Crus S

From Star Conflict Wiki
Jump to: navigation, search
Crus S
Crus S.png
Accumulates 5% free experience

The maximum level of experience — 9

Survivability* 37829
Hull 16962
Shield 18685
Energy 1064
Speed 220

Available from the beginning:
Shield resistance to all damage increased by 10 pts.
Available at experience level 2:
Maximum capacitor volume increased by 20%.
Available at experience level 4:
Shield resistance to all damage increased by 10 pts.
Available at experience level 8:
Maximum speed increased by 10%.


Equipment upon purchase
Weapons
Beam Cannon 12 LaserUp1 Icon.png SpaceMissile Cruise.png
Active modules
Ballistic codebreaker.jpg RepairDronesLarge Icon.png Liquid Metal Injector.png Emergency Shield Boost.png
Ship modifiers
Engine EngineGenerator Icon.png
Capacitor CapacitorRecharging Icon.png CptrEnrgBridge Icon.png
Shield ExtShld Icon.png ResistShieldEMP Icon.png CuttedShieldHolder Icon.png
Hull PassiveArmor Icon.png
CPU 'Confrontation' program.jpg WideScanner Icon.png

Special module Guard phase shield thermall.png


Buying price 3200000 Currency credits.png
Selling price 800000 Currency credits.png



* All specifications are shown for the ship with the maximum level of experience (9) without equipment

General information

Faction: JERICHO
Class: Frigate
Role: Guard
Rank: 9

Description

Guard ships are designed to protect their team from enemy missiles, as well as enhance the defences of allied ships. Guard ships feature strong defences and an enhanced Phase Shield.

Technologists have never hesitated to use their position as chief technical experts of the Frontier. Therefore, when the Bosco Family (as is usually the case for the military projects of Jericho, under the control of Technologists) finished the development of the army frigate "Ira Deus", Technologists based on it quickly released their own version, equipping it with a number of original onboard systems.

Available equipment

Weapons
Beam Cannon 12 Heavy Blaster 9 Heavy Blaster 13 Positron Cannon 11 Coil Mortar 12 Mass Driver 11 Dagtnith gun.png Vulcan 9 Vulcan 13 Railgun Heavy Icon.png Breach Laser.jpg

Missiles
SpaceMissile Cruise Icon.png Крылатая ракета Gold.png Module MineField Icon.png SpaceMissile Torpedo Icon.png SpaceMissile Volley Icon.png Module DeathRay Icon.png

Active Role Modules
Mass Propulsion Inhibitor.png Emergency Shield Boost.png Missile Shield.png Pulsar.png Liquid Metal Injector.png Signature Masking.png Ballistic codebreaker.jpg

Active Multipurpose Modules
ShieldRestoreLarge Icon.png RepairDronesLarge Icon.png InfraredContermeasure Icon.png AdaptiveArmorBoost Icon.png Hull restoration system.jpg AdaptiveShieldBoost Icon.png Energy Converter module.png A1MA module.png

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
-5 25 -35 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 800 207 155 12030 18685 103 2000 2
2 960 207 155 14195 18685 103 2000 2
3 960 207 155 15158 18685 103 2200 2
4 984 207 160 15158 18685 103 2200 2
5 1016 207 166 15880 18685 103 2400 2
6 1040 207 171 16361 18685 103 2400 2
7 1040 207 171 16722 18685 103 2600 2
8 1040 207 171 16722 18685 103 2800 2
9 1064 207 175 16962 18685 103 2800 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 194 233 55 61 30 36
2 194 233 55 61 30 36
3 195 235 56 61 30 36
4 195 235 56 61 30 36
5 195 235 56 61 30 36
6 197 236 58 61 30 36
7 198 238 59 61 30 36
8 219 263 61 61 30 36
9 220 264 62 61 30 36