Return crystal: Difference between revisions

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==Description==
==Description==
:A crystal acting as a warp-beacon is separated from the ship.  
:A crystal acting as a warp-beacon is separated from the ship.  
:During repeated activation your ship and all ships within '''150''' m. radius move to the beacon.
:During repeated activation your ship and all ships within '''200''' m. radius move to the beacon.
:Damage from activation is regenerated over '''10''' s.
:Damage from activation is regenerated over '''10''' s.


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|-align="center"
|-align="center"
|Beacon: durability
|Beacon: durability
|colspan="5"| 2500 pts.
|colspan="5"| 3500 pts.
|-
|-
|-align="center"
|-align="center"
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==Cost==
:To learn a special module in the ship tree, you need:
*4 Tai'Kin cabin hull
*2 Entangled shards
*2 Crystal cascade
*5'460'000{{CR}}
*235'500 {{SYN}}


{{Eqbar}}
{{Eqbar}}


[[Category:Special modules]]
[[Category:Special modules]]

Latest revision as of 21:36, 29 January 2024

Appearance of the ship with special module Return crystal
Tai'Kin with Return crystal
Return crystal
Return crystal

Type: Special module

For ship: Tai'Kin



Description

A crystal acting as a warp-beacon is separated from the ship.
During repeated activation your ship and all ships within 200 m. radius move to the beacon.
Damage from activation is regenerated over 10 s.

Characteristics

Parameters Ranks
7-8 9-10 11-12 13-14 15
Beacon: durability 3500 pts.
Beacon: active time 90 s.
Beacon: max. distance to owner 7500 m.
Teleportation preparation time 1.7 s.
Ship repairs after beacon drop 220 pts./s. 240 pts./s. 270 pts./s. 290 pts./s. 320 pts./s.
Ship repairs after return to beacon 320 pts./s.
Host damage 110 dmg. 120 dmg. 135 dmg. 145 dmg. 160 dmg.
Energy consumption 110 en. 121 en. 133 en. 146 en. 160 en.
Recharge 15 s.

Cost

To learn a special module in the ship tree, you need:
  • 4 Tai'Kin cabin hull
  • 2 Entangled shards
  • 2 Crystal cascade
  • 5'460'000
  • 235'500


Weapons Missiles Special Modules Active Modules Ship Modifiers Munitions