Missiles: Difference between revisions
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Missiles are the | Missiles are the secondary weapons available on all type of ships. There are two types of missiles, homing and unguided. Homing missiles require the player to lock onto the target in order to fire (They can also be fired without locking-on and then follow the same rules as unguided) and can be avoided by using flares or dodging/weaving in and out of objects. Homing missiles are useful for longer ranges when [[Guns]] can't reach. Unguided require no lock-on and aren't affected by flares but are easily dodged at long range, but are useful for close-quarters. | ||
Missiles are loaded in Cartridges. When you expend all of the missiles in your cartridge, it will begin reloading, which is a lengthy process. | Missiles are loaded in Cartridges. When you expend all of the missiles in your cartridge, it will begin reloading, which is a lengthy process. | ||
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===Interceptor Missiles=== | ===Interceptor Missiles=== | ||
Interceptors support small | Interceptors support small missiles, some guided and some unguided, and small mines. | ||
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!Name | !Name |
Revision as of 23:32, 11 May 2014
Missiles are the secondary weapons available on all type of ships. There are two types of missiles, homing and unguided. Homing missiles require the player to lock onto the target in order to fire (They can also be fired without locking-on and then follow the same rules as unguided) and can be avoided by using flares or dodging/weaving in and out of objects. Homing missiles are useful for longer ranges when Guns can't reach. Unguided require no lock-on and aren't affected by flares but are easily dodged at long range, but are useful for close-quarters.
Missiles are loaded in Cartridges. When you expend all of the missiles in your cartridge, it will begin reloading, which is a lengthy process.
Missiles are separated by ship class, with interceptors only able to mount small missiles, fighters medium and frigates large. In addition, there are special missile types that can only be used by certain roles.
Interceptor Missiles
Interceptors support small missiles, some guided and some unguided, and small mines.
Name | Description | Tiers | Role | Mk III Faction |
---|---|---|---|---|
Small Missile | Short range guided thermal missile | 1+ | Any | |
Piercing Missile | Unguided kinetic rocket | 2+ | Any | |
Plasma Missile | Unguided EM rocket | 2+ | Any | |
Proximity Mine | Static thermal mine that detonates when an enemy comes near | 2+ | Recon | |
Inhibitor Unguided Missile | Unguided rocket that slows the target down for several seconds and deals EM damage | 3+ | Recon | |
Energy neutralizing missile | Missile that detonates for EM damage, and leaves a 1000m radius energy draining field. | 3+ | ECM | |
Tactical Nuke | Nuclear warhead that is dropped, then charges for 20 seconds before detonating for massive thermal damage | 3+ | Covert Ops |
Fighter Missiles
Fighters support medium-sized racks of missiles.
Name | Description | Tiers | Role | Mk III Faction |
---|---|---|---|---|
Standard Missile | Medium range guided thermal missile. | 1+ | Any | |
Armor-Piercing Missile | Medium range guided kinetic missile. | 2+ | Any | |
EM Missile | Medium range guided EM missile. | 2+ | Any | |
Slowing Missile | Guided missile that does EM damage and leaves a 1000m slowing field | ? | Tackler | |
Ion-Warhead Missile | Guided missile that does EM damage and disables the target's weapons and modules for a few seconds | 3+ | Command | |
Firestorm | Fires 5 unguided missiles in a burst | 3+ | Gunship |
Frigate Missiles
Frigates support large missiles and various other devices.
Name | Description | Tiers | Role | Mk III Faction |
---|---|---|---|---|
Cruise Missile | Long range guided thermal missile. | 1+ | Any | |
Torpedo | Unguided high damage EM rocket. | 2+ | Any | |
Octopus | Fire 5 guided kinetic missiles in a burst | 3+ | Any | |
Minelayer | Lays a large minefield that detonates up to 4 times for high thermal damage | 2+ | Long Range | |
Attack Drone | Launches an automated attack drone that seeks out and attacks your current target | 2+ | Engineering | |
Anomaly Generator | Focus on a target for several seconds to generate an anomaly. If successful the anomaly explodes for massive damage. | 3+ | Guard |
References