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Ammunition - special shells or other additional systems for weapons.
Ammunition can improve any characteristics of the weapon: the damage, the speed of the projectile, sometimes worsening the other.
Ammunition is a consumable item and must be loaded into the ship before the battle.
One ammunition is enough for one fight.

The colour of the bar at the bottom of the ammunition icon shows how to get them: white means that ammunition is bought for Currency credits.png; purple or yellow means that ammunition can be produced in a workshop, moreover the latter increases the gain of experience by 2 times.

For thermal weapons

LaserUp1 Icon.png LaserEconom Icon.png LaserFocus Icon.png LaserRadio Icon.png Xenon Lamp (premium).png High-Frequency Oscillator (premium).png Curved Reflector (premium).png Flat Reflector (premium).png Xenon Lamp Mk.4.png Focusing Lens.png Resonating crystal.png Lens system.png

For EM weapons

PlasmaUp1 Icon.png PlasmaFast Icon.png PlasmaSupernova Icon.png Booster Circuit (premium).png 'Supernova' Deflector (premium).png Double Deflector (premium).png Double Deflector Mk.4.png Suprecooled Charges.png Resonating charges Mk.4.png Boosted charges.png

For kinetic weapons

RailUp1 Icon.png RailCumulative Icon.png RailUranium Icon.png RailUranium Icon.png Explosive Shells (premium).png Shaped Charge Shells (premium).png U-V Shells (premium).png U-V Shells (premium).png Iridium Slugs.png Explosive Shells Mk.4.png Resonating slugs.png Piercing charges.png