Fox

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Fox
Fox.png
Accumulates 5% free experience

The maximum level of experience — 8

Survivability* 10988
Hull 5016
Shield 4665
Energy 589
Speed 363

Available from the beginning:
Available at experience level 2:
Afterburner energy draw reduced by 20%.
Available at experience level 4:
Effects of "Tackler modules" increased by 25%.


Equipment upon purchase
Weapons
Plasma minigun.jpg PlasmaUp1 Icon.png SpaceMissile Standart.png
Active modules
Inhibitor drone.jpg Engine Suppressor.png Sentry Drone module.png RepairDronesMedium Icon.png
Ship modifiers
Engine Adaptive maneuver booster.jpg EngineGenerator Icon.png KatalizatorInjector Icon.png
Capacitor EmergencyBarrier Icon.png
Hull Em-insulation icon.png ResistHullThermal Icon.png
CPU BattleScanner Icon.png

Special module Tackler chamelion.png


Buying price 400000 Currency credits.png
Selling price 100000 Currency credits.png



* All specifications are shown for the ship with the maximum level of experience (8) without equipment

General information

Faction: FEDERATION
Class: Fighter
Role: Tackler
Rank: 5

Description

A Tackler's objective is to find and destroy enemy Recon and Covert Ops ships. Active modules reduce the enemy's speed and temporarily weaken their shields and armour.

Luxury and comfort, traditional for the products of the company Baskett-Dobins, forced us to limit the combat equipment on the BD-11 "Fox" fighter. This seemingly miscalculation allowed BD shareholders to get a good profit from the sales of this spacecraft.

Available equipment

Weapons
Singularity Cannon 7 Assault Railgun 5 Gauss Cannon 6 Flux Phaser 8 Plasma minigun.jpg

Missiles
SpaceMissile Standart.png SpaceMissile Standart Gold Icon.png SpaceMissile EMP.png SpaceMissile PropulsionJammField.png

Active Role Modules
Target Painter.png Engine Suppressor.png Sentry Drone module.png Inhibitor drone.jpg

Active Multipurpose Modules
ShieldRestoreMedium Icon.png RepairDronesMedium Icon.png InfraredContermeasure Icon.png AdaptiveArmorBoost Icon.png

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
10 40 -20 25 -5 55

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 535 127 114 4180 3920 105 2500 1
2 535 102 114 4556 4273 105 2500 1
3 535 102 114 4723 4430 105 2750 1
4 551 102 117 4723 4430 105 2750 1
5 572 102 122 4849 4547 105 3000 1
6 589 102 125 4932 4626 105 3000 1
7 589 102 125 5016 4665 105 3250 1
8 589 102 125 5016 4665 105 3500 1

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 354 424 90 88 72 66
2 354 424 90 88 72 66
3 356 427 92 88 72 66
4 356 427 92 88 72 66
5 356 427 92 88 72 66
6 358 430 95 88 72 66
7 361 433 97 88 72 66
8 363 436 100 88 72 66



Ships
Recon.png Fighter (Icon).png Frigate (Icon).png Suppressor.png
Interceptors Fighters Frigates Destroyers