Machete: Difference between revisions
(Updated information) |
(Balance (1.6.10)) |
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|module_cpu_count = 1 | |module_cpu_count = 1 | ||
<!-- Damage resist subblock --> | <!-- Damage resist subblock --> | ||
|hull_resist_thermal = | |hull_resist_thermal = 35 | ||
|hull_resist_kinetic = | |hull_resist_kinetic = 5 | ||
|hull_resist_emp = | |hull_resist_emp = 65 | ||
|shield_resist_thermal = | |shield_resist_thermal = 35 | ||
|shield_resist_kinetic = | |shield_resist_kinetic = 65 | ||
|shield_resist_emp = | |shield_resist_emp = 5 | ||
|hull_resist_thermal_calc = | |hull_resist_thermal_calc = 35 | ||
|hull_resist_kinetic_calc = | |hull_resist_kinetic_calc = 5 | ||
|hull_resist_emp_calc = | |hull_resist_emp_calc = 65 | ||
|shield_resist_thermal_calc = | |shield_resist_thermal_calc = 35 | ||
|shield_resist_kinetic_calc = | |shield_resist_kinetic_calc = 65 | ||
|shield_resist_emp_calc = | |shield_resist_emp_calc = 5 | ||
<!-- Synergy = 1 --> | <!-- Synergy = 1 --> | ||
|synLevel_syn1 = 1 | |synLevel_syn1 = 1 |
Revision as of 19:59, 10 April 2020
Survivability* | 15313 |
Hull | 3912 |
Shield | 7824 |
Energy | 495 |
Speed | 290 |
Available from the beginning:
Available at experience level 2:
Afterburner energy draw reduced by 20%.
Available at experience level 4:
Energy consumption of "Tackler modules" reduced by 20%.
Weapons | |
Active modules | |
Ship modifiers | |
Engine | |
Capacitor | |
Shield | |
CPU |
Special module |
Buying price | 250000 |
Selling price | 62500 |
* All specifications are shown for the ship with the maximum level of experience (7) without equipment
General information
Faction: JERICHO
Class: Fighter
Role: Tackler
Rank: 4
Description
A Tackler's objective is to find and destroy enemy Recon and Covert Ops ships. Active modules reduce the enemy's speed and temporarily weaken their shields and armour.
Fighter of own development of Family Liu. Participated in the First Campaign in auxiliary parts. Widespread in Frontier Families received during the Third War. Currently, fighters of this type are often found in Families who do not have their own space shipyards.
Available equipment
Missile slot
Active Role Modules
Active Multipurpose Modules
Hull
Ship has no hull slots
Tables of ship's technical characteristics
Ship's resistance to incoming damage
Shield resistance | Hull resistance | ||||
---|---|---|---|---|---|
to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) | to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) |
35 | 65 | 5 | 35 | 5 | 65 |
Ship's characteristics on different experience levels
Level | Energy | Hull, (pts.) | Shield | Sensors | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
capacity, (pts.) | for afterburner, (pts./s) | regeneration, (pts./s) | capacity, (pts.) | regeneration, (pts./s) | range, (m) | target lock time, (s) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Ship's speed on different experience levels
Level | Speed | Acceleration, (m/s2) | Strafe, (m/s) | Pitch, (deg./s) | Roll, (deg./s) | |||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
march, (m/s) | afterburner, (m/s) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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