Liquid Metal Injector: Difference between revisions

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(Balance 1.8.1)
(Balance 1.11.7)
 
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|colspan="4"| 50 s.
|colspan="4"| 70 s.
|colspan="4"| 50 s.
|colspan="4"| 80 s.
|colspan="4"| 50 s.
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Latest revision as of 11:23, 30 April 2023

Liquid Metal Injector
Liquid Metal Injector

Type: Active combat module.

Group: Guard modules.

For ranks: 7-11, 10-14, 13-17.

For ship type:

Description

Restores hull strength over 20 s.

Characteristics

Parameters Liquid Metal Injector 11 Liquid Metal Injector 14 Liquid Metal Injector 17
Mk.1 Mk.2 Mk.3 Mk.4 Mk.1 Mk.2 Mk.3 Mk.4 Mk.1 Mk.2 Mk.3 Mk.4
Hull repair 14369 pts. +725 pts. +724 pts. +483 pts. 15456 pts. +725 pts. +603 pts. +604 pts. 16181 pts. +603 pts. +725 pts. +604 pts.
Energy consumption per sec. 112 en./s. 125 en./s. 138 en./s.
Recharge 50 s. 50 s. 50 s.
Cost 55400 83200 166300 388100 150500 225700 451400 1053400 435600 653400 1306800 3049200


Weapons Missiles Special Modules Active Modules Ship Modifiers Munitions