: | ||
-->{{#ifeq: {{{crit_damage_add_synLvl}}} | 8_3 | {{#if: {{{crit_damage_add|}}} | Critical damage increased by {{{crit_damage_add}}}.<br />}} | }}<!-- | -->{{#ifeq: {{{crit_damage_add_synLvl}}} | 8_3 | {{#if: {{{crit_damage_add|}}} | Critical damage increased by {{{crit_damage_add}}}.<br />}} | }}<!-- | ||
-->{{#ifeq: {{{heat_sub_mul_synLvl}}} | 8_3 | {{#if: {{{heat_sub_mul|}}} | Weapon cooling rate increased by {{{heat_sub_mul}}}.<br />}} | }}<!-- | -->{{#ifeq: {{{heat_sub_mul_synLvl}}} | 8_3 | {{#if: {{{heat_sub_mul|}}} | Weapon cooling rate increased by {{{heat_sub_mul}}}.<br />}} | }}<!-- | ||
-->{{#ifeq: {{{heat_add_mul_synLvl}}} | 8_3 | {{#if: {{{heat_add_mul|}}} | | -->{{#ifeq: {{{heat_add_mul_synLvl}}} | 8_3 | {{#if: {{{heat_add_mul|}}} | Weapon heating rate reduced by {{{heat_add_mul}}}.<br />}} | }}<!-- | ||
-->{{#ifeq: {{{heat_add_mul_synLvl_c}}} | 8_3 | {{#if: {{{heat_add_mul_c|}}} | | -->{{#ifeq: {{{heat_add_mul_synLvl_c}}} | 8_3 | {{#if: {{{heat_add_mul_c|}}} | Weapon heating rate reduced by {{{heat_add_mul_c}}}.<br />}} | }}<!-- | ||
-->{{#ifeq: {{{railgun_dispersion_mul_synLvl}}} | 8_3 | {{#if: {{{railgun_dispersion_mul|}}} | Kinetic weapon spread reduced by {{{railgun_dispersion_mul}}}.<br />}} | }}<!-- | -->{{#ifeq: {{{railgun_dispersion_mul_synLvl}}} | 8_3 | {{#if: {{{railgun_dispersion_mul|}}} | Kinetic weapon spread reduced by {{{railgun_dispersion_mul}}}.<br />}} | }}<!-- | ||
-->{{#ifeq: {{{railgun_projectile_speed_mul_synLvl}}} | 8_3 | {{#if: {{{railgun_projectile_speed_mul|}}} | Kinetic weapon projectile speed increased by {{{railgun_projectile_speed_mul}}}.<br />}} | }}<!-- | -->{{#ifeq: {{{railgun_projectile_speed_mul_synLvl}}} | 8_3 | {{#if: {{{railgun_projectile_speed_mul|}}} | Kinetic weapon projectile speed increased by {{{railgun_projectile_speed_mul}}}.<br />}} | }}<!-- | ||
| Line 692: | Line 701: | ||
|Fighter = {{FIGHTER_EQUIPMENT | shipRank={{{rank}}} | shipRole={{{shipRole_text}}} | ShipName={{{ShipName}}} | dataModules=1 }} | |Fighter = {{FIGHTER_EQUIPMENT | shipRank={{{rank}}} | shipRole={{{shipRole_text}}} | ShipName={{{ShipName}}} | dataModules=1 }} | ||
|Frigate = {{FRIGATE_EQUIPMENT | shipRank={{{rank}}} | shipRole={{{shipRole_text}}} | ShipName={{{ShipName}}} | dataModules=1 }} | |Frigate = {{FRIGATE_EQUIPMENT | shipRank={{{rank}}} | shipRole={{{shipRole_text}}} | ShipName={{{ShipName}}} | dataModules=1 }} | ||
|Destroyer = {{DESTROYER_EQUIPMENT | shipRank={{{rank}}} | ShipName={{{ShipName}}} | dataModules=1 }} | |||
|ERROR: invalid ship class $shipClass_text$ | |ERROR: invalid ship class $shipClass_text$ | ||
}}<br /> | }}<br /> | ||
| Line 701: | Line 710: | ||
'''Ship modifiers'''<br /> | '''Ship modifiers'''<br /> | ||
''Engine''<br /> | ''Engine''<br /> | ||
{{#if:{{{stock_ENGINE_MOD_01|}}} | {{PASSIVEMOD ENGINE | shipRank={{{rank}}} | shipClass={{{shipClass_text}}} | ShipName={{{ShipName}}} }} | Ship has no engine slots }} | {{#if:{{{stock_ENGINE_MOD_01|}}} | {{PASSIVEMOD ENGINE | shipRank={{{rank}}} | shipClass={{{shipClass_text}}} | shipRole={{{shipRole_text}}} | raceName={{{raceName}}} | ShipName={{{ShipName}}} }} | Ship has no engine slots }} | ||
''Capacitor''<br /> | ''Capacitor''<br /> | ||
{{#if:{{{stock_CAPACITOR_MOD_01|}}} | {{PASSIVEMOD CAPACITOR | shipRank={{{rank}}} | shipClass={{{shipClass_text}}} | ShipName={{{ShipName}}} }} | Ship has no capacitor slots }} | {{#if:{{{stock_CAPACITOR_MOD_01|}}} | {{PASSIVEMOD CAPACITOR | shipRank={{{rank}}} | shipClass={{{shipClass_text}}} | shipRole={{{shipRole_text}}} | raceName={{{raceName}}} | ShipName={{{ShipName}}} }} | Ship has no capacitor slots }} | ||
''Shield''<br /> | ''Shield''<br /> | ||
{{#if:{{{stock_SHIELD_MOD_01|}}} | {{PASSIVEMOD SHIELD | shipRank={{{rank}}} | shipClass={{{shipClass_text}}} | raceName={{{raceName}}} | ShipName={{{ShipName}}} }} | Ship has no shield slots }} | {{#if:{{{stock_SHIELD_MOD_01|}}} | {{PASSIVEMOD SHIELD | shipRank={{{rank}}} | shipClass={{{shipClass_text}}} | shipRole={{{shipRole_text}}} | raceName={{{raceName}}} | ShipName={{{ShipName}}} }} | Ship has no shield slots }} | ||
''Hull''<br /> | ''Hull''<br /> | ||
{{#if:{{{stock_ARMOR_MOD_01|}}} | {{PASSIVEMOD HULL | shipRank={{{rank}}} | ShipName={{{ShipName}}} }} | Ship has no hull slots }} | {{#if:{{{stock_ARMOR_MOD_01|}}} | {{PASSIVEMOD HULL | shipRank={{{rank}}} | shipClass={{{shipClass_text}}} | shipRole={{{shipRole_text}}} | raceName={{{raceName}}} | ShipName={{{ShipName}}} }} | Ship has no hull slots }} | ||
''CPU''<br /> | ''CPU''<br /> | ||
{{#if:{{{stock_CPU_MOD_01|}}} | {{PASSIVEMOD CPU | shipRank={{{rank}}} | shipRole={{{shipRole_text}}} | ShipName={{{ShipName}}} }} | Ship has no CPU slots }} | {{#if:{{{stock_CPU_MOD_01|}}} | {{PASSIVEMOD CPU | shipRank={{{rank}}} | shipClass={{{shipClass_text}}} | shipRole={{{shipRole_text}}} | raceName={{{raceName}}} | ShipName={{{ShipName}}} }} | Ship has no CPU slots }} | ||
==Tables of ship's technical characteristics== | ==Tables of ship's technical characteristics== | ||
Latest revision as of 18:46, 5 March 2026
| Survivability* | Expression error: Unexpected * operator. |
| Hull | ? |
| Shield | ? |
| Energy | ? |
| Speed | ? |
Available from the beginning:
Available at experience level 2:
Available at experience level 4:
Should be chosen
Available at experience level 8:
Should be chosen
| Weapons | |
| Active modules | |
| Special module | [[File:{{{specialAbility_icon}}}|50px|link=Ship(Craft)#Special module|Should be chosen]] |
| Cost of manufacturing | ? {{ }} |
| Cost of refitting | Expression error: Unrecognized punctuation character "{". |
* All specifications are shown for the ship with the maximum level of experience without equipment
General information
Faction: [[]]
Class: [[]]
Role: [[]]
Rank:
Description
This is a highly customisable ship obtained through crafting.
Craft ships are made from parts that can be assembled in the workshop. When creating a ship, you can configure the number of slots for each type of modifier (engine, capacitor, shield, hull, computer; maximum slots of one type are 3). Total distribution slots — {{{slots_craft}}}.
Manufacturing
Special module
You must select one of the following special modules. If there is one special module, you won't have to choose.
| Description | Energy consumption | Recharge | |
|---|---|---|---|
| {{{specialAbility_icon1}}} | {{{specialAbility1_text}}} | {{{specialAbility1_energycost}}} | {{{specialAbility1_recharge}}} |
| {{{specialAbility_icon2}}} | {{{specialAbility2_text}}} | {{{specialAbility2_energycost}}} | {{{specialAbility2_recharge}}} |
| {{{specialAbility_icon3}}} | {{{specialAbility3_text}}} | {{{specialAbility3_energycost}}} | {{{specialAbility3_recharge}}} |
Bonuses
You must select one bonus for each level. If there is one bonus on a level, you won't have to choose.
Available equipment
Weapons
ERROR: invalid ship class $shipClass_text$
Missile slot
ERROR: invalid ship class $shipClass_text$
Active Role Modules
ERROR: invalid ship class $shipClass_text$
Active Multipurpose Modules
Expression error: Unrecognized punctuation character "{".
Expression error: Unrecognized punctuation character "{".
Expression error: Unrecognized punctuation character "{".
Expression error: Unrecognized punctuation character "{".
Expression error: Unrecognized punctuation character "{".
Ship modifiers
Engine
Ship has no engine slots
Capacitor
Ship has no capacitor slots
Shield
Ship has no shield slots
Hull
Ship has no hull slots
CPU
Ship has no CPU slots
Tables of ship's technical characteristics
Ship's resistance to incoming damage
| Shield resistance | Hull resistance | ||||
|---|---|---|---|---|---|
| to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) | to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) |
Ship's characteristics on different experience levels
| Level | Energy | Hull, (pts.) | Shield | Sensors | ||||
|---|---|---|---|---|---|---|---|---|
| capacity, (pts.) | for afterburner, (pts./s) | regeneration, (pts./s) | capacity, (pts.) | regeneration, (pts./s) | range, (m) | target lock time, (s) | ||
Ship's speed on different experience levels
| Level | Speed | Acceleration, (m/s2) | Strafe, (m/s) | Pitch, (deg./s) | Roll, (deg./s) | ||||
|---|---|---|---|---|---|---|---|---|---|
| march, (m/s) | afterburner, (m/s) | ||||||||
Player Builds