Garm

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Garm
Garm.png
Accumulates 5% free experience

The maximum level of experience — 10

Survivability* 31404
Hull 18138
Shield 11580
Energy 965
Speed 231

Available from the beginning:
Main weapon damage increased by 7%.
Available at experience level 2:
Maximum speed increased by 10%.
Available at experience level 4:
Reloading rate of "Engineering modules" reduced by 20%.
Available at experience level 8:
Energy regeneration speed increased by 20%.


Equipment upon purchase
Weapons
Beam Cannon 12 LaserUp1 Icon.png SpaceMissile Cruise.png
Active modules
Med Evac.jpg Autonomous Charging Station.png Autonomous Repair Station.png Static Barrier.png
Ship modifiers
Engine EngineGenerator Icon.png RotationThruster Icon.png
Capacitor CapacitorRecharging Icon.png
Shield CuttedShieldHolder Icon.png
Hull HeavyArmor Icon.png ResistHullKinetic Icon.png
CPU 'Echidna' processor.jpg BattleScanner Icon.png RangeMasterUnit Icon.png

Special module Engineering combat drones.png


Buying price 4890000 Currency credits.png
Selling price 1222500 Currency credits.png



* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: EMPIRE
Class: Frigate
Role: Engineering
Rank: 10

Description

Engineering ships are designed for construction of auxiliary facilities on the battlefield, as well as for repair of allied ships. Engineers serve as a reliable rear guard for their team.

The first frigate of the Imperial Warden Order, entirely developed at the shipyards of the Order. Basically, these frigates received squadrons of the Earth Keeper Fleet. Over time, the image of this ship became one of the symbols of the Order, widely used in the advertising and propaganda materials of the Empire.

Available equipment

Weapons
Beam Cannon 12 Heavy Blaster 13 Positron Cannon 11 Positron Cannon 14 Coil Mortar 12 Mass Driver 11 Mass Driver 14 Dagtnith gun.png Vulcan 13 'Eclipse' Launcher 12 Fuse Blaster.jpg Waz'Dum 12

Missiles
SpaceMissile Cruise Icon.png Крылатая ракета Gold.png Module MineField Icon.png SpaceMissile Torpedo Icon.png SpaceMissile Volley Icon.png Module GuidedDron Icon.png

Active Role Modules
Mass Shield Generator.png Nanodrone Cloud.png Autonomous Charging Station.png Warp Gate.png Energy Emitter.png Static Barrier.png Autonomous Repair Station.png Med Evac.jpg

Active Multipurpose Modules
ShieldRestoreLarge Icon.png RepairDronesLarge Icon.png InfraredContermeasure Icon.png AdaptiveArmorBoost Icon.png Hull restoration system.jpg AdaptiveShieldBoost Icon.png Energy Converter module.png A1MA module.png

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 825 214 160 14990 9570 106 2000 2
2 825 214 160 16340 10432 106 2000 2
3 825 214 160 16939 10815 106 2200 2
4 850 214 165 16939 10815 106 2200 2
5 883 214 171 17389 11102 106 2400 2
6 908 214 176 17689 11293 106 2400 2
7 908 214 176 17988 11389 106 2600 2
8 908 214 208 17988 11389 106 2800 2
9 932 214 213 18138 11484 106 2800 2
10 965 214 219 18138 11580 106 3000 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 203 244 55 61 30 36
2 224 269 55 61 30 36
3 225 270 56 61 30 36
4 225 270 56 61 30 36
5 225 270 56 61 30 36
6 226 272 58 61 30 36
7 228 273 59 61 30 36
8 229 275 61 61 30 36
9 231 277 62 61 30 36
10 231 277 62 61 30 36



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