Lion

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Lion
Lion.png
Accumulates 5% free experience

The maximum level of experience — 10

Survivability* 13064
Hull 5941
Shield 5572
Energy 807
Speed 401

Available from the beginning:
Available at experience level 2:
Afterburner energy draw reduced by 20%.
Available at experience level 4:
Maximum speed increased by 10%.
Available at experience level 8:
Critical chance increased by 10%.


Equipment upon purchase
Weapons
Plasma minigun.jpg PlasmaUp1 Icon.png SpaceMissile Standart.png
Active modules
Realignment.jpg Sentry Drone module.png Heavy Guard Drone module.png Inhibitor Beam.png
Ship modifiers
Engine EngineGenerator Icon.png Shared cooler icon.png KatalizatorInjector Icon.png
Capacitor CptrEnrgBridge Icon.png CmplxBatt Icon.png
Shield Adaptive shield icon.png
Hull LightArmor Icon.png AutoRepairUnit Icon.png
CPU CoProcessor Icon.png

Special module Tackler chamelion.png


Buying price 7900000 Currency credits.png
Selling price 1975000 Currency credits.png



* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: FEDERATION
Class: Fighter
Role: Tackler
Rank: 13

Description

A Tackler's objective is to find and destroy enemy Recon and Covert Ops ships. Active modules reduce the enemy's speed and temporarily weaken their shields and armour.

The new Dry Lab production fighter does not strike a potential buyer with luxury, but in every detail there is a sense of power, solidity and reliability, reminiscent of the great battleships of antiquity.

Available equipment

Weapons
Ion Emitter 13 Ion Emitter 17 Singularity Cannon 14 Singularity Cannon 17 Assault Railgun 17 Gauss Cannon 13 Gauss Cannon 17 Flux Phaser 17 Thilith Beam gun.png Gravi-Beamer 14 Gravi-Beamer 17 Plasma minigun.jpg

Missiles
SpaceMissile Standart.png SpaceMissile Standart Gold Icon.png SpaceMissile EMP.png SpaceMissile Kinetic.png SpaceMissile Doomsday Icon.png SpaceMissile PropulsionJammField.png

Active Role Modules
Target Painter.png Engine Suppressor.png Sentry Drone module.png Inhibitor Beam.png Heavy Guard Drone module.png Realignment.jpg

Active Multipurpose Modules
ShieldRestoreMedium Icon.png RepairDronesMedium Icon.png InfraredContermeasure Icon.png AdaptiveArmorBoost Icon.png Hull restoration system.jpg AdaptiveShieldBoost Icon.png Energy Converter module.png A1MA module.png

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
10 40 -20 25 -5 55

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 690 166 134 4910 4605 123 2500 1
2 690 132 134 5352 5020 123 2500 1
3 690 132 134 5549 5204 123 2750 1
4 711 132 138 5549 5204 123 2750 1
5 738 132 143 5696 5342 123 3000 1
6 759 132 147 5794 5434 123 3000 1
7 759 132 147 5892 5480 123 3250 1
8 759 132 147 5892 5480 123 3500 1
9 780 132 151 5941 5526 123 3500 1
10 807 132 156 5941 5572 123 3750 1

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 354 424 90 88 72 66
2 354 424 90 88 72 66
3 356 427 92 88 72 66
4 391 470 92 88 72 66
5 391 470 92 88 72 66
6 394 472 95 88 72 66
7 396 475 97 88 72 66
8 399 478 100 88 72 66
9 401 481 102 88 72 66
10 401 481 102 88 72 66



Ships
Recon.png Fighter (Icon).png Frigate (Icon).png Suppressor.png
Interceptors Fighters Frigates Destroyers