Anomaly Generator: Difference between revisions

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(Created page with "{{Ammo <!-- Main block --> |name = Anomaly Generator |Tier = 7 - 17. |desc = Highlights the target for '''1,5''' s. Then the highlighted area explodes. Highlighting is reset i...")
 
(Balance 1.11.12)
 
(2 intermediate revisions by the same user not shown)
Line 3: Line 3:
|name = Anomaly Generator
|name = Anomaly Generator
|Tier = 7 - 17.
|Tier = 7 - 17.
|desc = Highlights the target for '''1,5''' s. Then the highlighted area explodes.
|desc = Highlights the target for '''1.3''' s. Then the highlighted area explodes.
Highlighting is reset if the beam changes direction.
Highlighting is reset if the beam changes direction.
|customDesc =  
|customDesc = '''Cost:''' 4590/6210/7560 {{CR}}
'''Cost:''' 4590/6210/7560 {{CR}}
|slot = Deathray
|slot = Deathray
|compatibility = GUARD
|compatibility = GUARD
Line 13: Line 12:
|class_mask = LARGE
|class_mask = LARGE
<!-- Stat block -->
<!-- Stat block -->
|max_deviation = 4
|max_deviation = 12
|control_range = 5000
|control_range = 5000
|cooldown = 7
|cooldown = 7
Line 19: Line 18:
|empty_holder_cooldown = 120
|empty_holder_cooldown = 120
|damageType = EM
|damageType = EM
|radiusAOE = 280
|radiusAOE = 350
<!-- T3 -->
<!-- T3 -->
|t3 = true
|t3 = true

Latest revision as of 15:01, 9 November 2023

Anomaly Generator

Anomaly Generator

Type: Deathray

Available ranks: 7 - 17.

Highlights the target for 1.3 s. Then the highlighted area explodes.

Highlighting is reset if the beam changes direction.

Cost: 4590/6210/7560

Damage dealt
to small objects/interceptors/fighters/frigates/destroyers
7-9 ranks: 2355 / 10362 / 15700 / 19625 / 27475 dmg.
10-12 ranks: 2520 / 11088 / 16800 / 21000 / 29400 dmg.
13-17 ranks: 2625 / 11550 / 17500 / 21875 / 30625 dmg.

For ship type


Deals EM damage
Explosion radius: 350 m.
Recharge: 7 s.
Charges in cartridge: 5 pcs.
Cartridge reloading time: 120 s.
Max. beam deviation: 12 deg.
Active range: 5000 m.

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