Neuron Zealot: Difference between revisions

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Line 26: Line 26:
|shipImage_SideView = R2LT1F2_3.png
|shipImage_SideView = R2LT1F2_3.png
|shipImage_UpView = R2LT1F2_1.png
|shipImage_UpView = R2LT1F2_1.png
<!-- Module's slots -->
|module_active_count = 3
|module_engine_count = 0
|module_hull_count = 0
|module_shield_count = 2
|module_capacitor_count = 1
|module_cpu_count = 0
<!-- Stock fit -->
<!-- Stock fit -->
|stock_WEAPON_01 = [[File:Coil Mortar 8.jpg|link=Coil Mortar|Coil Mortar 8|70px]]
|stock_WEAPON_01 = [[File:Coil Mortar 8.jpg|link=Coil Mortar|Coil Mortar 8|70px]]
Line 48: Line 41:
|stock_ARMOR_MOD_01 = [[File:ArmorPlates Icon.png              |link=Reinforced Beams|60px]]
|stock_ARMOR_MOD_01 = [[File:ArmorPlates Icon.png              |link=Reinforced Beams|60px]]
|stock_CPU_MOD_01 = [[File:ProtonWall Icon.png                |link='Proton Wall' System|60px]]
|stock_CPU_MOD_01 = [[File:ProtonWall Icon.png                |link='Proton Wall' System|60px]]
<!-- Technical specifications block -->
|module_active_count = 4
|module_engine_count = 0
|module_hull_count = 1
|module_shield_count = 3
|module_capacitor_count = 2
|module_cpu_count = 1
<!-- Damage resist subblock -->
<!-- Damage resist subblock -->
|hull_resist_thermal = 15
|hull_resist_thermal = 15
Line 85: Line 71:
|hull_max_syn1 = 10425
|hull_max_syn1 = 10425
|shield_max_syn1 = 16480
|shield_max_syn1 = 16480
|shield_regen_syn1 = 91
|shield_regen_syn1 = 135
|vision_radius_syn1 = 2000
|vision_radius_syn1 = 2000
|lock_time_syn1 = 2
|lock_time_syn1 = 2
Line 103: Line 89:
|energy_max_syn2 = 840
|energy_max_syn2 = 840
|energy_regen_syn2 = 149
|energy_regen_syn2 = 149
|hull_max_syn2 = 12302
|hull_max_syn2 = 11363
|shield_max_syn2 = 16480
|shield_max_syn2 = 17963
|shield_regen_syn2 = 91
|shield_regen_syn2 = 135
|vision_radius_syn2 = 2000
|vision_radius_syn2 = 2000
|lock_time_syn2 = 2
|lock_time_syn2 = 2
Line 123: Line 109:
|energy_max_syn3 = 840
|energy_max_syn3 = 840
|energy_regen_syn3 = 149
|energy_regen_syn3 = 149
|hull_max_syn3 = 13136
|hull_max_syn3 = 11780
|shield_max_syn3 = 16480
|shield_max_syn3 = 18622
|shield_regen_syn3 = 91
|shield_regen_syn3 = 135
|vision_radius_syn3 = 2200
|vision_radius_syn3 = 2200
|lock_time_syn3 = 2
|lock_time_syn3 = 2
Line 143: Line 129:
|energy_max_syn4 = 861
|energy_max_syn4 = 861
|energy_regen_syn4 = 154
|energy_regen_syn4 = 154
|hull_max_syn4 = 13136
|hull_max_syn4 = 11780
|shield_max_syn4 = 16480
|shield_max_syn4 = 18622
|shield_regen_syn4 = 91
|shield_regen_syn4 = 135
|vision_radius_syn4 = 2200
|vision_radius_syn4 = 2200
|lock_time_syn4 = 2
|lock_time_syn4 = 2
Line 163: Line 149:
|energy_max_syn5 = 889
|energy_max_syn5 = 889
|energy_regen_syn5 = 160
|energy_regen_syn5 = 160
|hull_max_syn5 = 13761
|hull_max_syn5 = 12093
|shield_max_syn5 = 16480
|shield_max_syn5 = 19117
|shield_regen_syn5 = 91
|shield_regen_syn5 = 135
|vision_radius_syn5 = 2400
|vision_radius_syn5 = 2400
|lock_time_syn5 = 2
|lock_time_syn5 = 2
Line 183: Line 169:
|energy_max_syn6 = 910
|energy_max_syn6 = 910
|energy_regen_syn6 = 164
|energy_regen_syn6 = 164
|hull_max_syn6 = 14178
|hull_max_syn6 = 12302
|shield_max_syn6 = 16480
|shield_max_syn6 = 19446
|shield_regen_syn6 = 91
|shield_regen_syn6 = 135
|vision_radius_syn6 = 2400
|vision_radius_syn6 = 2400
|lock_time_syn6 = 2
|lock_time_syn6 = 2
Line 203: Line 189:
|energy_max_syn7 = 910
|energy_max_syn7 = 910
|energy_regen_syn7 = 164
|energy_regen_syn7 = 164
|hull_max_syn7 = 14491
|hull_max_syn7 = 12510
|shield_max_syn7 = 16480
|shield_max_syn7 = 19611
|shield_regen_syn7 = 91
|shield_regen_syn7 = 135
|vision_radius_syn7 = 2600
|vision_radius_syn7 = 2600
|lock_time_syn7 = 2
|lock_time_syn7 = 2
Line 223: Line 209:
|energy_max_syn8 = 910
|energy_max_syn8 = 910
|energy_regen_syn8 = 164
|energy_regen_syn8 = 164
|hull_max_syn8 = 14491
|hull_max_syn8 = 12510
|shield_max_syn8 = 16480
|shield_max_syn8 = 19611
|shield_regen_syn8 = 91
|shield_regen_syn8 = 135
|vision_radius_syn8 = 2800
|vision_radius_syn8 = 2800
|lock_time_syn8 = 2
|lock_time_syn8 = 2

Latest revision as of 13:07, 28 March 2024

Neuron Zealot
Accumulates 5% free experience

The maximum level of experience — 8

Survivability* 32238
Hull 12510
Shield 19611
Energy 910
Speed 199

Available from the beginning:
Shield resistance to all damage increased by 10 pts.
Available at experience level 2:
Maximum capacitor volume increased by 20%.
Available at experience level 4:
Effective range of "Guard modules" increased by 50%.


Equipment upon purchase
Weapons
Coil Mortar 8
Active modules
Ship modifiers
Capacitor
Shield
Hull
CPU

Special module


Buying price 400000
Selling price 100000



* All specifications are shown for the ship with the maximum level of experience (8) without equipment

General information

Faction: JERICHO
Class: Frigate
Role: Guard
Rank: 5

Description

Guard ships are designed to protect their team from enemy missiles, as well as enhance the defences of allied ships. Guard ships feature strong defences and an enhanced Phase Shield.

The successful Saladin's frigate "Zealot" was also in service with Technologists under the name "Neuron Zealot". True, the engineers of Technologists have significantly upgraded it, and in its characteristics the "Neuron Zealot" exceeded its prototype.

Available equipment

Weapons
Beam Cannon 5 Positron Cannon 7 Coil Mortar 8 Vulcan 6

Missile slot

Active Role Modules

Active Multipurpose Modules

Ship modifiers
Engine
Ship has no engine slots

Capacitor

Shield

Hull

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
-5 25 -35 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 700 182 149 10425 16480 135 2000 2
2 840 182 149 11363 17963 135 2000 2
3 840 182 149 11780 18622 135 2200 2
4 861 182 154 11780 18622 135 2200 2
5 889 182 160 12093 19117 135 2400 2
6 910 182 164 12302 19446 135 2400 2
7 910 182 164 12510 19611 135 2600 2
8 910 182 164 12510 19611 135 2800 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 194 233 55 61 30 36
2 194 233 55 61 30 36
3 195 235 56 61 30 36
4 195 235 56 61 30 36
5 195 235 56 61 30 36
6 197 236 58 61 30 36
7 198 238 59 61 30 36
8 199 239 61 61 30 36



Ships
Interceptors Fighters Frigates Destroyers