PvE mission «Fire support»: Difference between revisions

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[[File:Fire_support_2_image.jpg|right|1000px]]
[[File:Naberia-392 complex (view).jpg|600px|right]]
=Intro=
Map: Naberia-392 Complex, Ydra System; Allowed ranks: 1-15


Your squad has to battle through 5 waves of different enemies in just one stage. Bonuses are scattered around after each wave and function as a group buff, a repair kit that can repair your team's ship hulls at high rates and a damage boost that increases the damage output of your entire team by 50% for 12 seconds.
==Intro==
'''Sector''': [[Former Imperial sectors]]<br/>
'''System''': [[Ydra]]<br/>
'''Location''': [[Naberia-392 complex]]<br/>
'''Min. clearance level''': 1<br/>
'''Ship ranks''': 1-17<br/>


==The types of enemies players will encounter==
==Task==
We received a distress signal from the complex 'Naberia-392'. UMC recon squad is requesting fire support. Our people were carrying out an investigation at the plant. They were looking for a connection between the plant and the dangerous criminal — Miss Summer. They have just informed us about the attack of unknown ships.
 
You are going to be very dose to the surface of a planetoid. An old Federation plant was remodeled a few years ago, that had been used to build ships and modules for pirates and Cybers. Now its empty, but the machinery and automatic defence systems are still online.
 
The enemy uses an unknown technology for opening portals. We can not predict how many opponents you are going to face. In addition, our scanners are detecting an unusually large object approaching the plant. Exercise extreme caution.
 
==Stages==
To complete the mission, you must complete a sequence of goals. The mission supervisor is [[Kyle Carran]].
 
'''Goal №1''' - Destroy the attacking frigates.
 
'''Goal №2''' - Destroy enemy snipers.
 
'''Goal №3''' - Destroy the enemy commander.
 
'''Goal №4''' - Prevent the cruiser from reaching the station.
 
==Enemies==
===Rocketeer===
===Rocketeer===
Ship model is a Reaper, this ship doesn't fire any conventional main weapons, only Octopus missiles. They are unguided missiles that deal kinetic damage at high velocity, the missiles can be taken down by the missile shield or avoided with basic evading maneuvers.
Ship model is a [[Reaper]], this ship doesn't fire any conventional main weapons, only Octopus missiles. They are unguided missiles that deal kinetic damage at high velocity, the missiles can be taken down by the missile shield or avoided with basic evading maneuvers.


===Butcher===
===Butcher===
Ship model is a Blood Tormentor, it fires piercing EM projectiles with high damage, low velocity and a high firerate, caution is advised!
Ship model is a [[Blood Tormentor]], it fires piercing EM projectiles with high damage, low velocity and a high firerate, caution is advised!


===Sniper===
===Sniper===
Ship model is a Chiron, it can fire only its disintegrator at a higher firerate and distance than the ordinary one. They can't move unless they are pushed.
Ship model is a [[Chiron]], it can fire only its disintegrator at a higher firerate and distance than the ordinary one. They can't move unless they are pushed.


===Turtle===
===Turtle===
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===Demoman===
===Demoman===
Ship model is a Wakizashi, its a kamikaze type of NPC dealing damage by triggering its reactor overload causing to self-destruct and deal high amounts of thermal damage. They are very fragile ships and can be taken down easily and safe from distance with explosive weapons like the Coil Mortar. A single Demoman isn't particularly dangerous but in high numbers they can take down any unsuspecting ship.
Ship model is a [[Wakizashi]], its a kamikaze type of NPC dealing damage by triggering its reactor overload causing to self-destruct and deal high amounts of thermal damage. They are very fragile ships and can be taken down easily and safe from distance with explosive weapons like the Coil Mortar. A single Demoman isn't particularly dangerous but in high numbers they can take down any unsuspecting ship.


===Rabid===
===Rabid===
Ship model is an Apollo, it uses plasma arcs that deal AoE thermal damage but only in short range. They are fast and very weak ships that any weapon can one-shot them, much like the Demomans, they will try to get close to you dealing lots of thermal damage, but not as much as the Demomans. A pulsar or a mine field can fend them off as well.
Ship model is an [[Apollo]], it uses plasma arcs that deal AoE thermal damage but only in short range. They are fast and very weak ships that any weapon can one-shot them, much like the Demomans, they will try to get close to you dealing lots of thermal damage, but not as much as the Demomans. A pulsar or a mine field can fend them off as well.


===Commander===
===Commander===
Ship model is either a Dragon or a destroyer, in both cases it has extreme hull tankyness compared to its shield. The Dragon version has a pulsar at short range that is always active and uses an explosive EM weapon with a high firerate, low velocity and high damage output, whereas the destroyer version uses the common modules suited for destroyers only.
Ship model is a [[Dragon]], it has extreme hull tankyness compared to its shield, pulsar at short range that is always active and uses an explosive EM weapon with a high firerate, low velocity and high damage output.


===The Cruiser===
===The Cruiser===
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==Strategy==
==Strategy==
It is recommended to use a frigate or a fighter, using a interceptor might prove to be very difficult as a little mistake can kill you. Best ship classes for the mission are gunships (any), Empire LRFs and the covert ops (any). The recommended weapons are the Coil Mortar and the Singularity Cannon as well as the the Phase Suppressor.
It is recommended to use a destroyer, frigate or a fighter, using a interceptor might prove to be very difficult as a little mistake can kill you. Best ship classes for the mission are gunships (any), suppressor class, Empire LRFs and the covert ops (any). The recommended weapons are the Coil Mortar and the Singularity Cannon as well as the the Phase Suppressor.


Explosion weaponry is a key to success on this map - conventional weapons wont be able to penetrate Frontal shields of Turtles and Static Shields of suppressors, and letting those enemies to come close to the player group is a recipe for a disaster. When fighting The Cruiser, explosive projectile weapons can damage multiple engines and turrets in the same time damage the Cruiser itself.
Explosion weaponry is a key to success on this map - conventional weapons wont be able to penetrate Frontal shields of Turtles and Static Shields of suppressors, and letting those enemies to come close to the player group is a recipe for a disaster. When fighting The Cruiser, explosive projectile weapons can damage multiple engines and turrets in the same time damage the Cruiser itself.


=Sector panorama=
Bonuses are scattered around after each wave and function as a group buff, a repair kit that can repair your team's ship hulls at high rates and a damage boost that increases the damage output of your entire team by 50% for 12 seconds.
<html><iframe width='1280' height='720' src='https://roundme.com/embed/17090/42082' frameborder='0' webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe></html>


=Gameplay=
==Gameplay==
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;">
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;">
<embedvideo service="youtube" dimensions="500x240" alignment="center">https://www.youtube.com/watch?v=AkQ37FR-d0o</embedvideo>
<embedvideo service="youtube" dimensions="500x240" alignment="center">https://www.youtube.com/watch?v=AkQ37FR-d0o</embedvideo>
</div>
</div>
==Tactical map==
[[File:Fire_support_2_image.jpg|800px]]
==Mission panorama==
<html><center><iframe width='100%' height='720' src='https://kuula.co/share/collection/7XvXk' frameborder='0' ></iframe></center></html>
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|height="5"|
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<div style="border-radius: 4px; border: 1px solid #8E8E8E; background-color: #BFBFBF; margin: 0 0 10px; align=center; padding: 8px;">
{| border="0" align="center" width="100%"
    |-
    |height="0"|
    |-
    |width="100"|
    |align="center"|[[File:Specops_button_icon.png|link=SPECIAL_OPERATIONS|78px]]
    |width="10"|
    |align="center"|[[File:Leagues_button_icon.png|link=Portals and Tournaments|78px]]
    |width="10"|
    |align="center"|[[File:Pvp_button_icon.png|link=PvP Arena|275px]]
    |width="10"|
    |align="center"|[[File:Pve_button_icon.png|link=Missions|Missions (PvE)|275px]]
    |width="10"|
    |align="center"|[[File:Coop_button_icon.png|link=Skirmish (CO-OP)|275px]]
    |width="10"|
    |align="center"|[[File:Open_Space_button_icon.png|link=Open Space|78px]]
    |width="10"|
    |align="center"|[[File:Sector_conquest_button_icon.png|link=Conquest|Sector Conquest|78px]]
    |width="100"|
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</div>
[[Category:Missions]]

Latest revision as of 08:30, 13 November 2023

Intro

Sector: Former Imperial sectors
System: Ydra
Location: Naberia-392 complex
Min. clearance level: 1
Ship ranks: 1-17

Task

We received a distress signal from the complex 'Naberia-392'. UMC recon squad is requesting fire support. Our people were carrying out an investigation at the plant. They were looking for a connection between the plant and the dangerous criminal — Miss Summer. They have just informed us about the attack of unknown ships.

You are going to be very dose to the surface of a planetoid. An old Federation plant was remodeled a few years ago, that had been used to build ships and modules for pirates and Cybers. Now its empty, but the machinery and automatic defence systems are still online.

The enemy uses an unknown technology for opening portals. We can not predict how many opponents you are going to face. In addition, our scanners are detecting an unusually large object approaching the plant. Exercise extreme caution.

Stages

To complete the mission, you must complete a sequence of goals. The mission supervisor is Kyle Carran.

Goal №1 - Destroy the attacking frigates.

Goal №2 - Destroy enemy snipers.

Goal №3 - Destroy the enemy commander.

Goal №4 - Prevent the cruiser from reaching the station.

Enemies

Rocketeer

Ship model is a Reaper, this ship doesn't fire any conventional main weapons, only Octopus missiles. They are unguided missiles that deal kinetic damage at high velocity, the missiles can be taken down by the missile shield or avoided with basic evading maneuvers.

Butcher

Ship model is a Blood Tormentor, it fires piercing EM projectiles with high damage, low velocity and a high firerate, caution is advised!

Sniper

Ship model is a Chiron, it can fire only its disintegrator at a higher firerate and distance than the ordinary one. They can't move unless they are pushed.

Turtle

Ship model is a Jericho frigate, it has a static shield that protects the front of the ship, hence its name. The ship has a Shrapnel cannon with high damage output and very high firerate, they have a slow turning speed and are easy targets. The static shield protects them from all damage except from explosive weapons such as the Coil Mortar and piercing weapons such as the Singularity Cannon.

Demoman

Ship model is a Wakizashi, its a kamikaze type of NPC dealing damage by triggering its reactor overload causing to self-destruct and deal high amounts of thermal damage. They are very fragile ships and can be taken down easily and safe from distance with explosive weapons like the Coil Mortar. A single Demoman isn't particularly dangerous but in high numbers they can take down any unsuspecting ship.

Rabid

Ship model is an Apollo, it uses plasma arcs that deal AoE thermal damage but only in short range. They are fast and very weak ships that any weapon can one-shot them, much like the Demomans, they will try to get close to you dealing lots of thermal damage, but not as much as the Demomans. A pulsar or a mine field can fend them off as well.

Commander

Ship model is a Dragon, it has extreme hull tankyness compared to its shield, pulsar at short range that is always active and uses an explosive EM weapon with a high firerate, low velocity and high damage output.

The Cruiser

A unique, extremely tanky and dangerous ship, also the last ship a player will battle against in this mission. The goal is to stop it from reaching the destination point, its health bar is displayed on top of the screen like a boss battle. It has a large pool of hitpoints and uses turrets with different damage types and properties. The best method is to start by destroying its engines from a distance, it is not advised to stay behind the engines while doing so because both intact and destroyed, the engines deal continuous damage to the player at close distance. Destroying the engines will reduce its speed considerably leaving enough time to kill it. Destroying the turrets will deal extra damage to the Cruiser, that damage and the overall difficulty vary throughout the tiers.

Strategy

It is recommended to use a destroyer, frigate or a fighter, using a interceptor might prove to be very difficult as a little mistake can kill you. Best ship classes for the mission are gunships (any), suppressor class, Empire LRFs and the covert ops (any). The recommended weapons are the Coil Mortar and the Singularity Cannon as well as the the Phase Suppressor.

Explosion weaponry is a key to success on this map - conventional weapons wont be able to penetrate Frontal shields of Turtles and Static Shields of suppressors, and letting those enemies to come close to the player group is a recipe for a disaster. When fighting The Cruiser, explosive projectile weapons can damage multiple engines and turrets in the same time damage the Cruiser itself.

Bonuses are scattered around after each wave and function as a group buff, a repair kit that can repair your team's ship hulls at high rates and a damage boost that increases the damage output of your entire team by 50% for 12 seconds.

Gameplay

Tactical map

Mission panorama

Missions (PvE) Sector Conquest