Axe-X S: Difference between revisions

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(Created page with "{{Ship <!-- Main block --> |ShipName = Axe-XS |ShipLOR = Command ships are spearheading the offence. Diffusion Shield covers them from enemy fire, while decent hull and shield...")
 
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|energy_regen_mul = 25%
|energy_regen_mul = 25%
|energy_regen_mul_synLvl = 2
|energy_regen_mul_synLvl = 2
|module_command_energy_cost_mul = 25%
|module_command_energy_cost_mul = 20%
|module_command_energy_cost_mul_synLvl = 4
|module_command_energy_cost_mul_synLvl = 4
}}
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Revision as of 02:51, 25 September 2016

Axe-XS
Accumulates 5% free experience

The maximum level of experience — 5

Survivability* 11995
Hull 3538
Shield 7285
Energy 445
Speed 239

Available from the beginning:
Available at experience level 2:
Energy regeneration speed increased by 25%.
Available at experience level 4:
Energy consumption of "Command modules" reduced by 20%.


Equipment upon purchase
Weapons
Active modules
Ship modifiers

Special module File:Energyshieldcommander.png


Buying price 70000
Selling price 17500



* All specifications are shown for the ship with the maximum level of experience (5) without equipment

General information

Faction: JERICHO
Class: Fighter
Role: Command
Rank: 2

Description

Command ships are spearheading the offence. Diffusion Shield covers them from enemy fire, while decent hull and shield ensure their longevity. Command ships are particularly strong in groups.

Available equipment

Weapons
Singularity Cannon 4 Assault Railgun 2

Missile slot

Active Role Modules


Active Multipurpose Modules

Ship modifiers
Engine
Ship has no engine slots

Capacitor
Ship has no capacitor slots

Shield
Ship has no shield slots

Hull
Ship has no hull slots

CPU
Ship has no CPU slots

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
10 40 -20 25 -5 55

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 415 113 100.6 3050 6280 98 2500 2
2 415 113 125.7 3325 6846 98 2500 2
3 415 113 125.7 3447 7097 98 2750 2
4 428 113 128.7 3447 7097 98 2750 2
5 445 113 132.8 3538 7285 98 3000 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 237 284 90 88 72 66
2 237 284 90 88 72 66
3 239 286 93 88 72 66
4 239 286 93 88 72 66
5 239 286 93 88 72 66



Ships
Interceptors Fighters Frigates Destroyers