Template:Ship(Craft): Difference between revisions

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==Player Submitted Ship Builds==


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Revision as of 17:06, 11 August 2021

Ship(Craft)


Accumulates 5% free experience


Survivability* Expression error: Unexpected * operator.
Hull ?
Shield ?
Energy ?
Speed ?

Available from the beginning:
Available at experience level 2:
Available at experience level 4:
Should be chosen
Available at experience level 8:
Should be chosen


Equipment upon purchase
Weapons
Active modules

Special module [[File:{{{specialAbility_icon}}}|50px|link=Ship(Craft)#Special module|Should be chosen]]

Cost of manufacturing ? {{ }}
Cost of refitting Expression error: Unrecognized punctuation character "{".


* All specifications are shown for the ship with the maximum level of experience without equipment

General information

Faction: [[]]
Class: [[]]
Role: [[]]
Rank:

Description

This is a highly customisable ship obtained through crafting.
Craft ships are made from parts that can be assembled in the workshop. When creating a ship, you can configure the number of slots for each type of modifier (engine, capacitor, shield, hull, computer; maximum slots of one type are 3). Total distribution slots — {{{slots_craft}}}.

Manufacturing

Special module

You must select one of the following special modules. If there is one special module, you won't have to choose.

Description Energy consumption  Recharge
{{{specialAbility_icon1}}} {{{specialAbility1_text}}} {{{specialAbility1_energycost}}} {{{specialAbility1_recharge}}}
{{{specialAbility_icon2}}} {{{specialAbility2_text}}} {{{specialAbility2_energycost}}} {{{specialAbility2_recharge}}}
{{{specialAbility_icon3}}} {{{specialAbility3_text}}} {{{specialAbility3_energycost}}} {{{specialAbility3_recharge}}}

Bonuses

You must select one bonus for each level. If there is one bonus on a level, you won't have to choose.

Available equipment

Weapons
ERROR: invalid ship class $shipClass_text$

Missile slot
ERROR: invalid ship class $shipClass_text$
Active Role Modules
ERROR: invalid ship class $shipClass_text$

Active Multipurpose Modules
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Ship modifiers
Engine

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Capacitor

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Shield
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Hull

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CPU

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Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)


Ships
Interceptors Fighters Frigates Destroyers