Zealot: Difference between revisions
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|shipImage_SideView = R2LT1_3.png | |shipImage_SideView = R2LT1_3.png | ||
|shipImage_UpView = R2LT1_1.png | |shipImage_UpView = R2LT1_1.png | ||
<!-- Stock fit --> | <!-- Stock fit --> | ||
|stock_WEAPON_01 = [[File:Beam Cannon 5.jpg|link=Beam Cannon|Beam Cannon 5|70px]] | |stock_WEAPON_01 = [[File:Beam Cannon 5.jpg|link=Beam Cannon|Beam Cannon 5|70px]] | ||
Line 43: | Line 36: | ||
|stock_ARMOR_MOD_01 = [[File:ArmorPlates Icon.png |link=Reinforced Beams|60px]] | |stock_ARMOR_MOD_01 = [[File:ArmorPlates Icon.png |link=Reinforced Beams|60px]] | ||
|stock_CPU_MOD_01 = [[File:TurboScanner Icon.png |link=Overclocked CPU|60px]] | |stock_CPU_MOD_01 = [[File:TurboScanner Icon.png |link=Overclocked CPU|60px]] | ||
<!-- Damage resist subblock --> | <!-- Damage resist subblock --> | ||
|hull_resist_thermal = 15 | |hull_resist_thermal = 15 | ||
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|hull_max_syn1 = 10332 | |hull_max_syn1 = 10332 | ||
|shield_max_syn1 = 16598 | |shield_max_syn1 = 16598 | ||
|shield_regen_syn1 = | |shield_regen_syn1 = 123 | ||
|vision_radius_syn1 = 2000 | |vision_radius_syn1 = 2000 | ||
|lock_time_syn1 = 2 | |lock_time_syn1 = 2 | ||
Line 98: | Line 84: | ||
|energy_max_syn2 = 750 | |energy_max_syn2 = 750 | ||
|energy_regen_syn2 = 151 | |energy_regen_syn2 = 151 | ||
|hull_max_syn2 = | |hull_max_syn2 = 11162 | ||
|shield_max_syn2 = | |shield_max_syn2 = 17932 | ||
|shield_regen_syn2 = | |shield_regen_syn2 = 123 | ||
|vision_radius_syn2 = 2000 | |vision_radius_syn2 = 2000 | ||
|lock_time_syn2 = 2 | |lock_time_syn2 = 2 | ||
Line 118: | Line 104: | ||
|energy_max_syn3 = 750 | |energy_max_syn3 = 750 | ||
|energy_regen_syn3 = 151 | |energy_regen_syn3 = 151 | ||
|hull_max_syn3 = | |hull_max_syn3 = 11531 | ||
|shield_max_syn3 = | |shield_max_syn3 = 18525 | ||
|shield_regen_syn3 = | |shield_regen_syn3 = 123 | ||
|vision_radius_syn3 = 2200 | |vision_radius_syn3 = 2200 | ||
|lock_time_syn3 = 2 | |lock_time_syn3 = 2 | ||
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|energy_max_syn4 = 769 | |energy_max_syn4 = 769 | ||
|energy_regen_syn4 = 156 | |energy_regen_syn4 = 156 | ||
|hull_max_syn4 = | |hull_max_syn4 = 11531 | ||
|shield_max_syn4 = | |shield_max_syn4 = 18525 | ||
|shield_regen_syn4 = | |shield_regen_syn4 = 123 | ||
|vision_radius_syn4 = 2200 | |vision_radius_syn4 = 2200 | ||
|lock_time_syn4 = 2 | |lock_time_syn4 = 2 | ||
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|energy_max_syn5 = 794 | |energy_max_syn5 = 794 | ||
|energy_regen_syn5 = 162 | |energy_regen_syn5 = 162 | ||
|hull_max_syn5 = | |hull_max_syn5 = 11808 | ||
|shield_max_syn5 = | |shield_max_syn5 = 18970 | ||
|shield_regen_syn5 = | |shield_regen_syn5 = 123 | ||
|vision_radius_syn5 = 2400 | |vision_radius_syn5 = 2400 | ||
|lock_time_syn5 = 2 | |lock_time_syn5 = 2 |
Latest revision as of 13:03, 28 March 2024
Survivability* | 30860 |
Hull | 11808 |
Shield | 18970 |
Energy | 794 |
Speed | 195 |
Available from the beginning:
Main weapon damage increased by 10%.
Shield resistance to all damage increased by 10 pts.
Maximum hull strength increased by 12%.
Maximum shield strength increased by 12%.
Available at experience level 2:
Maximum capacitor volume increased by 20%.
Available at experience level 4:
Energy consumption of "Guard modules" reduced by 20%.
Weapons | |
Active modules | |
Ship modifiers | |
Capacitor | |
Shield | |
Hull | |
CPU |
Special module |
Buying price | 40000 |
Selling price | 10000 |
* All specifications are shown for the ship with the maximum level of experience (5) without equipment
General information
Faction: JERICHO
Class: Frigate
Role: Guard
Rank: 2
Description
Guard ships are designed to protect their team from enemy missiles, as well as enhance the defences of allied ships. Guard ships feature strong defences and an enhanced Phase Shield.
Powerful for its time frigate, developed at the shipyards of the Saladin Family. The ship received the widest distribution among the Families of the Frontier, initially forming the basis of the main forces of any of the Families. Subsequently, frigates of the type "Zealot" regularly served in the support forces. In some Families, these frigates are still in service.
Available equipment
Active Multipurpose Modules
Ship modifiers
Engine
Ship has no engine slots
Tables of ship's technical characteristics
Ship's resistance to incoming damage
Shield resistance | Hull resistance | ||||
---|---|---|---|---|---|
to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) | to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) |
-5 | 25 | -35 | 15 | -15 | 45 |
Ship's characteristics on different experience levels
Level | Energy | Hull, (pts.) | Shield | Sensors | |||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
capacity, (pts.) | for afterburner, (pts./s) | regeneration, (pts./s) | capacity, (pts.) | regeneration, (pts./s) | range, (m) | target lock time, (s) | |||||||||||||||||||||||||||||||||||||||||||||||
|
Ship's speed on different experience levels
Level | Speed | Acceleration, (m/s2) | Strafe, (m/s) | Pitch, (deg./s) | Roll, (deg./s) | |||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
march, (m/s) | afterburner, (m/s) | |||||||||||||||||||||||||||||||||||||||||||
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