Hydra

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Hydra
Hydra.png
Accumulates 5% free experience

The maximum level of experience — 8

Survivability* 16597
Hull 10692
Shield 4867
Energy 798
Speed 209

Available from the beginning:
Main weapon damage increased by 7%.
Available at experience level 2:
Critical chance increased by 5%.
Available at experience level 4:
Reloading rate of "Long Range modules" reduced by 20%.


Equipment upon purchase
Weapons
Coil Mortar 8 RailUp1 Icon.png SpaceMissile Cruise.png
Active modules
Sniper drone 'Partner'.jpg EM Scattering Field.png Tachyon Charge.png RepairDronesLarge Icon.png
Ship modifiers
Engine EngineGenerator Icon.png
Capacitor ImplsDischarger Icon.png
Shield AddShldGen Icon.png
Hull ResistHullThermal Icon.png ResistHullKinetic Icon.png HeavyArmor Icon.png
CPU Reloading calibration.jpg ScoutScanner Icon.png

Special module Lrfe desintegrator.png


Buying price 700000 Currency credits.png
Selling price 175000 Currency credits.png



* All specifications are shown for the ship with the maximum level of experience (8) without equipment

General information

Faction: EMPIRE
Class: Frigate
Role: Long Range
Rank: 6

Description

These ships are designed for long-range firing. They use their disintegrators or guided torpedoes. However, high-power and long-range weapons come at the cost of armour and shields.

The main frigate of the army. The ship designers tried to repeat the success of the excellent AF-7 ship "Harpy" at the new technical level. According to reviews of pilots and squadron commanders, they succeeded. Over time, the Hydra completely replaced the outdated Harpy in the linear parts of the fleet.

Available equipment

Weapons
Beam Cannon 8 Heavy Blaster 9 Positron Cannon 7 Coil Mortar 8 Vulcan 6

Missiles
SpaceMissile Cruise Icon.png Крылатая ракета Gold.png Module MineField Icon.png

Active Role Modules
Weapon Overcharge.png Tachyon Charge.png Reverse Thruster module.png EM Scattering Field.png Sniper drone 'Partner'.jpg

Active Multipurpose Modules
ShieldRestoreLarge Icon.png RepairDronesLarge Icon.png InfraredContermeasure Icon.png AdaptiveArmorBoost Icon.png Hull restoration system.jpg

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 725 188 148 8910 4090 94 2000 2
2 725 188 148 9712 4459 94 2000 2
3 725 188 148 10069 4622 94 2200 2
4 747 188 152 10069 4622 94 2200 2
5 776 188 158 10336 4745 94 2400 2
6 798 188 162 10514 4827 94 2400 2
7 798 188 162 10692 4867 94 2600 2
8 798 188 162 10692 4867 94 2800 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 203 244 55 61 30 36
2 203 244 55 61 30 36
3 205 246 56 61 30 36
4 205 246 56 61 30 36
5 205 246 56 61 30 36
6 206 247 58 61 30 36
7 208 249 59 61 30 36
8 209 251 61 61 30 36



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