PvE mission «Operation 'Ice Belt'»: Difference between revisions

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=Intro=
[[File:ice_belt_1_image.jpg|right|600px]]


Map: Ice Belt, Olympus system; Allowed ranks: 10-15
==Intro==
'''Sector''': [[Former Federation sectors]]<br/>
'''System''': [[Olympus]]<br/>
'''Location''': [[Ice Belt]]<br/>
'''Min. clearance level''': 7<br/>
'''Ship ranks''': 1-17<br/>


Players will have to prevent the Cartel from repairing their Dreadnought so they cant attack the Federation system anymore.
==Task==
The asteroid ice belt of the Olympus system has long been the anchor for a damaged dreadnought. According to the official version, it was abandoned by its team during the invasion because of the threat of destabilization the reactor.


​===The first stage===
The Cartel firmly established itself in the system and now they are trying to fix the dreadnought in order to use it for their own purposes. The management of the “Helion” military company offers the mercenaries contracts for sabotage of repair works.


Requires players to take down 10 Missile defense turrets, they fire missiles at high velocity dealing thermal damage, they will also be defended by numerous plasma turrets and Cartels ships.
But UMC analysts assume that the contracts of “Helion” act as a cover an attempt not to allow the Cartel to hack the data obtained in the last campaign and stored in the specially protected areas of the ship's artificial intelligence memory.  


===The second stage===
==Stages==
To complete the mission, you must complete a sequence of goals. The mission supervisor is Rolf Briggs.


Requires players to capture 3 beacons which are defended by other Cartel ships and turrets.  
'''Goal №1''' - Destruction of defensive structures. It is necessary to destroy the missile defense of the dreadnought - turrets (6).<br/>
Enemies - appear infinitely small groups at a certain time, in the missing amount to a single maximum.


===The third stage===
'''Goal №2''' - Disable power generators of protection systems (3 pcs.). One of them is covered by a shield, to disable which it is necessary to destroy the field generator.<br/>
Enemies - appear infinitely small groups at a certain time, in the missing number to a single maximum.


The last stage requires players to take down the Cartel Destroyer (Jericho frigate ship model, not related to the suppressor class). It has a powerful Singularity Cannon, not as powerful as the Baron's one, but with higher firerate and projectile speed.
'''Goal №3''' - Reflection of the counterattack. It is necessary to destroy the ship of the enemy leader.<br/>
Enemies - appear in groups, at the very end - the flagship, destroyer with powerful weapons.
 
*The player at all stages - constant regeneration of the hull (10 pts. every 0.2 sec.) and shields (5 pts. every 0.2 sec.), the hull resistance to thermal damage is increased by 200 pts.


==Strategy==
==Strategy==
On the first stage LRFs are recommended for sniping down the turrets, the second stage, Recons are best for beacon capture, as for the last stage, Engineers are advised for their healing abilities.
On the first stage LRFs are recommended for sniping down the turrets, the second stage, Recons are best for beacon capture, as for the last stage, Engineers are advised for their healing abilities.


=Sector panorama=
==Gameplay==
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;">
<embedvideo service="youtube" dimensions="500x240" alignment="center">https://www.youtube.com/watch?v=VPz5itzIvoY</embedvideo>
</div>


<html><iframe width='1280' height='720' src='https://roundme.com/embed/2239/6654' frameborder='0' webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe></html>
==Tactical map==
[[File:PvE mission «Operation 'Ice Belt'» (map).jpg|800px]]


==Mission panorama==
<html><center><iframe width='100%' height='720' src='https://kuula.co/share/collection/7KPQW' frameborder='0' ></iframe></center></html>


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<references/>
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    |align="center"|[[File:Specops_button_icon.png|link=SPECIAL_OPERATIONS|78px]]
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    |align="center"|[[File:Leagues_button_icon.png|link=Portals and Tournaments|78px]]
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    |align="center"|[[File:Pvp_button_icon.png|link=PvP Arena|275px]]
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    |align="center"|[[File:Pve_button_icon.png|link=Missions|Missions (PvE)|275px]]
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    |align="center"|[[File:Coop_button_icon.png|link=Skirmish (CO-OP)|275px]]
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    |align="center"|[[File:Open_Space_button_icon.png|link=Open Space|78px]]
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    |align="center"|[[File:Sector_conquest_button_icon.png|link=Conquest|Sector Conquest|78px]]
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[[Category:Missions]]

Latest revision as of 12:06, 28 June 2024

Intro

Sector: Former Federation sectors
System: Olympus
Location: Ice Belt
Min. clearance level: 7
Ship ranks: 1-17

Task

The asteroid ice belt of the Olympus system has long been the anchor for a damaged dreadnought. According to the official version, it was abandoned by its team during the invasion because of the threat of destabilization the reactor.

The Cartel firmly established itself in the system and now they are trying to fix the dreadnought in order to use it for their own purposes. The management of the “Helion” military company offers the mercenaries contracts for sabotage of repair works.

But UMC analysts assume that the contracts of “Helion” act as a cover an attempt not to allow the Cartel to hack the data obtained in the last campaign and stored in the specially protected areas of the ship's artificial intelligence memory.

Stages

To complete the mission, you must complete a sequence of goals. The mission supervisor is Rolf Briggs.

Goal №1 - Destruction of defensive structures. It is necessary to destroy the missile defense of the dreadnought - turrets (6).
Enemies - appear infinitely small groups at a certain time, in the missing amount to a single maximum.

Goal №2 - Disable power generators of protection systems (3 pcs.). One of them is covered by a shield, to disable which it is necessary to destroy the field generator.
Enemies - appear infinitely small groups at a certain time, in the missing number to a single maximum.

Goal №3 - Reflection of the counterattack. It is necessary to destroy the ship of the enemy leader.
Enemies - appear in groups, at the very end - the flagship, destroyer with powerful weapons.

  • The player at all stages - constant regeneration of the hull (10 pts. every 0.2 sec.) and shields (5 pts. every 0.2 sec.), the hull resistance to thermal damage is increased by 200 pts.

Strategy

On the first stage LRFs are recommended for sniping down the turrets, the second stage, Recons are best for beacon capture, as for the last stage, Engineers are advised for their healing abilities.

Gameplay

Tactical map

Mission panorama

Missions (PvE) Sector Conquest