Cerberus

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Cerberus
Cerberus.png
Accumulates 5% free experience

The maximum level of experience — 9

Survivability* 18017
Hull 11568
Shield 5328
Energy 876
Speed 210

Available from the beginning:
Main weapon damage increased by 7%.
Available at experience level 2:
Critical chance increased by 5%.
Available at experience level 4:
Energy consumption of "Long Range modules" reduced by 20%.
Available at experience level 8:
Critical chance increased by 10%.


Equipment upon purchase
Weapons
Beam Cannon 8 LaserUp1 Icon.png SpaceMissile Cruise.png
Active modules
'Surkov' ballistic processor.jpg EM Scattering Field.png Tachyon Charge.png RepairDronesLarge Icon.png
Ship modifiers
Engine BoostersOverLoader Icon.png
Capacitor ImplsDischarger Icon.png
Shield AddShldGen Icon.png ResistShieldEMP Icon.png
Hull Special module boost.jpg ResistHullKinetic Icon.png ResistHullThermal Icon.png
CPU BattleScanner Icon.png ScoutScanner Icon.png

Special module Lrfe desintegrator.png


Buying price 2000000 Currency credits.png
Selling price 500000 Currency credits.png



* All specifications are shown for the ship with the maximum level of experience (9) without equipment

General information

Faction: EMPIRE
Class: Frigate
Role: Long Range
Rank: 8

Description

These ships are designed for long-range firing. They use their disintegrators or guided torpedoes. However, high-power and long-range weapons come at the cost of armour and shields.

This frigate was designed specifically for the assault squadrons of the army. Also entered service with the divisions of the Emperor's Reserve, used as a qualitative reinforcement of the army’s line units in the most critical sectors. Several separate squadrons of these frigates carry combat duty at the borders with the Bartle Sector.

Available equipment

Weapons
Beam Cannon 8 Beam Cannon 12 Heavy Blaster 9 Positron Cannon 11 Coil Mortar 8 Coil Mortar 12 Mass Driver 11 Dagtnith gun.png Vulcan 9

Missiles
SpaceMissile Cruise Icon.png Крылатая ракета Gold.png Module MineField Icon.png SpaceMissile Torpedo Icon.png SpaceMissile Volley Icon.png

Active Role Modules
Weapon Overcharge.png Tachyon Charge.png Reverse Thruster module.png EM Scattering Field.png IR Pulsar.png 'Surkov' ballistic processor.jpg

Active Multipurpose Modules
ShieldRestoreLarge Icon.png RepairDronesLarge Icon.png InfraredContermeasure Icon.png AdaptiveArmorBoost Icon.png Hull restoration system.jpg AdaptiveShieldBoost Icon.png Energy Converter module.png

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 775 201 150 9560 4440 100 2000 2
2 775 201 150 10421 4840 100 2000 2
3 775 201 150 10803 5018 100 2200 2
4 798 201 155 10803 5018 100 2200 2
5 829 201 161 11090 5151 100 2400 2
6 853 201 165 11281 5240 100 2400 2
7 853 201 165 11472 5284 100 2600 2
8 853 201 165 11472 5284 100 2800 2
9 876 201 170 11568 5328 100 2800 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 203 244 55 61 30 36
2 203 244 55 61 30 36
3 205 246 56 61 30 36
4 205 246 56 61 30 36
5 205 246 56 61 30 36
6 206 247 58 61 30 36
7 208 249 59 61 30 36
8 209 251 61 61 30 36
9 210 252 62 61 30 36



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