Katana S

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Katana S
Katana S.png
Accumulates 5% free experience

The maximum level of experience — 9

Survivability* 15813
Hull 4380
Shield 8772
Energy 605
Speed 322

Available from the beginning:
Available at experience level 2:
Energy regeneration speed increased by 25%.
Available at experience level 4:
Energy regeneration speed increased by 20%.
Available at experience level 8:
Maximum speed increased by 10%.


Equipment upon purchase
Weapons
Assault Railgun 12 RailUp1 Icon.png SpaceMissile Standart.png
Active modules
Repelling shield.jpg Coating Polarizer.png Valkyrie System.png Gravi-scanner.png
Ship modifiers
Engine CollisionComp Icon.png
Capacitor Emergency regeneration.jpg CapacitorRecharging Icon.png EmergencyBarrier Icon.png
Shield Adaptive shield icon.png CuttedShieldHolder Icon.png Recuperator Icon.png
CPU ProtonWall Icon.png TurboScanner Icon.png

Special module Command diffusion shield.png


Buying price 3200000 Currency credits.png
Selling price 800000 Currency credits.png



* All specifications are shown for the ship with the maximum level of experience (9) without equipment

General information

Faction: JERICHO
Class: Fighter
Role: Command
Rank: 9

Description

Command ships are spearheading the offence. Diffusion Shield covers them from enemy fire, while decent hull and shield ensure their longevity. Command ships are particularly strong in groups.

Technologists have always had high costs for scientific, technical and development work, therefore the opportunity to get an inexpensive fighter at their disposal was very tempting. Therefore, after the end of work on the project Katana AE, the engineers of Technologists began to rework it. The result was a fighter with better tactical and technical characteristics and almost the price of the original.

Available equipment

Weapons
Ion Emitter 9 Ion Emitter 13 Singularity Cannon 11 Assault Railgun 12 Gauss Cannon 9 Gauss Cannon 13 Flux Phaser 12 Thilith Beam gun.png Turbophaser DN-1.jpg

Missiles
SpaceMissile Standart.png SpaceMissile Standart Gold Icon.png SpaceMissile EMP.png SpaceMissile Kinetic.png SpaceMissile Ion.png

Active Role Modules
Coating Polarizer.png Aegis System.png Shield Havoc module.png Valkyrie System.png Gravi-scanner.png Repelling shield.jpg

Active Multipurpose Modules
ShieldRestoreMedium Icon.png RepairDronesMedium Icon.png InfraredContermeasure Icon.png AdaptiveArmorBoost Icon.png Hull restoration system.jpg AdaptiveShieldBoost Icon.png Energy Converter module.png A1MA module.png

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
25 55 -5 25 -5 55

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 535 146 104 3620 7310 114 2500 2
2 535 146 130 3946 7968 114 2500 2
3 535 146 130 4091 8261 114 2750 2
4 551 146 153 4091 8261 114 2750 2
5 572 146 158 4200 8480 114 3000 2
6 589 146 161 4272 8626 114 3000 2
7 589 146 161 4344 8699 114 3250 2
8 589 146 161 4344 8699 114 3500 2
9 605 146 164 4380 8772 114 3500 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 284 341 90 88 72 66
2 284 341 90 88 72 66
3 286 343 92 88 72 66
4 286 343 92 88 72 66
5 286 343 92 88 72 66
6 288 345 95 88 72 66
7 290 348 97 88 72 66
8 320 384 100 88 72 66
9 322 386 102 88 72 66



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