Adaptive Membrane

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Teleportation sphere

Type: Ship modifier.

Group: Hull modifiers.

For ranks: 4-6, 7-9, 9-13, 12-17.

For ship type: Ellydium Role scout.png Role recon.png ECM.png Role command.png Role attack.png Role tackler.png Role engineer.png Role guard.png Role sniper.png Suppressor.png


Description

Upon reaching 90% of maximum speed (without afterburners), all hull resistances increase.


Characteristics

Parameters Adaptive Membrane 6 Adaptive Membrane 9
Mk.1 Mk.2 Mk.3 Mk.4 Mk.1 Mk.2 Mk.3 Mk.4
Hull damage resistance 28 pts. +2 pts. +3 pts. +2 pts. 29 pts. +2 pts. +3 pts. +2 pts.
Cost Can be picked up from destroyed enemies in the zone Raider Range 18800Currency credits.png 37600Currency credits.png 87800Currency credits.png Can be picked up from destroyed enemies in the zone 'Poseidon' Complex 86200Currency credits.png 172400Currency credits.png 402300Currency credits.png
Parameters Adaptive Membrane 13 Adaptive Membrane 17
Mk.1 Mk.2 Mk.3 Mk.4 Mk.1 Mk.2 Mk.3 Mk.4
Hull damage resistance 30 pts. +2 pts. +3 pts. +2 pts. 31 pts. +2 pts. +3 pts. +2 pts.
Cost Can be picked up from destroyed enemies in the zone Colonization Hub 188100Currency credits.png 376200Currency credits.png 877800Currency credits.png Can be picked up from destroyed enemies in the zone Pallas Border 627000Currency credits.png 1254000Currency credits.png 2926000Currency credits.png


Weapons.png Rockets.png Spec ammo.png Active modules.png Ship mod.png Weapon mod.png
Weapons Missiles Special Modules Active Modules Ship Modifiers Munitions

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