PvE mission «'Ellydium' plant raid»: Difference between revisions

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[[File:ellydium_raid_1_image.jpg|right|1000px]]
[[File:ellydium_raid_1_image.jpg|right|600px]]
=Intro=
Map: Base 'Ellydium', Velorum system; Allowed Ranks: 4-15


The 'Ellydium' base was built with the purpose of alien technology and Iridium research with the Cartel behind it all, players will have to seize the Iridium and hand it to more loyal groups.
==Intro==
'''Sector''': [[Former Federation sectors]]<br/>
'''System''': [[Velorum]]<br/>
'''Location''': [[Abandoned 'Ellydium' plant]]<br/>
'''Min. clearance level''': 6<br/>
'''Ship ranks''': 1-17<br/>


===The first stage===
==Task==
Requires players to destroy 2 Charging Cells, they are protected by missile turrets so be careful!
Even before the start of the Invasion, “[[Ellydium]]” Corporation used its old factory in the Velorum system to research new technologies. Having built an experimental facility for iridium processing, they conducted a number of successful studies. And then they used the location to study the first alien artifacts that fell into the hands of the corporation.


===The second stage===
During the invasion, the factory was mothballed. Currently, the entire location is under control of the Cartel and “Ellydium” has lost access to it.
Requires players to defend 3 transport ships from Cartel ships and turrets, at least 2 of them have to make it to the station!


===The third stage===
It's time to get back what's ours! “Ellydium” begins a military operation. Mercenaries must break through the defences and cover the landing.
Requires players to fend off an alien attack, 2 waves of Biomorphs and an Elite Hunter. The difference between a normal Hunter and this one is that its pulsar is stronger and so is the main weapon followed by a large pool of hitpoints.
==Stages==
To complete the mission, you must complete a sequence of goals. The mission supervisor is [[Oliver Winkler]].
 
'''Goal №1''' - Destroy all defense supplying charging cells (2).<br/>
Enemies - appear infinitely in small groups after a certain short period of time. Destroyed turrets and launchers are not restored.
 
'''Goal №2''' - Escort assault ships (3) to the docks of the station. At least 2 of them have to reach the station!<br/>
Enemies - appear infinitely in small groups after a certain short period of time. Destroyed missile launchers '''regenerate''' after some time.
 
'''Goal №3''' - Protect the factory from the invaded biomorphs (2 waves - 8 and 10 ships).<br/>
Enemies - appear in small groups, at the end - the flagship of the Aliens.
 
*The player at all stages - constant regeneration of the hull and shields (5 pts. every 0.2 s.).
 
==Special enemies==
Each charging cell is surrounded by 4 missile launchers and 4 small turrets.
 
Along the path of the transports are rocket launchers that regenerate over time. If they are not monitored, they can suddenly attack the transports from the rear.
 
The Alien flagship, the Hunter, has a "constant pulsar" ability that deals average damage to all enemies at close range. Frequency of use is constant.<br/>
This ship attacks with homing projectiles that are especially dangerous at long range. Frequency of use - often.


==Strategy==
==Strategy==
The usage of Coil Mortars and LRFs are recommended, they will clear out the turrets in the first stage and the second stage. In the third stage the use an engineer ship is advised. There are multiple hiding spots where players can hide safely from the alien threats and use the attack drones to take them out without them being able to fire back. Most used hiding place by players is the hangar hole in the middle of the map, it can't be missed!
The usage of Coil Mortars and LRFs are recommended, they will clear out the turrets in the first stage and the second stage. In the third stage the use an engineer ship is advised. There are multiple hiding spots where players can hide safely from the alien threats and use the attack drones to take them out without them being able to fire back. Most used hiding place by players is the hangar hole in the middle of the map, it can't be missed!


=Sector panorama=
==Gameplay==
<html><iframe width='1280' height='720' src='https://roundme.com/embed/1861/5355' frameborder='0' webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe></html>
 
=Gameplay=
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<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;">
<embedvideo service="youtube" dimensions="500x240" alignment="center">https://www.youtube.com/watch?v=tb7C6fbVSpI</embedvideo>
<embedvideo service="youtube" dimensions="500x240" alignment="center">https://www.youtube.com/watch?v=tb7C6fbVSpI</embedvideo>
</div>
</div>
==Tactical map==
[[File:PvE mission «'Ellydium' plant raid» (map).jpg|800px]]
==Mission panorama==
<html><center><iframe width='100%' height='720' src='https://kuula.co/share/collection/7XZBm' frameborder='0' ></iframe></center></html>
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[[Category:Missions]]

Latest revision as of 14:11, 30 November 2023

Intro

Sector: Former Federation sectors
System: Velorum
Location: Abandoned 'Ellydium' plant
Min. clearance level: 6
Ship ranks: 1-17

Task

Even before the start of the Invasion, “Ellydium” Corporation used its old factory in the Velorum system to research new technologies. Having built an experimental facility for iridium processing, they conducted a number of successful studies. And then they used the location to study the first alien artifacts that fell into the hands of the corporation.

During the invasion, the factory was mothballed. Currently, the entire location is under control of the Cartel and “Ellydium” has lost access to it.

It's time to get back what's ours! “Ellydium” begins a military operation. Mercenaries must break through the defences and cover the landing.

Stages

To complete the mission, you must complete a sequence of goals. The mission supervisor is Oliver Winkler.

Goal №1 - Destroy all defense supplying charging cells (2).
Enemies - appear infinitely in small groups after a certain short period of time. Destroyed turrets and launchers are not restored.

Goal №2 - Escort assault ships (3) to the docks of the station. At least 2 of them have to reach the station!
Enemies - appear infinitely in small groups after a certain short period of time. Destroyed missile launchers regenerate after some time.

Goal №3 - Protect the factory from the invaded biomorphs (2 waves - 8 and 10 ships).
Enemies - appear in small groups, at the end - the flagship of the Aliens.

  • The player at all stages - constant regeneration of the hull and shields (5 pts. every 0.2 s.).

Special enemies

Each charging cell is surrounded by 4 missile launchers and 4 small turrets.

Along the path of the transports are rocket launchers that regenerate over time. If they are not monitored, they can suddenly attack the transports from the rear.

The Alien flagship, the Hunter, has a "constant pulsar" ability that deals average damage to all enemies at close range. Frequency of use is constant.
This ship attacks with homing projectiles that are especially dangerous at long range. Frequency of use - often.

Strategy

The usage of Coil Mortars and LRFs are recommended, they will clear out the turrets in the first stage and the second stage. In the third stage the use an engineer ship is advised. There are multiple hiding spots where players can hide safely from the alien threats and use the attack drones to take them out without them being able to fire back. Most used hiding place by players is the hangar hole in the middle of the map, it can't be missed!

Gameplay

Tactical map

Mission panorama

Missions (PvE) Sector Conquest