Lion

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Lion
Lion.png
Accumulates 5% free experience

The maximum level of experience — 10

Survivability* 13066
Hull 5942
Shield 5573
Energy 773
Speed 334

Available from the beginning:
Available at experience level 2:
Afterburner energy draw reduced by 20%.
Available at experience level 4:
Maximum speed increased by 10%.
Available at experience level 8:
Critical chance increased by 10%.


Equipment upon purchase
Weapons
Railgun Basic Icon.png RailUp1 Icon.png SpaceMissile Standart.png
Active modules
TargetPainter Icon.png RepairDronesMedium Icon.png WebPropulsion Icon.png BoostBan Icon.png
Ship modifiers
Engine BoostersOverLoader Icon.png CollisionComp Icon.png KatalizatorInjector Icon.png
Capacitor CptrEnrgBridge Icon.png CmplxBatt Icon.png
Shield SubmatterShield Icon.png
Hull LightArmor Icon.png CompositeArmor Icon.png
CPU ProtonWall Icon.png

Special module File:Cloakingdevice basic.png


Buying price 7900000 Currency credits.png
Selling price 1975000 Currency credits.png



* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: FEDERATION
Class: Fighter
Role: Tackler
Rank: 13

Description

A Tackler's objective is to find and destroy enemy Recon and Covert Ops ships. Active modules reduce the enemy's speed and temporarily weaken their shields and armour.

Available equipment

Weapons
Ion Emitter 13 Ion Emitter 17 Singularity Cannon 14 Singularity Cannon 17 Assault Railgun 17 Gauss Cannon 13 Gauss Cannon 17 Flux Phaser 17 Thilith Beam gun.png Gravi-Beamer 14 Gravi-Beamer 17 Plasma minigun.jpg

Missiles
SpaceMissile Standart.png SpaceMissile Standart Gold Icon.png SpaceMissile EMP.png SpaceMissile Kinetic.png SpaceMissile Doomsday Icon.png SpaceMissile PropulsionJammField.png

Active Role Modules
Target Painter.png Engine Suppressor.png Sentry Drone module.png Inhibitor Beam.png Heavy Guard Drone module.png Realignment.jpg

Active Multipurpose Modules
ShieldRestoreMedium Icon.png RepairDronesMedium Icon.png InfraredContermeasure Icon.png AdaptiveArmorBoost Icon.png Hull restoration system.jpg AdaptiveShieldBoost Icon.png Energy Converter module.png A1MA module.png

Special Module
Tackler chamelion.png

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
10 40 -20 25 -5 55

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts.) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 660 166 128 4910 4605 123 2500 1
2 660 133 128 5352 5020 123 2500 1
3 660 133 128 5549 5204 123 2750 1
4 680 133 131.8 5549 5204 123 2750 1
5 707 133 136.9 5696 5342 123 3000 1
6 726 133 140.7 5794 5434 123 3000 1
7 726 133 140.7 5892 5480 123 3250 1
8 726 133 140.7 5892 5480 123 3500 1
9 746 133 144.6 5942 5526 123 3500 1
10 773 133 149.7 5942 5573 123 3750 1

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 295 354 90 88 72 66
2 295 354 90 88 72 66
3 297 357 93 88 72 66
4 327 392 93 88 72 66
5 327 392 93 88 72 66
6 329 394 95 88 72 66
7 331 397 98 88 72 66
8 333 399 100 88 72 66
9 334 401 102 88 72 66
10 334 401 102 88 72 66

Ship model