Template:Ship(Craft)
| Survivability* | Expression error: Unexpected * operator. |
| Hull | ? |
| Shield | ? |
| Energy | ? |
| Speed | ? |
Available from the beginning:
Available at experience level 2:
Available at experience level 4:
Should be chosen
Available at experience level 8:
Should be chosen
| Weapons | |
| Active modules | |
| Special module | [[File:{{{specialAbility_icon}}}|50px|link=Ship(Craft)#Special module|Should be chosen]] |
| Cost of manufacturing | ? {{ }} |
| Cost of refitting | Expression error: Unrecognized punctuation character "{". |
* All specifications are shown for the ship with the maximum level of experience without equipment
General information
Faction: [[]]
Class: [[]]
Role: [[]]
Rank:
Description
This is a highly customisable ship obtained through crafting.
Craft ships are made from parts that can be assembled in the workshop. When creating a ship, you can configure the number of slots for each type of modifier (engine, capacitor, shield, hull, computer; maximum slots of one type are 3). Total distribution slots — {{{slots_craft}}}.
Manufacturing
Special module
You must select one of the following special modules. If there is one special module, you won't have to choose.
| Description | Energy consumption | Recharge | |
|---|---|---|---|
| {{{specialAbility_icon1}}} | {{{specialAbility1_text}}} | {{{specialAbility1_energycost}}} | {{{specialAbility1_recharge}}} |
| {{{specialAbility_icon2}}} | {{{specialAbility2_text}}} | {{{specialAbility2_energycost}}} | {{{specialAbility2_recharge}}} |
| {{{specialAbility_icon3}}} | {{{specialAbility3_text}}} | {{{specialAbility3_energycost}}} | {{{specialAbility3_recharge}}} |
Bonuses
You must select one bonus for each level. If there is one bonus on a level, you won't have to choose.
Available equipment
Weapons
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Missile slot
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Active Role Modules
ERROR: invalid ship class $shipClass_text$
Active Multipurpose Modules
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Ship modifiers
Engine
Ship has no engine slots
Capacitor
Ship has no capacitor slots
Shield
Ship has no shield slots
Hull
Ship has no hull slots
CPU
Ship has no CPU slots
Tables of ship's technical characteristics
Ship's resistance to incoming damage
| Shield resistance | Hull resistance | ||||
|---|---|---|---|---|---|
| to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) | to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) |
Ship's characteristics on different experience levels
| Level | Energy | Hull, (pts.) | Shield | Sensors | ||||
|---|---|---|---|---|---|---|---|---|
| capacity, (pts.) | for afterburner, (pts./s) | regeneration, (pts./s) | capacity, (pts.) | regeneration, (pts./s) | range, (m) | target lock time, (s) | ||
Ship's speed on different experience levels
| Level | Speed | Acceleration, (m/s2) | Strafe, (m/s) | Pitch, (deg./s) | Roll, (deg./s) | ||||
|---|---|---|---|---|---|---|---|---|---|
| march, (m/s) | afterburner, (m/s) | ||||||||
Player Builds
--Archlatus

This build is made to sit at far away ranges and tap things. It is a cheese build (for fun) and not for serious competition. It is a good blockade ship (where it can essentially cover a large area of the battlefield with suppressive damage). Weak up close, and holed in one spot.