Fox

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Fox
Fox.png
Accumulates 5% free experience

The maximum level of experience — 8

Survivability* 10988
Hull 5016
Shield 4665
Energy 567
Speed 303


Available from the beginning:
Available at experience level 2:
Afterburner energy draw reduced by 20%.
Available at experience level 4:
Effects of "Tackler modules" increased by 25%.
Available at experience level 8:


Equipment upon purchase
Weapons
Railgun Basic Icon.png RailUp1 Icon.png SpaceMissile Standart.png
Active modules
TargetPainter Icon.png WebPropulsion Icon.png RepairDronesMedium Icon.png
Ship modifiers
Engine CollisionComp Icon.png EngineGenerator Icon.png
Capacitor ExtCapacitorBattary Icon.png



Special module File:Cloakingdevice basic.png


Buying price 720000 Currency credits.png
Selling price 180000 Currency credits.png



* All specifications are shown for the ship with the maximum level of experience (8) without equipment

General information

Faction: FEDERATION
Class: Fighter
Role: Tackler
Rank: 5

Description

A Tackler's objective is to find and destroy enemy Recon and Covert Ops ships. Active modules reduce the enemy's speed and temporarily weaken their shields and armour.

Available equipment

Weapons
Singularity Cannon 7 Assault Railgun 5 Gauss Cannon 6 Flux Phaser 8 Plasma minigun.jpg

Missiles
SpaceMissile Standart.png SpaceMissile Standart Gold Icon.png SpaceMissile EMP.png SpaceMissile PropulsionJammField.png

Active Role Modules
Target Painter.png Engine Suppressor.png Sentry Drone module.png Inhibitor drone.jpg

Active Multipurpose Modules
ShieldRestoreMedium Icon.png RepairDronesMedium Icon.png InfraredContermeasure Icon.png AdaptiveArmorBoost Icon.png

Special Module
Tackler chamelion.png

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
10 40 -20 25 -5 55

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts.) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 515 128 109.8 4180 3920 105 2500 1
2 515 102 109.8 4557 4273 105 2500 1
3 515 102 109.8 4724 4430 105 2750 1
4 531 102 113.1 4724 4430 105 2750 1
5 552 102 117.5 4849 4548 105 3000 1
6 567 102 120.8 4933 4626 105 3000 1
7 567 102 120.8 5016 4665 105 3250 1
8 567 102 120.8 5016 4665 105 3500 1

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 295 354 90 88 72 66
2 295 354 90 88 72 66
3 297 357 93 88 72 66
4 297 357 93 88 72 66
5 297 357 93 88 72 66
6 299 359 95 88 72 66
7 301 361 98 88 72 66
8 303 364 100 88 72 66

Ship model