Hercules: Difference between revisions
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|specialAbility_link = Overdrive | |specialAbility_link = Overdrive | ||
|specialAbility_icon = Gunship overdrive.png | |specialAbility_icon = Gunship overdrive.png | ||
|price = | |price = 10000 | ||
|currency = CR | |currency = CR | ||
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Latest revision as of 08:41, 31 December 2020
Survivability* | 10421 |
Hull | 6021 |
Shield | 3840 |
Energy | 492 |
Speed | 270 |
Available from the beginning:
Main weapon damage increased by 7%.
Available at experience level 2:
Main weapon damage increased by 8%.
Available at experience level 4:
Afterburner energy draw reduced by 25%.
Weapons | |
Active modules | |
Ship modifiers | |
Engine | |
Capacitor | |
Hull |
Special module |
Buying price | 10000 |
Selling price | 2500 |
* All specifications are shown for the ship with the maximum level of experience (5) without equipment
General information
Faction: EMPIRE
Class: Fighter
Role: Gunship
Rank: 1
Description
Gunships deal powerful blows to enemy ships. Their special module allows them to temporarily increase their firepower, speed and manoeuvrability. Vulnerable in cooldown periods.
Despite the war with Jericho, the Direktorium also continued to develop new ships, and in 3520, the GSV75 “Hamelion” was created by scientists. And although it took a sufficient amount of time to prepare for mass production, by 3569 more than 15 individual fleets used this fighter.
It was the GSV75 “Hamelion” that was in service with the 4th Separate Engine Brigade, which carried out the Rebellion of Purity. These ships were able to defeat the elite squads of the Board of Directors, which later allowed to seize power and rebuff the departed. Immediately after the war, these ships were renamed to Hercules, in memory of the Emperor's personal ship of the same name.
Currently withdrawn from service. Due to the simplicity of control and high reliability, it is used in army training centres for the initial training of pilots of assault squadrons. A number of AK-2 Hercules attack aircraft are still in service with planetary self-defence units.
Available equipment
Missile slot
Active Role Modules
Active Multipurpose Modules
Shield
Ship has no shield slots
CPU
Ship has no CPU slots
Tables of ship's technical characteristics
Ship's resistance to incoming damage
Shield resistance | Hull resistance | ||||
---|---|---|---|---|---|
to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) | to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) |
0 | 30 | -30 | 15 | -15 | 45 |
Ship's characteristics on different experience levels
Level | Energy | Hull, (pts.) | Shield | Sensors | |||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
capacity, (pts.) | for afterburner, (pts./s) | regeneration, (pts./s) | capacity, (pts.) | regeneration, (pts./s) | range, (m) | target lock time, (s) | |||||||||||||||||||||||||||||||||||||||||||||||
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Ship's speed on different experience levels
Level | Speed | Acceleration, (m/s2) | Strafe, (m/s) | Pitch, (deg./s) | Roll, (deg./s) | |||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
march, (m/s) | afterburner, (m/s) | |||||||||||||||||||||||||||||||||||||||||||
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