Lynx: Difference between revisions

From Star Conflict Wiki
Jump to navigation Jump to search
m (1 revision: Восстановление из бекапа при переезде)
(|price = 10000)
 
(7 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{Ship
{{Ship
|name=Lynx
<!-- Main block -->
|description='' 'Having previously been decommissioned,the USV-2 "Lynx" could be found at any used dealership.' ''
|ShipName = Lynx
|ShipLOR = A Tackler's objective is to find and destroy enemy Recon and Covert Ops ships. Active modules reduce the enemy's speed and temporarily weaken their shields and armour.


The USV-2 Lynx is a Tier 1 fighter belonging to the [[Federation]]. It is their starting ship and gives no reward bonus.
Previously, decommissioned USV-2 "Lynx" fighters could easily be purchased from any dealer selling used spacecrafts. However, the unpretentiousness, durability and low price of them gave rise to such demand that nowadays it is very easy to buy Lynx.
 
|shipClass_text = Fighter
|class=Fighters
|shipClass_link = Fighter
|role=Tackler
|tier = 1
|tech=1
|rank = 1
|faction=Federation
|shipRole_text = Tackler
|mod1=n
|shipRole_link = Tackler
|mod2=n
|shipRole_image = role_tackler.png
|mod3=n
|raceName = FEDERATION
|missile1type=medium
|race_link = FEDERATION
|missile1num=4
|raceNameLink = FEDERATION
|missile2type=none
|raceImage = federation.png
|missile2num=-
|specialAbility_text = ODG 'Chameleon'
|missile3type=none
|specialAbility_link = ODG 'Chameleon'
|missile3num=-
|specialAbility_icon = Tackler chamelion.png
|hullmod=n
|price = 10000
|shieldmod=n
|currency = CR
|capacitormod=n
<!-- Image block -->
|compmod=n
|shipImage_Animation = R3MT1.gif
|enginemod=n
|shipImage_FrontView = R3MT1_2.png
|active1=y
|shipImage_SideView = R3MT1_3.png
|active2=y
|shipImage_UpView = R3MT1_1.png
|active3=n
<!-- Module's slots -->
|active4=n
|module_active_count = 2
|passive1=n
|module_engine_count = 0
|passive2=n
|module_hull_count = 0
|passive3=n
|module_shield_count = 0
|passive4=n
|module_capacitor_count = 0
|features=
|module_cpu_count = 0
* Plasma spread reduced by 33%
<!-- Stock fit -->
* Railgun spread reduced by 33%
|stock_WEAPON_01 = [[File:Assault Railgun 2.jpg|link=Assault Railgun|Assault Railgun 2|70px]]
|shieldkinetic=40
|stock_AMMO_01 = [[File:RailUp1_Icon.png|50px|link=Explosive Shells]]
|shieldthermal=10
|stock_MISSILE_01 = [[File:SpaceMissile_Standart.png|link=Standard missiles|50px]]
|shieldem=-20
|stock_ACTIVE_01 = [[File:RepairDronesMedium_Icon.png        |link=Repair Kit M|70px]]
|hullkinetic=-5
|stock_ACTIVE_02 = [[File:Target_Painter.png                |link=Target Painter|70px]]
|hullthermal=25
|stock_ENGINE_MOD_01 = [[File:CollisionComp Icon.png            |link=Collision Compensator|60px]]
|hullem=55
|stock_SHIELD_MOD_01 = [[File:AddShldGen Icon.png                |link=Asynchronous Shield Projector|60px]]
|energy=
|stock_ARMOR_MOD_01 = [[File:ArmorPlates Icon.png              |link=Reinforced Beams|60px]]
|energyregen=
<!-- Technical specifications block -->
|hull=
|module_active_count = 2
|shield=2245
|module_engine_count = 1
|shieldregen=
|module_hull_count = 1
|lockrange=
|module_shield_count = 1
|lockspeed=1.8
|module_capacitor_count = 0
|forwardspeed=
|module_cpu_count = 0
|reversespeed=
<!-- Damage resist subblock -->
|strafespeed=
|hull_resist_thermal = 35
|acceleration=
|hull_resist_kinetic = 5
|afterburnerspeed=
|hull_resist_emp = 65
|afterburnerenergyuse=
|shield_resist_thermal = 20
|turnspeed=72
|shield_resist_kinetic = 50
|rollspeed=66
|shield_resist_emp = <nowiki>-</nowiki>10
|maxsynergy=2
|hull_resist_thermal_calc = 35
|maxenergy=
|hull_resist_kinetic_calc = 5
|maxenergyregen=
|hull_resist_emp_calc = 65
|maxhull=
|shield_resist_thermal_calc = 20
|maxshield=
|shield_resist_kinetic_calc = 50
|maxshieldregen=
|shield_resist_emp_calc = -10
|maxlockrange=
<!-- Synergy = 1 -->
|maxforwardspeed=
|synLevel_syn1 = 1
|maxreversespeed=
|max_speed_syn1 = 354
|maxstrafespeed=
|max_speed_boost_syn1 = 424
|maxacceleration=
|acceleration_syn1 = 90
|maxafterburnerspeed=
|acceleration_boost_syn1 = 180
|maxafterburnerenergyuse=
|boost_energy_cost_syn1 = 108
|boost_energy_min_syn1 = 110
|strafe_speed_x_syn1 = 88
|strafe_speed_y_syn1 = 88
|rot_speed_x_syn1 = 72
|rot_speed_y_syn1 = 72
|rot_speed_z_syn1 = 66
|energy_max_syn1 = 460
|energy_regen_syn1 = 116
|hull_max_syn1 = 3475
|shield_max_syn1 = 3575
|shield_regen_syn1 = 96
|vision_radius_syn1 = 2500
|lock_time_syn1 = 1
<!-- Synergy = 2 -->
|synLevel_syn2 = 2
|max_speed_syn2 = 354
|max_speed_boost_syn2 = 424
|acceleration_syn2 = 90
|acceleration_boost_syn2 = 180
|boost_energy_cost_syn2 = 86
|boost_energy_min_syn2 = 110
|strafe_speed_x_syn2 = 88
|strafe_speed_y_syn2 = 88
|rot_speed_x_syn2 = 72
|rot_speed_y_syn2 = 72
|rot_speed_z_syn2 = 66
|energy_max_syn2 = 460
|energy_regen_syn2 = 116
|hull_max_syn2 = 3788
|shield_max_syn2 = 3897
|shield_regen_syn2 = 96
|vision_radius_syn2 = 2500
|lock_time_syn2 = 1
<!-- Synergy = 3 -->
|synLevel_syn3 = 3
|max_speed_syn3 = 356
|max_speed_boost_syn3 = 427
|acceleration_syn3 = 92
|acceleration_boost_syn3 = 185
|boost_energy_cost_syn3 = 86
|boost_energy_min_syn3 = 110
|strafe_speed_x_syn3 = 88
|strafe_speed_y_syn3 = 88
|rot_speed_x_syn3 = 72
|rot_speed_y_syn3 = 72
|rot_speed_z_syn3 = 66
|energy_max_syn3 = 460
|energy_regen_syn3 = 116
|hull_max_syn3 = 3927
|shield_max_syn3 = 4040
|shield_regen_syn3 = 96
|vision_radius_syn3 = 2750
|lock_time_syn3 = 1
<!-- Synergy = 4 -->
|synLevel_syn4 = 4
|max_speed_syn4 = 356
|max_speed_boost_syn4 = 427
|acceleration_syn4 = 92
|acceleration_boost_syn4 = 185
|boost_energy_cost_syn4 = 86
|boost_energy_min_syn4 = 110
|strafe_speed_x_syn4 = 88
|strafe_speed_y_syn4 = 88
|rot_speed_x_syn4 = 72
|rot_speed_y_syn4 = 72
|rot_speed_z_syn4 = 66
|energy_max_syn4 = 474
|energy_regen_syn4 = 119
|hull_max_syn4 = 3927
|shield_max_syn4 = 4040
|shield_regen_syn4 = 96
|vision_radius_syn4 = 2750
|lock_time_syn4 = 1
<!-- Synergy = 5 -->
|synLevel_syn5 = 5
|max_speed_syn5 = 356
|max_speed_boost_syn5 = 427
|acceleration_syn5 = 92
|acceleration_boost_syn5 = 185
|boost_energy_cost_syn5 = 86
|boost_energy_min_syn5 = 110
|strafe_speed_x_syn5 = 88
|strafe_speed_y_syn5 = 88
|rot_speed_x_syn5 = 72
|rot_speed_y_syn5 = 72
|rot_speed_z_syn5 = 66
|energy_max_syn5 = 492
|energy_regen_syn5 = 124
|hull_max_syn5 = 4031
|shield_max_syn5 = 4147
|shield_regen_syn5 = 96
|vision_radius_syn5 = 3000
|lock_time_syn5 = 1
<!-- Default bonus block -->
|crit_chance_add = '''15%'''
|crit_chance_add_synLvl = 0
<!-- Synergy unlocked bonus block -->
|boost_energy_cost_per_second_mul = '''20%'''
|boost_energy_cost_per_second_mul_synLvl = 2
|heat_sub_mul = '''50%'''
|heat_sub_mul_synLvl = 4
}}
}}


<!-- The space between the blocks -->
[[Category:Ships]]
{|border="0" align="center" width="100%"
[[Category:Federation ships]]
    | height="5" |
[[Category:Fighter ships]]
|}
[[Category:Tackler ships]]
 
<!-- footnotes -->
<div style=" background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px; font-size: 75%">
=Footnotes=
<references/>
</div>

Latest revision as of 00:07, 30 December 2020

Lynx
Accumulates 5% free experience

The maximum level of experience — 5

Survivability* 10045
Hull 4031
Shield 4147
Energy 492
Speed 356

Available from the beginning:
Critical chance increased by 15%.
Available at experience level 2:
Afterburner energy draw reduced by 20%.
Available at experience level 4:
Weapon cooling rate increased by 50%.


Equipment upon purchase
Weapons
Assault Railgun 2
Active modules
Ship modifiers
Engine
Shield
Hull

Special module


Buying price 10000
Selling price 2500



* All specifications are shown for the ship with the maximum level of experience (5) without equipment

General information

Faction: FEDERATION
Class: Fighter
Role: Tackler
Rank: 1

Description

A Tackler's objective is to find and destroy enemy Recon and Covert Ops ships. Active modules reduce the enemy's speed and temporarily weaken their shields and armour.

Previously, decommissioned USV-2 "Lynx" fighters could easily be purchased from any dealer selling used spacecrafts. However, the unpretentiousness, durability and low price of them gave rise to such demand that nowadays it is very easy to buy Lynx.

Available equipment

Weapons
Assault Railgun 2

Missile slot

Active Role Modules


Active Multipurpose Modules

Ship modifiers
Engine

Capacitor
Ship has no capacitor slots

Shield

Hull

CPU
Ship has no CPU slots

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
20 50 -10 35 5 65

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 460 108 116 3475 3575 96 2500 1
2 460 86 116 3788 3897 96 2500 1
3 460 86 116 3927 4040 96 2750 1
4 474 86 119 3927 4040 96 2750 1
5 492 86 124 4031 4147 96 3000 1

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 354 424 90 88 72 66
2 354 424 90 88 72 66
3 356 427 92 88 72 66
4 356 427 92 88 72 66
5 356 427 92 88 72 66



Ships
Interceptors Fighters Frigates Destroyers