Special module: Difference between revisions

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| width="20%" | [[File:Recon.png|50px]] '''[[Recon]]'''
| width="20%" | [[File:Recon.png|50px]] '''[[Recon]]'''
| width="80%" | <table border="0" cellpadding="1" cellspacing="0"><tr><td>[[File:Microwarp.png]]</td><td>'''Microwarp engine'''<br />Charges up, then makes a long-range jump.<br><font size=1>Jump distance is based on ship velocity * 28 for 2 seconds, e.g. (ship speed 200m/sec * 28)*2 = 11,200m jump distance.</font></td></tr></table>
| width="80%" | <table border="0" cellpadding="1" cellspacing="0"><tr><td>[[File:Recon micro warp.png]]</td><td>'''Microwarp engine'''<br />Charges up, then makes a long-range jump.<br><font size=1>Jump distance is based on ship velocity * 28 for 2 seconds, e.g. (ship speed 200m/sec * 28)*2 = 11,200m jump distance.</font></td></tr></table>
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| [[File:Covert Ops.png|50px]] '''[[Covert Ops]]'''
| [[File:Covert Ops.png|50px]] '''[[Covert Ops]]'''
| <table border="0" cellpadding="1" cellspacing="0"><tr><td>[[File:PlasmaWeb.png]]</td><td>'''Plasma web'''<br />Deals thermal damage over time</td></tr></table>
| <table border="0" cellpadding="1" cellspacing="0"><tr><td>[[File:Covert ops plasma web.png]]</td><td>'''Plasma web'''<br />Deals thermal damage over time</td></tr></table>
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| [[File:ECM.png|50px]] '''[[ECM]]'''
| [[File:ECM.png|50px]] '''[[ECM]]'''
| <table border="0" cellpadding="1" cellspacing="0"><tr><td>[[File:TachyonCocoon.png]]</td><td>'''Tachyon cocoon'''<br />Makes your ship invulnerable, then releases a pulse that disables nearby enemies</td></tr></table>
| <table border="0" cellpadding="1" cellspacing="0"><tr><td>[[File:Ecm mefg.png]]</td><td>'''Metastable Energy Field Generator'''<br />Makes your ship invulnerable, then releases a pulse that disables nearby enemies</td></tr></table>
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| width="20%" | [[File:Gunship.png|50px]] '''[[Gunship]]'''
| width="20%" | [[File:Gunship.png|50px]] '''[[Gunship]]'''
| width="80%" | <table border="0" cellpadding="1" cellspacing="0"><tr><td>[[File:Overdrive.png]]</td><td>'''Ship overdrive'''<br />Increases speed, firing rate and energy regeneration speed for a short time</td></tr></table>
| width="80%" | <table border="0" cellpadding="1" cellspacing="0"><tr><td>[[File:Gunship overdrive.png]]</td><td>'''Overdrive'''<br />Increases speed, firing rate and energy regeneration speed for a short time</td></tr></table>
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| [[File:Tackler.png|50px]] '''[[Tackler]]'''
| [[File:Tackler.png|50px]] '''[[Tackler]]'''
| <table border="0" cellpadding="1" cellspacing="0"><tr><td>[[File:Chameleon.png]] </td><td>'''Chameleon'''<br />Optical distortion generator. Renders ship invisible to sight and sensors for a short period</td></tr></table>
| <table border="0" cellpadding="1" cellspacing="0"><tr><td>[[File:Tackler chamelion.png]] </td><td>''' ODG 'Chameleon''''<br />Optical distortion generator. Renders ship invisible to sight and sensors for a short period</td></tr></table>
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| [[File:Command.png|50px]] '''[[Command]]'''
| [[File:Command.png|50px]] '''[[Command]]'''
| <table border="0" cellpadding="1" cellspacing="0"><tr><td>[[File:DiffusionShield.png]] </td><td>'''Diffusion shield'''<br />Absorbs damage at the expense of energy for a short time.</td></tr></table>
| <table border="0" cellpadding="1" cellspacing="0"><tr><td>[[File:Command diffusion shield.png]] </td><td>'''Diffusion Shield'''<br />Absorbs damage at the expense of energy for a short time.</td></tr></table>
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| width="20%" | [[File:Long Range.png|50px]] '''[[Long Range|Empire LRF]]'''
| width="20%" | [[File:Long Range.png|50px]] '''[[Long Range|Empire LRF]]'''
| width="80%" | <table border="0" cellpadding="1" cellspacing="0"><tr><td>[[File:Disintegrator.png]]</td><td>  '''Disintegrator'''<br />Sniping long range thermal weapon</td></tr></table>
| width="80%" | <table border="0" cellpadding="1" cellspacing="0"><tr><td>[[File:Lrfe desintegrator.png]]</td><td>  '''Disintegrator'''<br />Sniping long range thermal weapon</td></tr></table>
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| [[File: Long Range.png|50px]] '''[[Long Range|Jericho LRF]]'''
| [[File: Long Range.png|50px]] '''[[Long Range|Jericho LRF]]'''
| <table border="0" cellpadding="1" cellspacing="0"><tr><td>[[File:Torpedo.png]]</td><td> '''Guided torpedo'''<br />Guided long range thermal missile</td></tr></table>
| <table border="0" cellpadding="1" cellspacing="0"><tr><td>[[File:Lrfj guided torpedo.png]]</td><td> '''Guided torpedo'''<br />Guided long range thermal missile</td></tr></table>
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| [[File: Engineering.png|50px]] '''[[Engineering]]'''
| [[File: Engineering.png|50px]] '''[[Engineering]]'''
| <table border="0" cellpadding="1" cellspacing="0"><tr><td>[[File:CombatDrones.png]]</td><td>'''Combat Drones'''<br />Passively constructs drones that deal thermal damage at short range. Use to overload a drone, repairing nearby ships</td></tr></table>
| <table border="0" cellpadding="1" cellspacing="0"><tr><td>[[File:Engineering combat drones.png]]</td><td>'''Combat Drones'''<br />Passively constructs drones that deal thermal damage at short range. Use to overload a drone, repairing nearby ships</td></tr></table>
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| [[File:Guard.png|50px]] '''[[Guard]]'''
| [[File:Guard.png|50px]] '''[[Guard]]'''
| <table border="0" cellpadding="1" cellspacing="0"><tr><td>[[File:PhaseShield.png]] </td><td>'''Phase shield'''<br />Increase shield's resistance to the chosen damage type.<br><font size=1>Increased resistance is always on, 'using' the modules switches the damage type : Thermal > EM > Kinetic > Thermal ...</font></td></tr></table>
| <table border="0" cellpadding="1" cellspacing="0"><tr><td>[[File:Guard phase shield thermall.png]] </td><td>'''Phase shield'''<br />Increase shield's resistance to the chosen damage type.<br><font size=1>Increased resistance is always on, 'using' the modules switches the damage type : Thermal > EM > Kinetic > Thermal ...</font></td></tr></table>
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[[Category:Modules]]
[[Category:Modules]]

Revision as of 10:17, 24 March 2019

Each role has a different special module built in to the ship. By default they are activated with F.

Interceptor Modules

Recon
Microwarp engine
Charges up, then makes a long-range jump.
Jump distance is based on ship velocity * 28 for 2 seconds, e.g. (ship speed 200m/sec * 28)*2 = 11,200m jump distance.
Covert Ops
Plasma web
Deals thermal damage over time
ECM
Metastable Energy Field Generator
Makes your ship invulnerable, then releases a pulse that disables nearby enemies

Fighter Modules

Gunship
Overdrive
Increases speed, firing rate and energy regeneration speed for a short time
Tackler
ODG 'Chameleon'
Optical distortion generator. Renders ship invisible to sight and sensors for a short period
Command
Diffusion Shield
Absorbs damage at the expense of energy for a short time.

Frigate Modules

Empire LRF
Disintegrator
Sniping long range thermal weapon
Jericho LRF
Guided torpedo
Guided long range thermal missile
Engineering
Combat Drones
Passively constructs drones that deal thermal damage at short range. Use to overload a drone, repairing nearby ships
Guard
Phase shield
Increase shield's resistance to the chosen damage type.
Increased resistance is always on, 'using' the modules switches the damage type : Thermal > EM > Kinetic > Thermal ...